FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/1ddr1JFK"]
[Date "2022.01.03"]
[White "Aditya18"]
[Black "n0o_o0b"]
[Result "1-0"]
[GameId "1ddr1JFK"]
[UTCDate "2022.01.03"]
[UTCTime "05:22:03"]
[WhiteElo "1445"]
[BlackElo "2086"]
[WhiteRatingDiff "+41"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval -0.13] } 1... b6?! { (-0.13 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.89] } 2... g5?! { (0.89 → 1.88) Inaccuracy. g6 was best. } { [%eval 1.88] } (2... g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Rxh3 7. Kf1) 3. f3?? { (1.88 → -1.51) Blunder. Ba3 was best. } { [%eval -1.51] } (3. Ba3 e6 4. Bxf8 Kxf8 5. h4 gxh4 6. Rxh4 Qxh4 7. gxh4 Kg7) 3... g4?? { (-1.51 → 0.61) Blunder. c5 was best. } { [%eval 0.61] } (3... c5 4. h4 gxh4 5. gxh4 c4 6. bxc4 d5 7. cxd5 Qxd5 8. Rh3 Bxh3 9. Bxh3 Qxf3 10. exf3) 4. fxg4 { [%eval 1.05] } 4... f5?! { (1.05 → 2.22) Inaccuracy. Na6 was best. } { [%eval 2.22] } (4... Na6 5. d3) 5. gxf5 { [%eval 1.89] } 5... e6?? { (1.89 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (5... c5 6. b4 cxb4 7. d4 Qc7 8. Bf4 Qxc2 9. Qxc2 b3 10. Qxc8 bxa2 11. Qxe8 axb1=Q 12. Rxa7) 6. fxe6 { [%eval #16] } 6... dxe6 { [%eval #15] } 7. d4?? { (Mate in 15 → 0.53) Lost forced checkmate sequence. b4 was best. } { [%eval 0.53] } (7. b4 Qxd2 8. Nxd2 Bxb4 9. c3 Bxc3 10. Qa4 Bxd2 11. Qxe8 Bxc1 12. Qxg8 Rxg8 13. Rxc1 Rxg3) 7... Qxd4 { [%eval 0.6] } 8. Qxd4 { [%eval 0.41] } 8... Ba3 { [%eval 1.15] } 9. Qxb6?? { (1.15 → Mate in 11) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #-11] } (9. Bxa3) 9... axb6 { [%eval #-11] } 10. Bxa3 { [%eval #-10] } 10... Rxa3 { [%eval #-10] } 11. Nxa3 { [%eval #-9] } 11... b5 { [%eval #-9] } 12. Nxb5 { [%eval #-8] } 12... e5 { [%eval #-8] } 13. Nxc7 { [%eval #-7] } 13... Nc6 { [%eval #-7] } 14. Nxe8 { [%eval #-6] } 14... Bh3 { [%eval #-7] } 15. Bxh3 { [%eval #-5] } 15... Nd4?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (15... Nf6 16. Nxf6 Rf8 17. Nxh7 Ne7 18. Nxf8 Nf5 19. Bxf5 e4 20. Bxe4#) 16. e4?? { (Mate in 16 → Mate in 4) Lost forced checkmate sequence. Nc7 was best. } { [%eval #-4] } (16. Nc7 Nxe2 17. Nxe2 h6 18. Bc8 e4 19. Ba6 e3 20. b4 h5 21. g4 hxg4 22. Rf1 Rxh2) 16... Nxb3 { [%eval #-4] } 17. axb3 { [%eval #-3] } 17... h5?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Nf6 was best. } { [%eval #10] } (17... Nf6 18. Nxf6 Rf8 19. Nxh7 Rf3 20. Nxf3#) 18. Bg4 { [%eval #10] } 18... hxg4 { [%eval #9] } 19. Nh3 { [%eval #10] } 19... Rxh3 { [%eval #9] } 20. Nf6 { [%eval #9] } 20... Rxg3 { [%eval #7] } 21. hxg3 { [%eval #7] } 21... Nxf6 { [%eval #6] } 22. Rh5 { [%eval #7] } 22... Nxe4 { [%eval #6] } 23. Rxe5 { [%eval #6] } 23... Nxg3 { [%eval #5] } 24. Re4 { [%eval #5] } 24... Nxe4 { [%eval #4] } 25. Kd2 { [%eval #4] } 25... Nxd2 { [%eval #3] } 26. c3 { [%eval #3] } 26... Nxb3 { [%eval #2] } 27. Ra5 { [%eval #2] } 27... Nxa5 { [%eval #1] } 28. c4 { [%eval #1] } 28... Nxc4# { Game ends by variant rule. } 1-0
