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[Event "rated Antichess game"] [Site "https://lichess.org/2MxrI6sg"] [Date "2025.10.25"] [White "KeremE1"] [Black "donnotgiveup"] [Result "1-0"] [GameId "2MxrI6sg"] [UTCDate "2025.10.25"] [UTCTime "15:25:58"] [WhiteElo "1500"] [BlackElo "1492"] [WhiteRatingDiff "+235"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Qg4?? { (0.49 → -2.13) Blunder. Na3 was best. } { [%eval -2.13] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Ba3?? { (-2.13 → 0.64) Blunder. Qf6 was best. } { [%eval 0.64] } (4... Qf6 5. Qxe6 Bxe6 6. b4 Bxb4 7. a4 Qxf2 8. Kxf2 Bxd2 9. Bxd2) 5. bxa3? { (0.64 → -0.95) Mistake. Nxa3 was best. } { [%eval -0.95] } (5. Nxa3 Qg5 6. Qxg5 Na6 7. Qxg7 Bb5 8. Nxb5 Rd8 9. Nxc7 Nxc7) 5... Qg5? { (-0.95 → 0.20) Mistake. Qf6 was best. } { [%eval 0.2] } (5... Qf6 6. Qxg7 Qxa1 7. Qxh8 Qxb1 8. Qxg8 Qxc2 9. Qxe8 Qxc1 10. Qxd7) 6. Qxe6 { [%eval 0.0] } 6... Bxe6 { [%eval 0.51] } 7. g4?? { (0.51 → -3.88) Blunder. Nc3 was best. } { [%eval -3.88] } (7. Nc3 Qxg2 8. a4 Qxh2 9. Rxh2 Bxa2 10. Nxa2 Nd7 11. Rxh7 Rxh7) 7... Bxa2 { [%eval -3.76] } 8. Rxa2 { [%eval -9.59] } 8... Qxe3 { [%eval -6.22] } 9. dxe3 { [%eval -3.3] } 9... g5? { (-3.30 → -1.81) Mistake. Nc6 was best. } { [%eval -1.81] } (9... Nc6 10. c3) 10. Rb2?? { (-1.81 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (10. Ne2 Nc6) 10... Nd7?? { (Mate in 10 → -0.31) Lost forced checkmate sequence. Nh6 was best. } { [%eval -0.31] } (10... Nh6 11. Rxb8 Nxg4 12. Rxe8 Nxh2 13. Rxh2 Rhxe8 14. Rxh7 Rxe3 15. Rxf7 Rxa3 16. Rxc7) 11. Rb8? { (-0.31 → -1.51) Mistake. Ne2 was best. } { [%eval -1.51] } (11. Ne2 Ne7) 11... Nxb8 { [%eval -1.79] } 12. f4 { [%eval -2.14] } 12... gxf4 { [%eval -1.88] } 13. exf4 { [%eval -1.31] } 13... f5 { [%eval -1.46] } 14. gxf5 { [%eval -2.38] } 14... Na6?? { (-2.38 → 2.43) Blunder. Nf6 was best. } { [%eval 2.43] } (14... Nf6 15. Kf2 Kd7 16. Nd2 Ne4 17. Nxe4 Nc6 18. Nd6 Kxd6 19. f6 Nb4 20. axb4) 15. f6?? { (2.43 → -0.69) Blunder. Nc3 was best. } { [%eval -0.69] } (15. Nc3) 15... Nxf6 { [%eval -0.95] } 16. f5?? { (-0.95 → -3.00) Blunder. Nd2 was best. } { [%eval -3.0] } (16. Nd2 Ke7) 16... Nb4?? { (-3.00 → -0.16) Blunder. Kd7 was best. } { [%eval -0.16] } (16... Kd7 17. Bf4) 17. axb4 { [%eval -0.57] } 17... c5?? { (-0.57 → 2.08) Blunder. Kf7 was best. } { [%eval 2.08] } (17... Kf7 18. Nd2) 18. bxc5 { [%eval 0.71] } 18... Rg8?? { (0.71 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #8] } (18... h5 19. Ne2) 19. Bg5 { [%eval #8] } 19... Rxg5 { [%eval #7] } 20. Nf3 { [%eval #7] } 20... Rxf5 { [%eval #6] } 21. Kd2 { [%eval #7] } 21... Rxc5 { [%eval #6] } 22. c4 { [%eval #6] } 22... Rxc4 { [%eval #5] } 23. Nd4 { [%eval #5] } 23... Rxd4 { [%eval #4] } 24. Na3 { [%eval #4] } 24... Rxd2 { [%eval #3] } 25. Rd1?? { (Mate in 3 → -2.04) Lost forced checkmate sequence. Rb1 was best. } { [%eval -2.04] } (25. Rb1 Rxh2 26. Rb2 Rxb2 27. Nb1 Rxb1#) 25... Rxh2?? { (-2.04 → Mate in 2) Checkmate is now unavoidable. Rxd1 was best. } { [%eval #2] } (25... Rxd1 26. Nb1 Rxb1 27. h4 Ne4 28. h5 Rb7 29. h6 Rg7 30. hxg7 Nc5 31. g8=K) 26. Rd2 { [%eval #2] } 26... Rxd2 { [%eval #1] } 27. Nc2 { [%eval #1] } 27... Rxc2# { Game ends by variant rule. } 1-0