FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/1hfdUe8h"]
[Date "2023.07.08"]
[Round "-"]
[White "C12345678910chess"]
[Black "royalyazat"]
[Result "1-0"]
[GameId "1hfdUe8h"]
[UTCDate "2023.07.08"]
[UTCTime "03:46:00"]
[WhiteElo "1266"]
[BlackElo "1597"]
[WhiteRatingDiff "+78"]
[BlackRatingDiff "-20"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.0] } 3... Qxd2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Qxh1 8. Qxg8) 4. Bxb7 { [%eval #13] } 4... Qxc2 { [%eval #12] } 5. Qxc2 { [%eval #12] } 5... Bxb7 { [%eval #11] } 6. Qxc7 { [%eval #11] } 6... Bxg2 { [%eval #10] } 7. Qxb8 { [%eval #11] } 7... Bxh1 { [%eval #10] } 8. Qxa8?? { (Mate in 10 → 0.31) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 0.31] } (8. Qxa7 Rxa7 9. Nf3 Bxf3 10. Kd1 Bxd1 11. b3 Bxb3 12. axb3 Rxa1 13. Bf4 Rxb1 14. h3 Rxb3) 8... Bxa8 { [%eval 0.4] } 9. Nf3 { [%eval 0.22] } 9... Bxf3 { [%eval 0.07] } 10. Ke2?? { (0.07 → -5.75) Blunder. Bh6 was best. } { [%eval -5.75] } (10. Bh6 Nxh6 11. Na3 Bd1 12. Kxd1 Kd7 13. Kd2 f6 14. Nc2 Kc6 15. a3 Nf7 16. Rc1 h6) 10... Bxe2 { [%eval -5.69] } 11. Bh6 { [%eval -6.18] } 11... gxh6 { [%eval -5.1] } 12. f3 { [%eval -5.51] } 12... Bxf3 { [%eval -5.57] } 13. b3?! { (-5.57 → -8.15) Inaccuracy. a4 was best. } { [%eval -8.15] } (13. a4 Nf6) 13... Nf6 { [%eval -8.01] } 14. b4? { (-8.01 → Mate in 14) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-14] } (14. Nc3 Be4) 14... Nh5?! { (Mate in 14 → -12.30) Lost forced checkmate sequence. Rg8 was best. } { [%eval -12.3] } (14... Rg8 15. a4 Nd7 16. h4 h5 17. b5 Kd8 18. b6 axb6 19. a5 bxa5 20. Rxa5 Ba8 21. Rxh5) 15. a3?! { (-12.30 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (15. a4 a5) 15... Ng3 { [%eval #-12] } 16. hxg3 { [%eval -8.99] } 16... a5 { [%eval #-11] } 17. bxa5 { [%eval #-10] } 17... Ba8?? { (Mate in 10 → -5.87) Lost forced checkmate sequence. e5 was best. } { [%eval -5.87] } (17... e5 18. g4 Bxg4 19. a4 Ba3 20. Rxa3 Bh3 21. Rxh3 Kd7 22. Rxh6 Rb8 23. Rxh7 Rxb1 24. Rxf7) 18. a6?! { (-5.87 → -9.66) Inaccuracy. Ra2 was best. } { [%eval -9.66] } (18. Ra2 h5) 18... Bb7?? { (-9.66 → -0.25) Blunder. h5 was best. } { [%eval -0.25] } (18... h5 19. a4 e5 20. g4 hxg4 21. Ra3 Bxa3 22. Nxa3 Kd7 23. Nc2 e4 24. Ne1 g3 25. Nd3) 19. axb7 { [%eval -0.32] } 19... Kd8?! { (-0.32 → 0.51) Inaccuracy. h5 was best. } { [%eval 0.51] } (19... h5) 20. b8=K? { (0.51 → -0.84) Mistake. a4 was best. } { [%eval -0.84] } (20. a4 e5) 20... Kc8?? { (-0.84 → 2.98) Blunder. h5 was best. } { [%eval 2.98] } (20... h5 21. Kb7) 21. Kxc8 { [%eval 2.89] } 21... h5 { [%eval 3.4] } 22. g4?! { (3.40 → 2.31) Inaccuracy. Kc7 was best. } { [%eval 2.31] } (22. Kc7 h4) 22... hxg4 { [%eval 1.83] } 23. Nc3 { [%eval 1.92] } 23... e6?? { (1.92 → Mate in 4) Checkmate is now unavoidable. Rg8 was best. } { [%eval #4] } (23... Rg8 24. Nb5 Rg6 25. Kc7 Rb6 26. Kxb6 f6 27. Rb1 Bg7 28. a4 h5 29. a5 g3 30. a6) 24. Nd5 { [%eval #4] } 24... Bxa3 { [%eval #3] } 25. Rxa3 { [%eval #3] } 25... exd5 { [%eval #2] } 26. Rf3 { [%eval #7] } 26... gxf3 { [%eval #1] } 27. Kd8 { [%eval #1] } 27... Rxd8# { Game ends by variant rule. } 1-0