FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/1lIpLV79"]
[Date "2025.07.23"]
[White "zhidomirov-mark"]
[Black "AVDNA8"]
[Result "0-1"]
[GameId "1lIpLV79"]
[UTCDate "2025.07.23"]
[UTCTime "09:16:40"]
[WhiteElo "1690"]
[BlackElo "2350"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Qg4?? { (0.49 → -2.13) Blunder. Na3 was best. } { [%eval -2.13] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Ba3?? { (-2.13 → 0.64) Blunder. Qf6 was best. } { [%eval 0.64] } (4... Qf6 5. Qxe6 Bxe6 6. b4 Bxb4 7. a4 Qxf2 8. Kxf2 Bxd2 9. Bxd2) 5. Qxe6?? { (0.64 → Mate in 12) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-12] } (5. Nxa3 Qg5 6. Qxg5 Na6 7. Qxg7 Bb5 8. Nxb5 Rd8 9. Nxc7 Nxc7) 5... Bxe6?? { (Mate in 12 → 0.64) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 0.64] } (5... Bxb2 6. Bxb2 fxe6 7. Bxg7 Qh4 8. Bxh8 Qxh2 9. Rxh2 h5 10. Rxh5) 6. bxa3 { [%eval 0.23] } 6... Qxd2 { [%eval 0.0] } 7. Nxd2?? { (0.00 → -3.62) Blunder. Bxd2 was best. } { [%eval -3.62] } (7. Bxd2 Bxa2 8. Rxa2 Nd7 9. e4 Nb8 10. Rb2 Na6 11. Rb8 Nxb8 12. Nf3 Ne7) 7... Bxa2 { [%eval -3.16] } 8. Rxa2 { [%eval -2.95] } 8... Nc6?? { (-2.95 → -0.90) Blunder. Na6 was best. } { [%eval -0.9] } (8... Na6 9. c3) 9. a4 { [%eval -2.32] } 9... a5?? { (-2.32 → 0.61) Blunder. Kd7 was best. } { [%eval 0.61] } (9... Kd7 10. e4) 10. Ne2?? { (0.61 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-10] } (10. Ba3 Ke7 11. Bxe7 Ngxe7 12. Rb2 Rhb8 13. Rxb8 Nxb8 14. Ne2 Nbc6 15. Nd4 Nxd4) 10... Na7 { [%eval #-10] } 11. Nf1 { [%eval #-9] } 11... Nb5 { [%eval #-9] } 12. axb5 { [%eval #-8] } 12... Rc8 { [%eval #-8] } 13. Rxa5 { [%eval #-7] } 13... Ra8 { [%eval #-7] } 14. Rxa8 { [%eval #-6] } 14... Kd8 { [%eval #-6] } 15. Rxd8 { [%eval #-5] } 15... Ne7 { [%eval #-5] } 16. Rxh8 { [%eval #-4] } 16... Ng8 { [%eval #-5] } 17. Rxh7 { [%eval #-4] } 17... Ne7 { [%eval #-4] } 18. Rxg7 { [%eval #-3] } 18... Nc8 { [%eval #-3] } 19. Rxf7 { [%eval #-2] } 19... Ne7 { [%eval #-2] } 20. Rxe7 { [%eval #-1] } 20... c6 { [%eval #-1] } 21. bxc6# { Game ends by variant rule. } 0-1
