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[Event "rated classical game"] [Site "https://lichess.org/2CmENKCA"] [Date "2019.03.09"] [Round "-"] [White "Dijonz"] [Black "jpduroyon"] [Result "1/2-1/2"] [GameId "2CmENKCA"] [UTCDate "2019.03.09"] [UTCTime "21:53:05"] [WhiteElo "1380"] [BlackElo "1368"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "900+15"] [ECO "C47"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.12] } 1... Nf6 { [%eval 0.27] } 2. Nc3 { [%eval 0.0] } 2... Nc6 { [%eval 0.54] } 3. Nf3 { [%eval 0.0] } 3... e5 { [%eval 0.19] } 4. Bc4 { [%eval -0.13] } { C47 Four Knights Game: Italian Variation } 4... Qe7?! { (-0.13 → 0.90) Inaccuracy. Nxe4 was best. } { [%eval 0.9] } (4... Nxe4 5. Nxe4 d5 6. Bd3 dxe4 7. Bxe4 Bd6 8. O-O O-O 9. Qe2) 5. O-O { [%eval 0.87] } 5... Nd4? { (0.87 → 2.18) Mistake. d6 was best. } { [%eval 2.18] } (5... d6 6. Nd5 Qd8 7. Re1 Bg4 8. c3 Be7 9. Ne3 Bh5 10. Nf5) 6. Nb5? { (2.18 → 0.52) Mistake. Nxd4 was best. } { [%eval 0.52] } (6. Nxd4 exd4) 6... c5?? { (0.52 → 5.02) Blunder. Nxf3+ was best. } { [%eval 5.02] } (6... Nxf3+ 7. Qxf3 d6 8. Nc3 c6 9. a4 Qc7 10. d3 Be7 11. b4 O-O 12. b5 Be6 13. Bxe6) 7. Nc7+ { [%eval 5.17] } 7... Kd8 { [%eval 5.25] } 8. Nxa8 { [%eval 5.31] } 8... b6 { [%eval 5.66] } 9. c3 { [%eval 4.8] } 9... Nxf3+ { [%eval 4.51] } 10. Qxf3 { [%eval 4.34] } 10... d6?! { (4.34 → 5.67) Inaccuracy. Bb7 was best. } { [%eval 5.67] } (10... Bb7 11. d3 Bxa8 12. a4 Bc6 13. Bd2 Qd6 14. Qd1 Qc7 15. Bxf7 a5 16. Bc4 Bb7 17. h3) 11. d3 { [%eval 5.62] } 11... Bg4 { [%eval 6.8] } 12. Qg3 { [%eval 6.09] } 12... Bh5?! { (6.09 → 8.29) Inaccuracy. Kc8 was best. } { [%eval 8.29] } (12... Kc8 13. Bg5) 13. h3 { [%eval 7.54] } 13... Bg6 { [%eval 8.03] } 14. f4 { [%eval 7.77] } 14... Nh5 { [%eval 7.95] } 15. Qg5 { [%eval 7.28] } 15... Qxg5 { [%eval 7.58] } 16. fxg5 { [%eval 7.27] } 16... Ng3 { [%eval 7.96] } 17. Rf2 { [%eval 7.95] } 17... Be7 { [%eval 7.94] } 18. Kh2 { [%eval 7.81] } 18... Nh5 { [%eval 7.64] } 19. Be3 { [%eval 6.33] } 19... Rf8 { [%eval 7.76] } 20. Rd1 { [%eval 7.08] } 20... Kd7 { [%eval 7.69] } 21. Bd5 { [%eval 6.39] } 21... Nf4 { [%eval 5.78] } 22. Nxb6+?! { (5.78 → 4.36) Inaccuracy. Bxf4 was best. } { [%eval 4.36] } (22. Bxf4 exf4) 22... Kc7? { (4.36 → 7.96) Mistake. axb6 was best. } { [%eval 7.96] } (22... axb6 23. Bxf4) 23. Nc4 { [%eval 8.07] } 23... Bxg5 { [%eval 8.54] } 24. d4 { [%eval 8.45] } 24... cxd4 { [%eval 8.54] } 25. cxd4 { [%eval 8.52] } 25... h6 { [%eval 11.2] } 26. dxe5 { [%eval 10.77] } 26... Nxd5 { [%eval 10.85] } 27. exd6+ { [%eval 10.22] } 27... Kd7 { [%eval 11.58] } 28. Rxd5 { [%eval 9.23] } 28... Bxe4 { [%eval 9.03] } 29. Ne5+ { [%eval 8.72] } 29... Ke6 { [%eval 8.75] } 30. Rd4?! { (8.75 → 5.36) Inaccuracy. Bxg5 was best. } { [%eval 5.36] } (30. Bxg5 