- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/2Fr07OCi"] [Date "2026.01.24"] [Round "-"] [White "samraaaaa"] [Black "Yahye-Gorod"] [Result "0-1"] [GameId "2Fr07OCi"] [UTCDate "2026.01.24"] [UTCTime "10:56:19"] [WhiteElo "1578"] [BlackElo "1555"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Qh5 { [%eval -0.25] } { C20 King's Pawn Game: Wayward Queen Attack } 2... d6 { [%eval -0.12] } 3. Bc4 { [%eval -0.29] } 3... g6 { [%eval -0.3] } 4. Qf3 { [%eval -0.29] } 4... Nf6 { [%eval -0.34] } 5. d3 { [%eval -0.45] } 5... Bg7 { [%eval -0.37] } 6. h3 { [%eval -0.5] } 6... O-O { [%eval -0.4] } 7. Bg5 { [%eval -0.63] } 7... Nbd7 { [%eval -0.42] } 8. Nc3 { [%eval -0.52] } 8... a5 { [%eval -0.19] } 9. Nd5 { [%eval -0.72] } 9... c6 { [%eval -0.52] } 10. Bxf6 { [%eval -0.96] } 10... Nxf6 { [%eval -1.05] } 11. Nxf6+ { [%eval -0.92] } 11... Bxf6 { [%eval -0.98] } 12. Ne2?? { (-0.98 → -4.52) Blunder. a4 was best. } { [%eval -4.52] } (12. a4) 12... b5 { [%eval -4.59] } 13. Bb3 { [%eval -4.5] } 13... a4 { [%eval -4.61] } 14. Bxf7+ { [%eval -4.94] } 14... Rxf7 { [%eval -5.01] } 15. O-O { [%eval -5.08] } 15... Bb7 { [%eval -4.93] } 16. Ng3 { [%eval -5.14] } 16... d5 { [%eval -4.85] } 17. Qg4 { [%eval -5.09] } 17... d4 { [%eval -4.25] } 18. Rad1 { [%eval -5.23] } 18... Bc8 { [%eval -5.07] } 19. Qf3 { [%eval -5.34] } 19... Bh4 { [%eval -5.3] } 20. Ne2?! { (-5.30 → -7.62) Inaccuracy. Qe2 was best. } { [%eval -7.62] } (20. Qe2 Be6 21. c3 dxc3 22. bxc3 Qe7 23. Qe3 Bd7 24. Ne2 Raf8 25. Qb6 Bf6) 20... Rxf3 { [%eval -7.38] } 21. gxf3 { [%eval -7.96] } 21... Bxh3 { [%eval -7.64] } 22. Rfe1? { (-7.64 → Mate in 6) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-6] } (22. Kh2 Bxf1 23. Rxf1 Qg5 24. Ng1 Qd2 25. Nh3 Qxc2 26. Rg1 Bf6 27. Rg4 Rf8) 22... Qg5+ { [%eval #-5] } 23. Ng3 { [%eval #-5] } 23... Bxg3 { [%eval #-4] } 24. fxg3 { [%eval #-2] } 24... Qxg3+ { [%eval #-1] } 25. Kh1 { [%eval #-1] } 25... Qg2# { Black wins by checkmate. } 0-1