FEN
[Event "casual variant:racingKings game"]
[Site "https://lichess.org/1artQpvG"]
[Date "2017.02.19"]
[Round "-"]
[White "T-killah"]
[Black "lichess AI level 1"]
[Result "1/2-1/2"]
[GameId "1artQpvG"]
[UTCDate "2017.02.19"]
[UTCTime "13:51:11"]
[WhiteElo "1649"]
[BlackElo "?"]
[Variant "Racing Kings"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"]
[SetUp "1"]
[Annotator "lichess.org"]
1. Bd4 { [%eval 0.49] } 1... Bf5?? { (0.49 → 5.60) Blunder. Be4 was best. } { [%eval 5.6] } (1... Be4 2. Kh3 Nxf1 3. Rxf1 Rxe2 4. Bxa1 Ne3 5. Bd4 Nxg2 6. Nxg2 Ka3 7. Re1 Rxe1 8. Qxe1) 2. Bxb2?? { (5.60 → 2.30) Blunder. Kg3 was best. } { [%eval 2.3] } (2. Kg3 Nb3) 2... Rxb2 { [%eval 2.79] } 3. Nf4?? { (2.79 → -0.76) Blunder. Rg5 was best. } { [%eval -0.76] } (3. Rg5 Be4) 3... Rb3?? { (-0.76 → 1.44) Blunder. Ne4 was best. } { [%eval 1.44] } (3... Ne4 4. Bb5 Ndf2 5. Rxf2 Nxf2 6. Qc6 Rb4 7. Ned3 Be3 8. Nd5 Bxd3 9. Bxd3 Nxd3 10. Nxe3) 4. Bc4? { (1.44 → 0.00) Mistake. Ned3 was best. } { [%eval 0.0] } (4. Ned3) 4... Ka3 { [%eval 0.47] } 5. Bxb3 { [%eval 0.12] } 5... Ne4?? { (0.12 → 5.10) Blunder. Kb4 was best. } { [%eval 5.1] } (5... Kb4 6. Bc2) 6. Bd5?? { (5.10 → 0.35) Blunder. Be6 was best. } { [%eval 0.35] } (6. Be6 Bxe6) 6... Qe5?? { (0.35 → 7.93) Blunder. Kb4 was best. } { [%eval 7.93] } (6... Kb4 7. Bxe4 Bxe4 8. Rg5 Bxh1 9. Rxh1 Qa3 10. Rd5 Qb3 11. Rh5 Bd2 12. Ne6 Nf2 13. Rf1) 7. Bxe4 { [%eval 7.06] } 7... Kb4?! { (7.06 → 11.13) Inaccuracy. Bxe4 was best. } { [%eval 11.13] } (7... Bxe4 8. Rg5) 8. Bxf5 { [%eval 10.78] } 8... Qxf5 { [%eval 11.06] } 9. Rg6 { [%eval 10.7] } 9... Ne3 { [%eval 14.74] } 10. Nf3 { [%eval 13.64] } 10... Ba3 { [%eval 14.88] } 11. Nd4 { [%eval 14.2] } 11... Qc5 { [%eval 16.69] } 12. Kh3 { [%eval 15.69] } 12... Qxd4 { [%eval 17.77] } 13. Ne6?? { (17.77 → 4.56) Blunder. Kh4 was best. } { [%eval 4.56] } (13. Kh4) 13... Kb5 { [%eval 4.7] } 14. Nd8?? { (4.70 → 0.40) Blunder. R1g3 was best. } { [%eval 0.4] } (14. R1g3 Nc2) 14... Be7?? { (0.40 → 3.27) Blunder. Bd6 was best. } { [%eval 3.27] } (14... Bd6 15. Ne6) 15. Kg3? { (3.27 → 1.83) Mistake. Re1 was best. } { [%eval 1.83] } (15. Re1) 15... Qb6?? { (1.83 → 7.27) Blunder. Bf6 was best. } { [%eval 7.27] } (15... Bf6) 16. Kf4 { [%eval 6.56] } 16... Ka6 { [%eval 6.64] } 17. Ke5?? { (6.64 → -8.97) Blunder. Rd6 was best. } { [%eval -8.97] } (17. Rd6 Nc4 18. Rd7 Bxd8 19. Rg8 Qc6 20. Qh7 Bf6 21. Kg4 Kb6 22. Qe4 Qb7 23. Kf5 Be5) 17... Bb4?? { (-8.97 → 23.02) Blunder. Qxg6 was best. } { [%eval 23.02] } (17... Qxg6) 18. Qh6?? { (23.02 → Mate in 2) Checkmate is now unavoidable. Re6 was best. } { [%eval #-2] } (18. Re6) 18... Nc2?? { (Mate in 2 → 4.77) Lost forced checkmate sequence. Ka7 was best. } { [%eval 4.77] } (18... Ka7 19. R1g3 Ka8#) 19. Rc1?? { (4.77 → Mate in 2) Checkmate is now unavoidable. Qg7 was best. } { [%eval #-2] } (19. Qg7 Qxg6 20. Rc1 Nd4 21. Kxd4 Qh5 22. Rc5 Qg6 23. Rc4 Ba5 24. Rc8 Qh5 25. Qd7 Bb4) 19... Qxg6?? { (Mate in 2 → 4.33) Lost forced checkmate sequence. Ka7 was best. } { [%eval 4.33] } (19... Ka7 20. Rxb6 Ka8#) 20. Nc6?? { (4.33 → Mate in 6) Checkmate is now unavoidable. Qg7 was best. } { [%eval #-6] } (20. Qg7) 20... Qxc6?! { (Mate in 6 → -11.84) Lost forced checkmate sequence. Kb7 was best. } { [%eval -11.84] } (20... Kb7 21. Qh8 Qxc6 22. Kf5 Qc7 23. Re1 Nxe1 24. Qg8 Qb8 25. Kg4 Ka8#) 21. Qg5?! { (-11.84 → Mate in 3) Checkmate is now unavoidable. Qh7 was best. } { [%eval #-3] } (21. Qh7 Ne3 22. Rg1 Qb7 23. Qh8 Ka7 24. Rg8 Qf7 25. Rb8 Nd5 26. Qd8 Qd7 27. Qh8 Be7) 21... Ka7 { [%eval #-5] } 22. Qg8 { [%eval -32.13] } 22... Bd2 { [%eval -16.38] } 23. Rxc2?! { (-16.38 → Mate in 8) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-8] } (23. Rb1 Nb4) 23... Qxc2 { [%eval #-7] } 24. Ke6 { [%eval #-4] } 24... Qd3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Qc7 was best. } { [%eval 0.0] } (24... Qc7 25. Qc8 Qb8 26. Qc6 Qb6 27. