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1e3+2.5b5+2.02Bxb5+1.2d6??#14Checkmate is now unavoidable. e6 was best.2...e63.Bxd7Bxd7[...]3Bxe8#14Qxe8#134Qh5??+0.1...Lost forced checkmate sequence. Qg4 was best.4.Qg4Bxg45.Kd1[...]4...f6??#14Checkmate is now unavoidable. Qc6 was best.4...Qc65.Qxf7Qxg2[...]5Qxh7#14Rxh7#146Nh3??−1.6...Lost forced checkmate sequence. g4 was best.6.g4Bxg47.Kd1[...]6...Rxh3−1.77gxh3−1.4Bxh3−1.68Rf1−1.2Bxf1−1.49Kxf1−1.7Qd7??#16Checkmate is now unavoidable. Nh6 was best.9...Nh610.Kg210h3#16Qxh3#1511d4??−0.1...Lost forced checkmate sequence. e4 was best.11.e4Qxf112.d4[...]11...Qxe30.012fxe3??−2.1...Blunder. Bxe3 was best.12.Bxe3f513.Nd2[...]12...e5?−0.7Mistake. f5 was best.12...f513.e4fxe4[...]13dxe5−0.6fxe5−1.414Nc3??#−8...Checkmate is now unavoidable. Na3 was best.14.Na3Nd715.Ke2[...]14...Nh6??#10Lost forced checkmate sequence. d5 was best.14...d515.Nxd5Nc6[...]15Nb5#10Nf5#816Nxa7??#−7...Lost forced checkmate sequence. Nxc7 was best.16.Nxc7Nxe317.Nxa8[...]16...Nxe3#−717Bxe3#−6Rxa7#−618Bxa7#−5c5??#7Lost forced checkmate sequence. c6 was best.18...c619.Bxb8d5[...]19Bxb8??#−5...Lost forced checkmate sequence. Bxc5 was best.19.Bxc5dxc520.b4[...]19...d5#−520Bxe5#−4Bd6??+1.8Lost forced checkmate sequence. Be7 was best.20...Be721.Bxg7Bf8[...]21Bxg7??#−3...Checkmate is now unavoidable. Bxd6 was best.21.Bxd6d421...Bf8#−322Bxf8#−2d4#−223Bxc5#−1d3#−124cxd3#
0-1
Variant ending • Black is victorious
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/1qsU1wRe"] [Date "2025.03.16"] [White "ongyq"] [Black "Rithinaadith_2013"] [Result "0-1"] [GameId "1qsU1wRe"] [UTCDate "2025.03.16"] [UTCTime "10:19:59"] [WhiteElo "1405"] [BlackElo "1222"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+45"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 Qxe8 4. Qh5?? { (Mate in 13 → 0.05) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nh3 Bxg2) 4... f6?? { (0.05 → Mate in 14) Checkmate is now unavoidable. Qc6 was best. } (4... Qc6 5. Qxf7 Qxg2 6. Qxf8 Qxh1 7. Qxg8 Qxh2 8. Qxh8 Qxg1 9. Qxc8) 5. Qxh7 Rxh7 6. Nh3?? { (Mate in 14 → -1.61) Lost forced checkmate sequence. g4 was best. } (6. g4 Bxg4 7. Kd1 Bxd1 8. a3 Bxc2 9. Ra2 Bxb1 10. Nf3 Bxa2 11. Nh4 Rxh4) 6... Rxh3 7. gxh3 Bxh3 8. Rf1 Bxf1 9. Kxf1 Qd7?? { (-1.68 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } (9... Nh6 10. Kg2) 10. h3 Qxh3 11. d4?? { (Mate in 15 → -0.12) Lost forced checkmate sequence. e4 was best. } (11. e4 Qxf1 12. d4 Qxf2 13. Be3 Qxc2 14. Na3 Qxb2 15. Nb5 Qxd4 16. Nxc7 Qxe3) 11... Qxe3 12. fxe3?? { (0.00 → -2.07) Blunder. Bxe3 was best. } (12. Bxe3 f5 13. Nd2 f4 14. Bxf4 Nd7 15. Bxd6 cxd6 16. Ke2 Nh6 17. Kd3 Nf7) 12... e5? { (-2.07 → -0.73) Mistake. f5 was best. } (12... f5 13. e4 fxe4 14. Ke2 Nd7 15. Na3 Rd8 16. c3 e3 17. Kxe3 Nh6 18. Bd2) 13. dxe5 fxe5 14. Nc3?? { (-1.38 → Mate in 8) Checkmate is now unavoidable. Na3 was best. } (14. Na3 Nd7 15. Ke2 Rd8 16. c3 Be7 17. Rb1 Bg5 18. Nb5 Bxe3 19. Nxa7 Bxc1) 14... Nh6?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. d5 was best. } (14... d5 15. Nxd5 Nc6 16. Nxc7 Nb4 17. Nxa8 Nxa2 18. Rxa2 e4 19. Rxa7 Bd6 20. Rxg7) 15. Nb5 Nf5 16. Nxa7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Nxc7 was best. } (16. Nxc7 Nxe3 17. Nxa8 Nxc2 18. b3 Nxa1 19. a3 Nxb3 20. Ke2 Nxc1 21. a4 Nxe2) 16... Nxe3 17. Bxe3 Rxa7 18. Bxa7 c5?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. c6 was best. } (18... c6 19. Bxb8 d5 20. Bxe5 Be7 21. Bxg7 d4 22. Bxd4 Bc5 23. Bxc5#) 19. Bxb8?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Bxc5 was best. } (19. Bxc5 dxc5 20. b4 cxb4 21. c4 bxc3 22. Ke2 Na6 23. Kd2 cxd2 24. Re1 dxe1=K) 19... d5 20. Bxe5 Bd6?? { (Mate in 4 → 1.82) Lost forced checkmate sequence. Be7 was best. } (20... Be7 21. Bxg7 Bf8 22. Bxf8 d4 23. Bxc5 d3 24. cxd3#) 21. Bxg7?? { (1.82 → Mate in 3) Checkmate is now unavoidable. Bxd6 was best. } (21. Bxd6 d4) 21... Bf8 22. Bxf8 d4 23. Bxc5 d3 24. cxd3# { Game ends by variant rule. } 0-1
0 Inaccuracies
0 Mistakes
8 Blunders
414 Average centipawn loss
34%Accuracy
Learn from your mistakes
0 Inaccuracies
1 Mistake
6 Blunders
364 Average centipawn loss
37%Accuracy