- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/1dToS7Qy"] [Date "2024.03.12"] [White "TheDamascene"] [Black "ChesserTush"] [Result "0-1"] [GameId "1dToS7Qy"] [UTCDate "2024.03.12"] [UTCTime "17:26:46"] [WhiteElo "1281"] [BlackElo "1198"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+123"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 4.25] } 1... f6 { [%eval 4.05] } 2. e3 { [%eval 3.25] } 2... Nh6?? { (3.25 → Mate in 4) Checkmate is now unavoidable. d5 was best. } { [%eval #4] } (2... d5 3. Ng5 fxg5 4. Qh5+ g6 5. Qe5 Be6 6. Qxc7 b5 7. b3) 3. h3?? { (Mate in 4 → -0.72) Lost forced checkmate sequence. Ne5 was best. } { [%eval -0.72] } (3. Ne5 fxe5 4. Qh5+ g6 5. Qg5 d6 6. Qxe7#) 3... e5 { [%eval -0.8] } 4. Bb5? { (-0.80 → -2.44) Mistake. Nd4 was best. } { [%eval -2.44] } (4. Nd4 c6) 4... c6 { [%eval -2.23] } 5. Bc4?? { (-2.23 → -4.69) Blunder. Bd3 was best. } { [%eval -4.69] } (5. Bd3 Ng4 6. hxg4 f5 7. Qh5+ g6 8. Qg5 Qxg5 9. Rxh7 Bb4 10. c3 Bxc3 11. d4 d5) 5... d5?! { (-4.69 → -3.38) Inaccuracy. Ng4 was best. } { [%eval -3.38] } (5... Ng4 6. hxg4 d5 7. Be2 h5 8. d4 Bg4 9. Bxg4 Nd7 10. c3 g5 11. Qc2 f5 12. f3) 6. Nxe5? { (-3.38 → -6.44) Mistake. Bd3 was best. } { [%eval -6.44] } (6. Bd3 Ng4) 6... Bb4 { [%eval -5.47] } 7. c3 { [%eval -4.87] } 7... Bxc3 { [%eval -5.15] } 8. Qh5+?! { (-5.15 → -8.14) Inaccuracy. b4 was best. } { [%eval -8.14] } (8. b4 Na6 9. d4 g6 10. g3 Ng4 11. hxg4 Bh3 12. Rxh3 h5 13. e4 h4 14. a3 b5) 8... g6 { [%eval -8.2] } 9. Qg4 { [%eval -10.61] } 9... Nxg4 { [%eval -10.86] } 10. Nc3 { [%eval -11.84] } 10... d4 { [%eval -11.18] } 11. Ne4?! { (-11.18 → Mate in 5) Checkmate is now unavoidable. Na4 was best. } { [%eval #-5] } (11. Na4) 11... O-O?! { (Mate in 5 → -11.17) Lost forced checkmate sequence. dxe3 was best. } { [%eval -11.17] } (11... dxe3 12. d3 Qd4 13. Kd1 Qb4 14. Ke2 Qe1+ 15. Kf3 Qxf2#) 12. Nd6 { [%eval -11.4] } 12... Qa5 { [%eval -9.87] } 13. b4 { [%eval -9.82] } 13... Qe5?? { (-9.82 → 2.25) Blunder. Qh5 was best. } { [%eval 2.25] } (13... Qh5 14. g4 Qh4 15. Kd1 b5 16. d3 Be6 17. e4 h6 18. Nc8 a5 19. Ne7+ Kh8 20. Nd5) 14. exd4 { [%eval 2.45] } 14... Be6? { (2.45 → 4.23) Mistake. Re8+ was best. } { [%eval 4.23] } (14... Re8+) 15. Nf7?? { (4.23 → -4.18) Blunder. Nxb7 was best. } { [%eval -4.18] } (15. Nxb7 Re8 16. O-O Bd5 17. g4 Re2 18. Kh2 Bxa2 19. Rh1 f5 20. g5 h6 21. Bb2 hxg5) 15... Re8 { [%eval -3.38] } 16. O-O? { (-3.38 → -5.99) Mistake. Nh6+ was best. } { [%eval -5.99] } (16. Nh6+ Kf8 17. Ng8 Bxa2+ 18. Ne7 g5 19. O-O a5 20. f4 axb4 21. Re1 Ra2 22. Bb2 c5) 16... Bd5 { [%eval -5.7] } 17. f3?? { (-5.70 → Mate in 5) Checkmate is now unavoidable. g4 was best. } { [%eval #-5] } (17. g4 Re2) 17... Re2 { [%eval #-4] } 18. g4 { [%eval #-4] } 18... Rg2+ { [%eval #-3] } 19. Kh1 { [%eval #-3] } 19... Rg1+ { [%eval #-2] } 20. Kh2 { [%eval #-2] } 20... Rg2+ { [%eval #-3] } 21. Kh1 { [%eval #-3] } 21... Rh2+ { [%eval #-2] } 22. Kg1 { [%eval #-2] } 22... Rh1+ { [%eval #-1] } 23. Kg2 { [%eval #-1] } 23... Rxf1# { Game ends by variant rule. } 0-1