- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/21dFkAnX"] [Date "2025.12.26"] [Round "-"] [White "Mariafai"] [Black "GhostPlayer-068"] [Result "0-1"] [GameId "21dFkAnX"] [UTCDate "2025.12.26"] [UTCTime "14:38:06"] [WhiteElo "1598"] [BlackElo "1315"] [WhiteRatingDiff "-40"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qf3?? { (Mate in 13 → 0.09) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.09] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. Rb1 Bxb1) 3... Bh3?? { (0.09 → Mate in 14) Checkmate is now unavoidable. Nh6 was best. } { [%eval #14] } (3... Nh6 4. Qxf7 Kxf7 5. Na3 Qe8 6. Nb5 Qxb5 7. g4 Nxg4 8. h3) 4. gxh3?? { (Mate in 14 → -0.91) Lost forced checkmate sequence. Qxa8 was best. } { [%eval -0.91] } (4. Qxa8 Bxg2 5. Qxa7 Bxh1 6. Qxa6 Nxa6 7. e4 Bxe4 8. Nc3 Bxc2 9. d3 Bxd3) 4... e6?? { (-0.91 → 1.99) Blunder. Nh6 was best. } { [%eval 1.99] } (4... Nh6 5. Qxa8) 5. Qxf7 { [%eval 1.79] } 5... Kxf7 { [%eval 1.97] } 6. Na3? { (1.97 → 0.45) Mistake. h4 was best. } { [%eval 0.45] } (6. h4 Qxh4) 6... Qg5? { (0.45 → 1.79) Mistake. Qe8 was best. } { [%eval 1.79] } (6... Qe8 7. Nb5) 7. Nb5?? { (1.79 → -0.90) Blunder. Ne2 was best. } { [%eval -0.9] } (7. Ne2 Qxe3 8. fxe3 Nd7 9. Kf2 Nb6 10. Kf3 Nh6 11. Kg4 Nxg4 12. hxg4 Nc4) 7... axb5 { [%eval -0.68] } 8. c4?? { (-0.68 → -5.36) Blunder. Ne2 was best. } { [%eval -5.36] } (8. Ne2 Qxe3) 8... Qxe3?? { (-5.36 → -1.84) Blunder. Qxg1 was best. } { [%eval -1.84] } (8... Qxg1 9. Rxg1 bxc4 10. Rxg7 Bxg7 11. d3 Bxb2 12. Bxb2 cxd3 13. Bxh8 Nf6 14. Bxf6) 9. fxe3 { [%eval -1.34] } 9... bxc4 { [%eval -1.45] } 10. d3? { (-1.45 → -2.74) Mistake. b4 was best. } { [%eval -2.74] } (10. b4 cxb3) 10... cxd3 { [%eval -2.44] } 11. Bd2?! { (-2.44 → -3.73) Inaccuracy. Kd1 was best. } { [%eval -3.73] } (11. Kd1 Nh6) 11... Nh6 { [%eval -3.0] } 12. Ne2?! { (-3.00 → -4.19) Inaccuracy. Kd1 was best. } { [%eval -4.19] } (12. Kd1 Nd7 13. Rb1 Rb8 14. Ra1 Rxb2 15. Kc2 Rxa2 16. Kxd3 Rxd2 17. Rxa7 Rxh2) 12... dxe2 { [%eval -4.39] } 13. Kxe2 { [%eval -4.61] } 13... Ng4? { (-4.61 → -2.30) Mistake. Nd7 was best. } { [%eval -2.3] } (13... Nd7 14. Bc1) 14. hxg4 { [%eval -3.07] } 14... h5?? { (-3.07 → Mate in 8) Checkmate is now unavoidable. Nd7 was best. } { [%eval #8] } (14... Nd7 15. Be1) 15. gxh5 { [%eval #8] } 15... Rxh5 { [%eval #7] } 16. Rhg1?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Rhe1 was best. } { [%eval #-10] } (16. Rhe1 Rxh2 17. Kf3 Rxd2 18. a4 Rxb2 19. Ra2 Rxa2 20. Rh1 Rxa4 21. Rh6 gxh6) 16... Rxh2 { [%eval #-10] } 17. Rxg7 { [%eval #-9] } 17... Rxe2 { [%eval #-9] } 18. Rxf7 { [%eval #-8] } 18... Rxe3 { [%eval #-8] } 19. Bxe3 { [%eval #-6] } 19... Bh6?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. a5 was best. } { [%eval #5] } (19... a5 20. Rxf8 Nd7 21. Rxa8 e5 22. Rxa5 d5 23. Rxd5 Nc5 24. Bxc5 c6 25. Rxe5#) 20. Bxa7?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-6] } (20. Rxc7 Bxe3 21. Rxa7 Rxa7 22. Rf1 Rxa2 23. Rf7 Rxb2 24. Rf5 exf5#) 20... Rxa7 { [%eval #-6] } 21. Rxc7 { [%eval #-5] } 21... Rxa2 { [%eval #-5] } 22. Rxa2 { [%eval #-4] } 22... Na6 { [%eval #-4] } 23. Rxa6 { [%eval #-3] } 23... Bc1?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Be3 was best. } { [%eval #7] } (23... Be3 24. Rxd6 Bf2 25. Rxe6 Bc5 26. Rxc5#) 24. Rxd6?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #-2] } (24. Rxc1 d5 25. Rxe6 d4 26. Rec6 d3 27. R6c4 d2 28. Ra4 dxc1=K 29. Ra7 Kxb2) 24... Bxb2 { [%eval #-2] } 25. Rxe6 { [%eval #-1] } 25... Be5 { [%eval #-1] } 26. Rxe5# { Game ends by variant rule. } 0-1