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[Event "casual Antichess game"] [Site "https://lichess.org/1bGLwDbS"] [Date "2025.07.30"] [White "Rust1k122"] [Black "lichess AI level 1"] [Result "1-0"] [GameId "1bGLwDbS"] [UTCDate "2025.07.30"] [UTCTime "18:41:30"] [WhiteElo "1208"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. e5 { [%eval #16] } 2... dxe5 { [%eval #14] } 3. d4?? { (Mate in 14 → 6.19) Lost forced checkmate sequence. Ba6 was best. } { [%eval 6.19] } (3. Ba6 bxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Qxd2) 3... exd4 { [%eval 5.72] } 4. Qxd4 { [%eval 5.57] } 4... Qxd4 { [%eval 5.8] } 5. c3?? { (5.80 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (5. Ba6 bxa6 6. g4 Bxg4 7. Nf3 Qxf2 8. Kxf2 Bxf3 9. Kxf3 g5) 5... Qxc3 { [%eval #-14] } 6. bxc3 { [%eval #-12] } 6... g6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Bxb5 c5 8. Bxe8 Nf6 9. Bxf7 Nd5 10. Bxd5 a6 11. Bxa8 Nc6 12. Bxc6) 7. Bh6?? { (Mate in 11 → -4.24) Lost forced checkmate sequence. g4 was best. } { [%eval -4.24] } (7. g4 Bxg4 8. Nf3 Bxf3 9. Na3 Bxh1 10. f3 Bxf3 11. Kd1 Bxd1 12. Nc2 Bxc2) 7... Nxh6 { [%eval -4.16] } 8. Nd2?? { (-4.16 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-12] } (8. Ba6) 8... c5?? { (Mate in 12 → -3.31) Lost forced checkmate sequence. b5 was best. } { [%eval -3.31] } (8... b5 9. Bxb5 Nf5 10. Bxe8 g5 11. Bxf7 Rg8 12. Bxg8 Na6 13. Bxh7 Nd4 14. cxd4) 9. Ne4?? { (-3.31 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-12] } (9. Ba6 Nxa6) 9... a5 { [%eval #-13] } 10. Nxc5 { [%eval #-12] } 10... Bf5 { [%eval #-12] } 11. Nxb7 { [%eval #-11] } 11... a4?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Be6 was best. } { [%eval #9] } (11... Be6 12. Nxa5 Bxa2 13. Rxa2 Rxa5 14. Rxa5 e5 15. Rxe5 Nc6 16. Rxe8 Ba3 17. Rxh8) 12. Rd1?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-10] } (12. Rb1 Bxb1 13. Be2 Bxa2 14. Nd6 exd6 15. Bh5 gxh5 16. c4 Bxc4 17. Kf1 Bxf1) 12... Rg8?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Ra5 was best. } { [%eval #9] } (12... Ra5 13. Nxa5 Bb1 14. Rxb1 e5 15. Rxb8 Kd8 16. Rxd8 Ba3 17. Rxh8 e4 18. Rxh7) 13. Rd8?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Na5 was best. } { [%eval #-10] } (13. Na5 Rxa5 14. Rd5 Rxd5 15. Ba6 Nxa6 16. Kd1 Rxd1 17. Ne2 Rxh1 18. f4 Rxh2) 13... Kxd8 { [%eval #-10] } 14. Nxd8 { [%eval #-9] } 14... a3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ng4 was best. } { [%eval #9] } (14... Ng4 15. Nxf7 Nxh2 16. Rxh2 Bg4 17. Rxh7 e5 18. Nxe5 g5 19. Nxg4 Bb4 20. cxb4) 15. Nxf7 { [%eval #9] } 15... Nxf7 { [%eval #8] } 16. Ba6 { [%eval #8] } 16... Nxa6 { [%eval #7] } 17. g4 { [%eval #7] } 17... Bxg4 { [%eval #6] } 18. f3?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-9] } (18. Nf3 Bxf3 19. h4 Bxh1 20. h5 gxh5 21. f3 Bxf3 22. Ke2 Bxe2 23. c4 Bxc4#) 18... Bxf3 { [%eval #-9] } 19. Nxf3 { [%eval #-8] } 19... Rb8? { (Mate in 8 → -8.15) Lost forced checkmate sequence. Ng5 was best. } { [%eval -8.15] } (19... Ng5 20. Nxg5 Nc5 21. Nxh7 Nd3 22. Nxf8 Nxe1 23. Nxg6 Rxg6 24. Rxe1 e5 25. Rxe5) 20. Ne5 { [%eval -8.81] } 20... Nxe5 { [%eval -7.68] } 21. c4? { (-7.68 → Mate in 16) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-16] } (21. Kd1) 21... Nxc4 { [%eval #-16] } 22. Rf1 { [%eval #-7] } 22... Ne3?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Rb1 was best. } { [%eval #4] } (22... Rb1 23. Rxf8 Rxe1 24. Rxg8 h6 25. Rxg6 Nb8 26. Rxh6 Nb6 27. Rxb6 Nc6 28. Rxc6) 23. Rxf8 { [%eval #4] } 23... Rbxf8 { [%eval #3] } 24. h4?? { (Mate in 3 → -5.15) Lost forced checkmate sequence. Kf2 was best. } { [%eval -5.15] } (24. Kf2 Rxf2 25. h4 Rxa2 26. h5 gxh5#) 24... e6?? { (-5.15 → Mate in 2) Checkmate is now unavoidable. Nd1 was best. } { [%eval #2] } (24... Nd1) 25. h5 { [%eval #2] } 25... gxh5 { [%eval #1] } 26. Kd1 { [%eval #1] } 26... Nxd1# { Game ends by variant rule. } 1-0