Bxd5 31. Be7 Ra8 32. Nd3 Kd7 33. Nc5+ Ke8 34. Na6 Rc8 35. Nc7+ Rxc7 36. dxc7 Be6) 30... Kxe5 { [%eval 6.29] } 31. Re2?? { (6.29 → 0.00) Blunder. Bxg5 was best. } { [%eval 0.0] } (31. Bxg5) 31... Bd8?? { (0.00 → 6.79) Blunder. Bxe3 was best. } { [%eval 6.79] } (31... Bxe3 32. Rb4 Bd4 33. Rb5+ Kf4 34. Rb4) 32. d7 { [%eval 6.67] } 32... f5 { [%eval 6.39] } 33. g3 { [%eval 5.18] } 33... g5 { [%eval 5.94] } 34. a4 { [%eval 5.14] } 34... f4?! { (5.14 → 8.01) Inaccuracy. h5 was best. } { [%eval 8.01] } (34... h5 35. b4) 35. gxf4+ { [%eval 8.05] } 35... gxf4 { [%eval 17.79] } 36. Bf2 { [%eval 14.95] } 36... Kf5 { [%eval 18.45] } 37. Rexe4 { [%eval 17.83] } 37... Bc7 { [%eval 16.46] } 38. b4 { [%eval 14.44] } 38... f3+ { [%eval 29.16] } 39. Kg1 { [%eval 14.1] } 39... Rg8+ { [%eval 13.88] } 40. Kf1 { [%eval 13.4] } 40... Rg2 { [%eval 15.03] } 41. b5 { [%eval 12.49] } 41... Rh2 { [%eval 12.33] } 42. a5 { [%eval 11.45] } 42... Rh1+ { [%eval 11.97] } 43. Bg1 { [%eval 11.29] } 43... Bh2?! { (11.29 → Mate in 9) Checkmate is now unavoidable. Bxa5 was best. } { [%eval #9] } (43... Bxa5 44. Re8) 44. Kf2?! { (Mate in 9 → 13.00) Lost forced checkmate sequence. d8=Q was best. } { [%eval 13.0] } (44. d8=Q Rxg1+ 45. Kf2 Rg2+ 46. Kxf3 Rg3+ 47. Kf2 Bg1+ 48. Kxg3 Bxd4 49. Rxd4 a6 50. Qd6 axb5) 44... Bxg1+ { [%eval 60.47] } 45. Ke1?? { (60.47 → Mate in 1) Checkmate is now unavoidable. Kxf3 was best. } { [%eval #-1] } (45. Kxf3 Rxh3+ 46. Kg2 Bxd4 47. Rxd4 Rc3 48. d8=Q Rc2+ 49. Kg3 Rc3+ 50. Rd3 Rxd3+ 51. Qxd3+ Kf6) 45... Bxd4+?! { (Mate in 1 → -67.05) Lost forced checkmate sequence. Be3# was best. } { [%eval -67.05] } (45... Be3#) 46. Kd2 { [%eval -56.8] } 46... Bf6?! { (-56.80 → -7.52) Inaccuracy. Rh2+ was best. } { [%eval -7.52] } (46... Rh2+ 47. Kd1 f2 48. Re1 fxe1=Q+ 49. Kxe1 Bc3+ 50. Kd1 Bxa5 51. Kc1 Rxh3 52. Kb2 Kg6 53. Kc2) 47. Re1 { [%eval -8.06] } 47... Rh2+?? { (-8.06 → -3.31) Blunder. Bg5+ was best. } { [%eval -3.31] } (47... Bg5+ 48. Kd1 Rh2 49. Re3 Rxh3 50. Re1 Rh4 51. Kc2 Rd4 52. d8=R Rxd8 53. Rb1 f2 54. b6) 48. Kd1?? { (-3.31 → -16.32) Blunder. Ke3 was best. } { [%eval -16.32] } (48. Ke3 Rxh3 49. Rg1 Bh4 50. Rb1 Ke6 51. b6 f2+ 52. Ke2 axb6 53. axb6 Kxd7 54. b7 f1=Q+) 48... Ra2 { [%eval -12.39] } 49. b6 { [%eval -17.14] } 49... axb6 { [%eval -12.45] } 50. axb6 { [%eval -60.97] } 50... Ra1+ { [%eval -5.08] } 51. Kd2 { [%eval -18.01] } 51... Bg5+ { [%eval -17.21] } 52. Re3 { [%eval -15.78] } 52... Ra2+ { [%eval -11.64] } 53. Kd3 { [%eval -65.89] } 53... Ra8?? { (-65.89 → -0.92) Blunder. Ra3+ was best. } { [%eval -0.92] } (53... Ra3+ 54. Kc2 Rxe3 55. b7 Re2+ 56. Kb3 Bf6 57. Ka3 Rb2 58. d8=R Bxd8 59. Kxb2 Bc7 60. Kb3) 54. b7 { [%eval -0.95] } 54... Rb8 { [%eval -0.95] } 55. Re8?? { (-0.95 → -4.32) Blunder. Rxf3+ was best. } { [%eval -4.32] } (55. Rxf3+ Ke6 56. d8=N+ Rxd8+ 57. Ke4 Rb8 58. Rb3 Bd8 59. Kf4 h5 60. h4 Bxh4 61. Rb6+ Kf7) 55... Bd8?? { (-4.32 → 0.00) Blunder. Rxb7 was best. } { [%eval 0.0] } (55... Rxb7 56. Rf8+ Ke5 57. d8=Q Bxd8 58. Rxf3 Bg5 59. Kc2 Ke4 60. Rc3 Rd7 61. Kb3 Be3 62. Kc4) 56. Rf8+?? { (0.00 → -3.41) Blunder. Ke3 was best. } { [%eval -3.41] } (56. Ke3 Bb6+ 57. Kxf3 Rxb7 58. d8=R Bxd8 59. Rxd8 Kg5 60. Kg2 Rb5 61. Kg3 Rb3+ 62. Kg2 Kh4) 56... Ke6 { [%eval -3.12] } 57. Ke4 { [%eval -3.41] } 57... Kxd7 { [%eval -3.29] } 58. Rxf3 { [%eval -3.31] } 58... Rxb7 { [%eval -3.4] } 59. Rf7+ { [%eval -3.31] } 59... Kc8?? { (-3.31 → -0.09) Blunder. Be7 was best. } { [%eval -0.09] } (59... Be7 60. Rh7 Rb6 61. Kf4 Ke8 62. Kg3 Bg5 63. h4 Be7 64. h5 Kf8 65. Kg4 Bg5 66. Ra7) 60. Rxb7 { [%eval -0.09] } 60... Kxb7 { [%eval -0.09] } 61. Kf5 { [%eval -0.09] } 61... Bg5 { [%eval -0.09] } 62. Kg4 { [%eval -0.09] } 62... Kc6 { [%eval -0.09] } 63. Kh5 { [%eval -0.09] } 63... Kd6 { [%eval -0.09] } 64. h4 { [%eval -0.09] } 64... Bc1 { [%eval -0.09] } 65. Kg4 { [%eval -0.09] } 65... Ke6 { [%eval -0.09] } 66. h5 { [%eval -0.09] } 66... Kf6 { [%eval -0.09] } 67. Kf3 { [%eval -0.09] } 67... Kg5 { [%eval -0.09] } 68. Kg3 { [%eval -0.09] } 68... Kxh5 { [%eval -0.09] } 69. Kf3 { [%eval -0.09] } 69... Kg5 { [%eval -0.09] } 70. Kg3 { [%eval -0.09] } 70... h5 { [%eval -0.09] } 71. Kh3 { [%eval -0.09] } 71... h4 { [%eval -0.09] } 72. Kg2 { [%eval -0.09] } 72... Kg4 { [%eval -0.09] } 73. Kh2 { [%eval -0.09] } 73... Bf4+ { [%eval -0.09] } 74. Kh1 { [%eval -0.09] } 74... h3 { [%eval -0.09] } 75. Kg1 { [%eval -0.09] } 75... Kg3 { [%eval -0.09] } 76. Kh1 { [%eval -0.09] } 76... Be5 { [%eval -0.09] } 77. Kg1 { [%eval -0.09] } 77... Bd4+ { [%eval -0.09] } 78. Kh1 { [%eval -0.09] } 78... Be5 { [%eval -0.09] } 79. Kg1 { [%eval -0.09] } 79... Kf3 { [%eval -0.09] } 80. Kh1 { [%eval -0.09] } 80... Ke2 { [%eval -0.09] } 81. Kg1 { [%eval -0.09] } 81... Kf3 { [%eval -0.09] } 82. Kh1 { [%eval -0.09] } 82... Kg4 { [%eval -0.09] } 83. Kg1 { [%eval -0.09] } 83... Kh4 { [%eval -0.09] } 84. Kh1 { [%eval -0.09] } 84... h2 { [%eval -0.09] } 85. Kg2 { [%eval -0.09] } 85... Bd6 { [%eval -0.09] } 86. Kh1 { [%eval -0.09] } 86... Kg4 { [%eval -0.09] } 87. Kg2 { [%eval -0.09] } 87... Kf4 { [%eval -0.09] } 88. Kh1 { [%eval -0.09] } 88... Ke3 { [%eval -0.09] } 89. Kg2 { [%eval -0.09] } 89... Ke2 { [%eval -0.09] } 90. Kh1 { [%eval -0.09] } 90... Ke1 { [%eval -0.09] } 91. Kg2 { [%eval -0.09] } 91... Be5 { [%eval -0.09] } 92. Kh1 { [%eval -0.09] } 92... Ke2 { [%eval -0.09] } 93. Kg2 { [%eval -0.09] } 93... Bd4 { [%eval -0.09] } 94. Kh1 { [%eval -0.09] } 94... Bg1 { [%eval -0.09] } 95. Kg2 { [%eval -0.09] } 95... h1=Q+ { [%eval -0.09] } 96. Kxh1 { [%eval -0.09] } { The game is a draw. } 1/2-1/2