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[Event "rated variant:antichess game"] [Site "https://lichess.org/1d9lC9uE"] [Date "2025.07.03"] [Round "-"] [White "TOLGATAYLAK"] [Black "Sebse2"] [Result "0-1"] [GameId "1d9lC9uE"] [UTCDate "2025.07.03"] [UTCTime "11:54:21"] [WhiteElo "1760"] [BlackElo "1471"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... b5 { [%eval 0.17] } 2. a4 { [%eval 0.15] } 2... bxa4 { [%eval 0.28] } 3. Rxa4 { [%eval -0.26] } 3... Ba6?? { (-0.26 → 1.44) Blunder. Nc6 was best. } { [%eval 1.44] } (3... Nc6 4. Rxa7 Nxa7 5. g3 c5 6. b4 cxb4 7. Bh3 Qc7 8. Bxd7) 4. Rxa6 { [%eval 1.39] } 4... Nxa6 { [%eval 0.5] } 5. b4 { [%eval 1.05] } 5... Nxb4 { [%eval 0.99] } 6. e3?? { (0.99 → -0.69) Blunder. Na3 was best. } { [%eval -0.69] } (6. Na3 Nxc2) 6... Nxc2 { [%eval -0.15] } 7. Qxc2 { [%eval 0.07] } 7... c5?! { (0.07 → 0.98) Inaccuracy. f5 was best. } { [%eval 0.98] } (7... f5 8. Qxc7) 8. Qxh7 { [%eval 1.38] } 8... Rxh7 { [%eval 0.98] } 9. Bb2?? { (0.98 → Mate in 11) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-11] } (9. Bc4 Rxh2) 9... Rxh2 { [%eval #-11] } 10. Rxh2 { [%eval #-10] } 10... e5 { [%eval #-10] } 11. Bxe5 { [%eval #-9] } 11... Bd6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Qh4 was best. } { [%eval #9] } (11... Qh4 12. Rxh4 Bd6 13. Bxg7 Be5 14. Bxe5 Nh6 15. Rxh6 Rb8 16. Bxb8 Kd8 17. Bxa7) 12. Bxd6?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #-8] } (12. Bxg7 Bxh2 13. d3 Bxg1 14. f4 Bxe3 15. Be2 Bxf4 16. g3 Bxg3 17. Bh5 Bxe1) 12... Qc7?? { (Mate in 8 → 1.86) Lost forced checkmate sequence. a5 was best. } { [%eval 1.86] } (12... a5 13. Bxc5 Ra6 14. Bxa6 Qh4 15. Rxh4 Kf8 16. Bxf8 d5 17. Bxg7 a4 18. Rxa4) 13. Bxc7?? { (1.86 → Mate in 7) Checkmate is now unavoidable. Bxc5 was best. } { [%eval #-7] } (13. Bxc5) 13... d6 { [%eval #-7] } 14. Bxd6 { [%eval #-6] } 14... Nf6 { [%eval #-6] } 15. Bxc5 { [%eval #-5] } 15... Rb8?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Rc8 was best. } { [%eval #9] } (15... Rc8 16. Bxa7 Rc5 17. Bxc5 Kf8 18. Bxf8 Ng8 19. Bxg7 Nf6 20. Bxf6#) 16. Bxa7 { [%eval #9] } 16... Rxb1 { [%eval #8] } 17. Rh5 { [%eval #8] } 17... Nxh5 { [%eval #7] } 18. Kd1 { [%eval #7] } 18... Rxd1 { [%eval #6] } 19. e4 { [%eval #7] } 19... Rxd2 { [%eval #6] } 20. Bd3?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. g4 was best. } { [%eval #-5] } (20. g4 Rxf2 21. gxh5 Rxf1 22. Nf3 Rxf3 23. Be3 Rxe3 24. e5 Rxe5 25. h6 gxh6#) 20... Rxf2 { [%eval #-5] } 21. Bxf2 { [%eval #-4] } 21... Ng3 { [%eval #-4] } 22. Bxg3 { [%eval #-3] } 22... f5 { [%eval #-3] } 23. exf5 { [%eval #-2] } 23... g6 { [%eval #-2] } 24. fxg6 { [%eval #-1] } 24... Kf7 { [%eval #-1] } 25. gxf7# { Game ends by variant rule. } 0-1