- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/1kuGU9ZB"] [Date "2025.12.16"] [Round "-"] [White "hacker29"] [Black "Sky_shot"] [Result "1/2-1/2"] [GameId "1kuGU9ZB"] [UTCDate "2025.12.16"] [UTCTime "05:54:18"] [WhiteElo "2531"] [BlackElo "2478"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+3"] [Variant "Standard"] [TimeControl "180+2"] [ECO "A40"] [Opening "Queen's Pawn Game: Modern Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... g6 { [%eval 0.57] } { A40 Queen's Pawn Game: Modern Defense } 2. c4 { [%eval 0.29] } 2... Bg7 { [%eval 0.51] } 3. Nf3 { [%eval 0.28] } 3... b6 { [%eval 0.66] } 4. e4 { [%eval 0.63] } 4... Bb7 { [%eval 0.76] } 5. Nc3 { [%eval 0.81] } 5... d6 { [%eval 0.75] } 6. Be2 { [%eval 0.76] } 6... e6 { [%eval 0.95] } 7. O-O { [%eval 0.88] } 7... Nd7 { [%eval 0.91] } 8. Bg5 { [%eval 0.99] } 8... Ngf6?? { (0.99 → 2.87) Blunder. Ne7 was best. } { [%eval 2.87] } (8... Ne7 9. Qd2) 9. e5 { [%eval 2.89] } 9... Bxf3 { [%eval 2.91] } 10. exf6 { [%eval 2.97] } 10... Bxf6 { [%eval 2.97] } 11. Bxf3?! { (2.97 → 1.91) Inaccuracy. Bxf6 was best. } { [%eval 1.91] } (11. Bxf6 Bxe2 12. Bxd8 Bxd1 13. Bxc7 Bc2 14. Rfe1 Bf5 15. Bxd6 f6 16. Nb5 Kf7) 11... Bxg5 { [%eval 1.74] } 12. Bxa8 { [%eval 1.78] } 12... Qxa8 { [%eval 1.93] } 13. d5?! { (1.93 → 1.31) Inaccuracy. Qa4 was best. } { [%eval 1.31] } (13. Qa4 a6 14. Rae1 Bd2 15. Nd5 Kd8 16. Re2 b5 17. Nxc7 bxa4 18. Nxa8 Ba5) 13... e5 { [%eval 1.32] } 14. b4 { [%eval 1.23] } 14... O-O { [%eval 1.11] } 15. Nb5 { [%eval 0.65] } 15... a6 { [%eval 0.81] } 16. Nxc7 { [%eval 0.45] } 16... Qc8 { [%eval 0.41] } 17. Nxa6 { [%eval 0.46] } 17... Qxa6 { [%eval 0.59] } 18. Qg4 { [%eval 0.49] } 18... Bd2 { [%eval 0.55] } 19. Qxd7 { [%eval 0.47] } 19... Bxb4 { [%eval 0.6] } 20. Qb5 { [%eval 0.13] } 20... Qxb5 { [%eval 0.26] } 21. cxb5 { [%eval 0.19] } 21... Ba3 { [%eval 0.19] } 22. Rfd1 { [%eval 0.03] } 22... f5 { [%eval 0.01] } 23. Rd3 { [%eval 0.0] } 23... Ra8 { [%eval 0.0] } 24. Rb1 { [%eval -0.2] } 24... Bc5 { [%eval -0.19] } 25. a3 { [%eval -0.23] } 25... Ra4 { [%eval -0.24] } 26. Kf1 { [%eval -0.14] } 26... Kf7 { [%eval -0.16] } 27. f3 { [%eval -0.23] } 27... Kf6 { [%eval -0.18] } 28. Rbb3 { [%eval -0.22] } 28... h5 { [%eval -0.22] } 29. Ke2 { [%eval -0.27] } 29... g5 { [%eval -0.27] } 30. Rdc3 { [%eval -0.43] } 30... f4 { [%eval -0.11] } 31. Kd3 { [%eval -0.16] } 31... e4+ { [%eval -0.04] } 32. fxe4 { [%eval -0.06] } 32... Rd4+ { [%eval -0.04] } 33. Ke2 { [%eval -0.08] } 33... Rxe4+ { [%eval -0.31] } 34. Kf3?? { (-0.31 → -4.65) Blunder. Kd1 was best. } { [%eval -4.65] } (34. Kd1) 34... Kf5 { [%eval -4.63] } 35. g3 { [%eval -5.4] } 35... g4+ { [%eval -5.28] } 36. Kg2 { [%eval -5.26] } 36... Re2+ { [%eval -5.14] } 37. Kf1 { [%eval -5.06] } 37... Rf2+ { [%eval -4.65] } 38. Ke1 { [%eval -5.08] } 38... Rxh2 { [%eval -4.8] } 39. gxf4 { [%eval -4.03] } 39... Rf2?? { (-4.03 → 3.13) Blunder. Bf2+ was best. } { [%eval 3.13] } (39... Bf2+ 40. Kf1 h4 41. Rc8 g3 42. Rf8+ Ke4 43. Re8+ Kxd5 44. Rd3+ Kc4 45. Rxd6) 40. Rxc5 { [%eval 2.56] } 40... Rxf4?! { (2.56 → 3.40) Inaccuracy. Ra2 was best. } { [%eval 3.4] } (40... Ra2 41. Rc8 h4 42. Rf8+ Ke4 43. Re8+ Kf5 44. Rbe3 Kxf4 45. Re2 Rxa3 46. Kf2) 41. Rc6 { [%eval 3.63] } 41... h4 { [%eval 3.67] } 42. Rxd6 { [%eval 3.18] } 42... g3 { [%eval 3.04] } 43. Rd8?? { (3.04 → 0.00) Blunder. Rb4 was best. } { [%eval 0.0] } (43. Rb4 Rf3 44. Ke2 Rf2+ 45. Ke3 h3 46. Rh6 h2 47. Rb1 Ra2 48. Kf3 g2) 43... g2 { [%eval 0.0] } 44. Rf8+ { [%eval 0.0] } 44... Ke5 { [%eval 0.0] } 45. Rg8 { [%eval 0.0] } 45... Rf1+ { [%eval 0.0] } 46. Ke2 { [%eval 0.0] } 46... g1=Q { [%eval 0.0] } 47. Rxg1 { [%eval 0.0] } 47... Rxg1 { [%eval 0.0] } 48. Rh3 { [%eval -0.03] } 48... Rg4 { [%eval 0.0] } 49. Rc3 { [%eval -0.01] } 49... Kxd5 { [%eval 0.0] } 50. Rc6 { [%eval 0.0] } 50... Rg3 { [%eval 0.0] } 51. Rxb6 { [%eval 0.0] } 51... Rxa3 { [%eval 0.0] } 52. Rh6 { [%eval 0.0] } 52... h3 { [%eval 0.0] } 53. Kf2 { [%eval 0.0] } 53... Rb3 { [%eval 0.0] } 54. Kg1 { [%eval 0.0] } 54... Kc5 { [%eval 0.0] } 55. Rh5+ { [%eval 0.0] } 55... Kb6 { [%eval 0.0] } 56. Kh2 { [%eval 0.0] } 56... Rxb5 { [%eval 0.0] } 57. Rxb5+ { [%eval 0.0] } 57... Kxb5 { [%eval 0.0] } 58. Kxh3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2