- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/1foGr0Ih"] [Date "2025.03.03"] [Round "-"] [White "YZAGUIRRE"] [Black "ChessMasterProject"] [Result "1/2-1/2"] [GameId "1foGr0Ih"] [UTCDate "2025.03.03"] [UTCTime "12:48:32"] [WhiteElo "1897"] [BlackElo "1920"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.24] } 2. Nf3 { [%eval 0.08] } 2... Nf6 { [%eval 0.11] } 3. e3 { [%eval 0.0] } 3... e6 { [%eval 0.1] } { D05 Queen's Pawn Game: Colle System } 4. c4 { [%eval 0.0] } 4... Be7 { [%eval 0.0] } 5. cxd5 { [%eval 0.0] } 5... exd5 { [%eval 0.0] } 6. Nc3 { [%eval 0.0] } 6... c6 { [%eval 0.11] } 7. Bd3 { [%eval 0.05] } 7... Be6 { [%eval 0.39] } 8. O-O { [%eval 0.25] } 8... O-O { [%eval 0.31] } 9. h3 { [%eval 0.21] } 9... h6 { [%eval 0.4] } 10. e4 { [%eval -0.09] } 10... Nbd7?? { (-0.09 → 1.62) Blunder. dxe4 was best. } { [%eval 1.62] } (10... dxe4 11. Nxe4) 11. e5 { [%eval 1.6] } 11... Ne8 { [%eval 1.94] } 12. Bf4?! { (1.94 → 0.99) Inaccuracy. Ne2 was best. } { [%eval 0.99] } (12. Ne2 Nc7 13. Nf4 Qe8 14. Qb3 c5 15. Bc2 g6) 12... g5 { [%eval 1.08] } 13. Bh2 { [%eval 1.11] } 13... Ng7 { [%eval 1.35] } 14. Nd2?! { (1.35 → 0.29) Inaccuracy. Bc2 was best. } { [%eval 0.29] } (14. Bc2) 14... Re8?! { (0.29 → 1.12) Inaccuracy. f6 was best. } { [%eval 1.12] } (14... f6) 15. f4 { [%eval 1.23] } 15... Nf8?? { (1.23 → 4.70) Blunder. f5 was best. } { [%eval 4.7] } (15... f5 16. Kh1 Rf8 17. Rg1 c5 18. Ne2) 16. f5 { [%eval 4.51] } 16... Nxf5 { [%eval 4.32] } 17. Bxf5 { [%eval 4.35] } 17... Bxf5 { [%eval 4.38] } 18. Rxf5 { [%eval 4.26] } 18... Ng6 { [%eval 4.87] } 19. Qf3? { (4.87 → 2.61) Mistake. Qh5 was best. } { [%eval 2.61] } (19. Qh5 Kg7 20. Raf1 Rf8 21. Qe2 f6 22. Nb3 Qb6 23. Bg3 fxe5 24. Bxe5+ Kg8) 19... Rf8? { (2.61 → 4.40) Mistake. Nh4 was best. } { [%eval 4.4] } (19... Nh4 20. Qf1 Nxf5 21. Qxf5 Qc8 22. g4 Qxf5 23. gxf5 a5 24. Rc1 a4 25. Kg2) 20. Rf1?! { (4.40 → 3.22) Inaccuracy. Qd3 was best. } { [%eval 3.22] } (20. Qd3 f6 21. Rff1 Qe8 22. Kh1 Nh4 23. Nf3 Qg6) 20... Nh4 { [%eval 3.11] } 21. Qh5 { [%eval 2.82] } 21... Nxf5 { [%eval 2.88] } 22. Rxf5 { [%eval 2.87] } 22... Kg7 { [%eval 3.35] } 23. Qf3 { [%eval 2.7] } 23... f6 { [%eval 3.2] } 24. g4 { [%eval 2.91] } 24... fxe5 { [%eval 3.16] } 25. Bxe5+ { [%eval 3.08] } 25... Kg6?? { (3.08 → Mate in 4) Checkmate is now unavoidable. Kg8 was best. } { [%eval #4] } (25... Kg8 26. Ne2) 26. Rxf8?? { (Mate in 4 → 3.18) Lost forced checkmate sequence. Qd3 was best. } { [%eval 3.18] } (26. Qd3 h5 27. Rf6+ Kg7 28. Qg6+ Kh8 29. Rxf8#) 26... Qxf8 { [%eval 3.21] } 27. Qxf8?? { (3.21 → 0.43) Blunder. Qd3+ was best. } { [%eval 0.43] } (27. Qd3+ Kf7 28. Ne2 Ke8 29. Nf3 Qf7 30. Ng3 Bf8 31. Nh5 Kd8 32. Nf6 a5) 27... Rxf8 { [%eval 0.39] } 28. Kg2 { [%eval 0.5] } 28... c5?? { (0.50 → 2.96) Blunder. Bf6 was best. } { [%eval 2.96] } (28... Bf6) 29. Nf3?? { (2.96 → 0.71) Blunder. Nxd5 was best. } { [%eval 0.71] } (29. Nxd5 Rf7 30. Nf3 cxd4 31. Bxd4 Bd6 32. Bxa7 Rf8 33. Bd4 Rc8 34. Bc3 Re8) 29... cxd4 { [%eval 0.74] } 30. Nxd4 { [%eval 0.35] } 30... a6?! { (0.35 → 1.18) Inaccuracy. Bf6 was best. } { [%eval 1.18] } (30... Bf6 31. Nf3) 31. Nf5?! { (1.18 → 0.59) Inaccuracy. Nxd5 was best. } { [%eval 0.59] } (31. Nxd5 Bc5) 31... Bc5 { [%eval 1.07] } 32. Nxd5 { [%eval 1.1] } 32... Re8 { [%eval 1.09] } 33. Bc3 { [%eval 1.11] } 33... Re2+ { [%eval 1.03] } 34. Kf3 { [%eval 1.22] } 34... Rf2+ { [%eval 1.18] } 35. Ke4 { [%eval 0.84] } 35... Re2+ { [%eval 1.13] } 36. Nde3?! { (1.13 → 0.05) Inaccuracy. Kf3 was best. } { [%eval 0.05] } (36. Kf3) 36... Rh2?? { (0.05 → 2.52) Blunder. Bxe3 was best. } { [%eval 2.52] } (36... Bxe3 37. Nxe3) 37. b4?? { (2.52 → -0.29) Blunder. Nc4 was best. } { [%eval -0.29] } (37. Nc4 Kh7 38. Ne5 a5 39. Kd5 Bb4 40. Bd4 b6 41. Nd7 Kg6 42. Nxb6 Rxh3) 37... Ba7 { [%eval 0.17] } 38. a4 { [%eval -0.02] } 38... Rxh3 { [%eval 0.01] } 39. b5 { [%eval -0.15] } 39... axb5 { [%eval -0.19] } 40. axb5 { [%eval -0.18] } 40... Bc5 { [%eval 0.02] } 41. Be5 { [%eval 0.11] } 41... b6 { [%eval 0.38] } 42. Kd5?! { (0.38 → -0.28) Inaccuracy. Ng3 was best. } { [%eval -0.28] } (42. Ng3 Kf7 43. Nef5 Ke6 44. Ne2 Rh1 45. Ned4+ Kd7 46. Nf3 Bf2 47. Bf6 h5) 42... Bxe3 { [%eval -0.31] } 43. Nxe3 { [%eval -0.37] } 43... Rxe3 { [%eval -0.57] } 44. Ke6?? { (-0.57 → -5.70) Blunder. Bc7 was best. } { [%eval -5.7] } (44. Bc7) 44... h5 { [%eval -5.58] } 45. Kd5 { [%eval -6.6] } 45... h4 { [%eval -6.05] } 46. Bc7 { [%eval -6.67] } 46... h3 { [%eval -6.67] } 47. Bxb6 { [%eval -6.51] } 47... Rg3 { [%eval -6.4] } 48. Bc7 { [%eval -6.22] } 48... Rxg4 { [%eval -5.44] } 49. b6 { [%eval -5.54] } 49... Rh4?? { (-5.54 → 0.27) Blunder. Rb4 was best. } { [%eval 0.27] } (49... Rb4 50. Kc6 Rxb6+ 51. Kxb6 Kf5 52. Kc6 Ke4 53. Kd7 Kf3 54. Ke6 g4 55. Kf5) 50. b7 { [%eval 0.26] } 50... Rb4 { [%eval 0.2] } 51. b8=Q { [%eval 0.15] } 51... Rxb8 { [%eval 0.13] } 52. Bxb8 { [%eval 0.06] } 52... Kf5 { [%eval 0.05] } 53. Kd4 { [%eval 0.05] } 53... Kg4 { [%eval 0.23] } 54. Ke3 { [%eval 0.4] } 54... Kh4 { [%eval 0.4] } 55. Kf3 { [%eval 0.35] } 55... g4+ { [%eval 0.22] } 56. Kf2 { [%eval -0.04] } 56... h2 { [%eval 0.0] } 57. Bxh2 { [%eval 0.01] } 57... g3+ { [%eval 0.15] } 58. Bxg3+ { [%eval 0.33] } { The game is a draw. } 1/2-1/2