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[Event "rated variant:antichess game"] [Site "https://lichess.org/2Mg1vOMN"] [Date "2026.04.09"] [Round "-"] [White "LoveAngelMusic"] [Black "sbsbsbsbsbsbsbsbsbsb"] [Result "0-1"] [GameId "2Mg1vOMN"] [UTCDate "2026.04.09"] [UTCTime "09:10:58"] [WhiteElo "1528"] [BlackElo "1533"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval -0.48] } 2. Nxb5 { [%eval -0.14] } 2... Bb7 { [%eval 0.08] } 3. Nxc7?? { (0.08 → Mate in 13) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #-13] } (3. Nxa7 Bxg2 4. Bxg2 Rxa7 5. Bc6 dxc6 6. Rb1 Rxa2 7. b4 Qxd2) 3... Bxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... Qxc7 { [%eval #-12] } 5. Bxa8 { [%eval #-11] } 5... Qxc2?? { (Mate in 11 → 0.14) Lost forced checkmate sequence. Qxh2 was best. } { [%eval 0.14] } (5... Qxh2 6. Rxh2 d5 7. Bxd5 Kd8 8. Bxf7 g5 9. Bxg8 Rxg8 10. Rxh7) 6. Qxc2 { [%eval -0.06] } 6... d5?! { (-0.06 → 0.74) Inaccuracy. g6 was best. } { [%eval 0.74] } (6... g6) 7. Bxd5 { [%eval 0.29] } 7... f6?! { (0.29 → 0.91) Inaccuracy. g6 was best. } { [%eval 0.91] } (7... g6 8. Qxg6 fxg6 9. Bxg8 Rxg8 10. e3 h5 11. Ne2 Kd7 12. Rf1 Kc6 13. Kd1) 8. Bxg8 { [%eval 1.07] } 8... Rxg8 { [%eval 0.89] } 9. Qxh7 { [%eval 0.28] } 9... g5?? { (0.28 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (9... Kd7 10. Qxg7) 10. Qxe7 { [%eval #11] } 10... Kxe7 { [%eval #10] } 11. f4?? { (Mate in 10 → -0.62) Lost forced checkmate sequence. h4 was best. } { [%eval -0.62] } (11. h4 gxh4 12. Rxh4 Rxg1 13. d3 Rxe1 14. Bd2 Rxe2 15. f4 Rxd2 16. f5 Rxd3) 11... gxf4 { [%eval -0.46] } 12. b4?? { (-0.46 → Mate in 6) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-6] } (12. Nf3) 12... Rxg1 { [%eval #-6] } 13. Rxg1 { [%eval #-5] } 13... Bg7 { [%eval #-6] } 14. Rxg7 { [%eval #-5] } 14... Kf7 { [%eval #-5] } 15. Rxf7 { [%eval #-4] } 15... f5 { [%eval #-4] } 16. Rxf5 { [%eval #-3] } 16... Nd7 { [%eval #-3] } 17. Rxf4 { [%eval #-2] } 17... Nf6 { [%eval #-2] } 18. Rxf6 { [%eval #-1] } 18... a5 { [%eval #-1] } 19. bxa5# { Game ends by variant rule. } 0-1