FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/1q5NOt9g"]
[Date "2025.12.20"]
[Round "-"]
[White "NikitaAnttonen16"]
[Black "PeaOutin"]
[Result "1-0"]
[GameId "1q5NOt9g"]
[UTCDate "2025.12.20"]
[UTCTime "10:58:53"]
[WhiteElo "1217"]
[BlackElo "847"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 1.55) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.55] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... g6?? { (1.55 → 3.65) Blunder. Rb8 was best. } { [%eval 3.65] } (3... Rb8 4. Qxf7 Kxf7 5. b4 Rxb4 6. Bb2 Rxb2 7. Nc3 Rxa2 8. Nxa2) 4. Qxh7 { [%eval 3.43] } 4... Rxh7 { [%eval 4.32] } 5. Nh3?? { (4.32 → 0.05) Blunder. a4 was best. } { [%eval 0.05] } (5. a4 Rxh2) 5... Rxh3 { [%eval -0.37] } 6. gxh3 { [%eval -0.28] } 6... Nh6 { [%eval -0.19] } 7. h4?? { (-0.19 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (7. b4 c5 8. bxc5 Qa5 9. c6 dxc6 10. Rf1 Qxa2 11. Rxa2 Bxh3) 7... g5 { [%eval #-12] } 8. hxg5 { [%eval #-11] } 8... e6?? { (Mate in 11 → 2.91) Lost forced checkmate sequence. Bg7 was best. } { [%eval 2.91] } (8... Bg7 9. gxh6 Bxb2 10. Bxb2 e5 11. Bxe5 Qh4 12. Bxc7 Qxf2 13. Kxf2 d6 14. Bxd6) 9. gxh6 { [%eval 2.88] } 9... Bxh6 { [%eval 2.84] } 10. h4 { [%eval 2.97] } 10... Bxe3 { [%eval 3.02] } 11. dxe3 { [%eval 2.85] } 11... Qxh4 { [%eval 2.84] } 12. Rxh4 { [%eval 2.25] } 12... Bb7?? { (2.25 → Mate in 9) Checkmate is now unavoidable. Ke7 was best. } { [%eval #9] } (12... Ke7) 13. Re4 { [%eval #10] } 13... Bxe4 { [%eval #9] } 14. f3?? { (Mate in 9 → -0.08) Lost forced checkmate sequence. a4 was best. } { [%eval -0.08] } (14. a4 Bxc2 15. Na3 Bxa4 16. b3 Bxb3 17. Kd1 Bxd1 18. f3 Bxf3 19. Nb5 axb5) 14... Bxf3?? { (-0.08 → Mate in 8) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #8] } (14... Bxc2) 15. Ke2?? { (Mate in 8 → -0.92) Lost forced checkmate sequence. e4 was best. } { [%eval -0.92] } (15. e4 Bxe4 16. a3 Bxc2 17. Ra2 Bxb1 18. b3 Bxa2 19. Bh6 Bxb3 20. Bf8 Kxf8) 15... Bxe2 { [%eval -1.06] } 16. c4?? { (-1.06 → -3.27) Blunder. a3 was best. } { [%eval -3.27] } (16. a3 Bd3) 16... Bxc4 { [%eval -3.08] } 17. b3?? { (-3.08 → Mate in 9) Checkmate is now unavoidable. a3 was best. } { [%eval #-9] } (17. a3 Bf1) 17... Bxb3 { [%eval #-9] } 18. axb3 { [%eval #-8] } 18... c5?? { (Mate in 8 → -0.71) Lost forced checkmate sequence. a5 was best. } { [%eval -0.71] } (18... a5 19. Rxa5 Rd8 20. Rxa7 d6 21. Rxc7 Ke7 22. Rxe7 f6 23. Rxe6 Ra8 24. Rxd6) 19. Rxa6 { [%eval -0.57] } 19... d5?? { (-0.57 → Mate in 5) Checkmate is now unavoidable. e5 was best. } { [%eval #5] } (19... e5 20. Rxa7) 20. Rxe6 { [%eval #5] } 20... fxe6 { [%eval #4] } 21. b4 { [%eval #4] } 21... cxb4 { [%eval #3] } 22. e4 { [%eval #3] } 22... dxe4 { [%eval #2] } 23. Nc3 { [%eval #2] } 23... bxc3 { [%eval #1] } 24. Bb2 { [%eval #1] } 24... cxb2# { Game ends by variant rule. } 1-0
