FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/1cGI6AKM"]
[Date "2025.08.03"]
[White "Dreadful"]
[Black "BeavisNButtHead"]
[Result "0-1"]
[GameId "1cGI6AKM"]
[UTCDate "2025.08.03"]
[UTCTime "01:39:54"]
[WhiteElo "2169"]
[BlackElo "1795"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... b5 { [%eval 0.17] } 2. a4 { [%eval 0.15] } 2... bxa4 { [%eval 0.28] } 3. Rxa4 { [%eval -0.26] } 3... g5?? { (-0.26 → 2.46) Blunder. Nc6 was best. } { [%eval 2.46] } (3... Nc6 4. Rxa7 Nxa7 5. g3 c5 6. b4 cxb4 7. Bh3 Qc7 8. Bxd7) 4. Rxa7 { [%eval 2.38] } 4... Rxa7 { [%eval 2.72] } 5. Ba3 { [%eval 2.38] } 5... Rxa3 { [%eval 2.56] } 6. Nxa3 { [%eval 1.7] } 6... Bh6?? { (1.70 → Mate in 14) Checkmate is now unavoidable. Nh6 was best. } { [%eval #14] } (6... Nh6 7. d3) 7. e3?? { (Mate in 14 → 2.16) Lost forced checkmate sequence. f4 was best. } { [%eval 2.16] } (7. f4 gxf4 8. e4 fxe3 9. dxe3 Bxe3 10. Qxd7 Kxd7 11. h4 Bxg1 12. Rxg1 Qe8) 7... g4?? { (2.16 → Mate in 14) Checkmate is now unavoidable. Na6 was best. } { [%eval #14] } (7... Na6 8. Bxa6) 8. Qxg4 { [%eval #14] } 8... Bxe3 { [%eval #14] } 9. dxe3 { [%eval #13] } 9... Nf6 { [%eval #12] } 10. Qxd7 { [%eval #11] } 10... Nfxd7 { [%eval #9] } 11. Ba6 { [%eval #9] } 11... Nxa6 { [%eval #8] } 12. b4 { [%eval #8] } 12... Nxb4 { [%eval #7] } 13. Nc4 { [%eval #7] } 13... Nxc2 { [%eval #6] } 14. e4 { [%eval #6] } 14... Nxe1 { [%eval #5] } 15. f4 { [%eval #6] } 15... Nxg2 { [%eval #5] } 16. Nf3 { [%eval #6] } 16... Nxf4 { [%eval #5] } 17. Nb6 { [%eval #5] } 17... cxb6 { [%eval #3] } 18. e5?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Ne5 was best. } { [%eval #-9] } (18. Ne5 Nxe5 19. h3 Bxh3 20. Rxh3 Nxh3#) 18... Nxe5 { [%eval #-9] } 19. Nxe5 { [%eval #-8] } 19... Qd1 { [%eval #-8] } 20. Rxd1 { [%eval #-7] } 20... Nd3 { [%eval #-8] } 21. Rxd3 { [%eval #-7] } 21... Bh3 { [%eval #-7] } 22. Nxf7 { [%eval #-6] } 22... Kxf7 { [%eval #-6] } 23. Rxh3 { [%eval #-5] } 23... Ra8 { [%eval #-5] } 24. Rxh7 { [%eval #-4] } 24... Rb8 { [%eval #-4] } 25. Rxf7 { [%eval #-3] } 25... b5 { [%eval #-3] } 26. Rxe7 { [%eval #-2] } 26... Rb7 { [%eval #-2] } 27. Rxb7 { [%eval #-1] } 27... b4 { [%eval #-1] } 28. Rxb4# { Game ends by variant rule. } 0-1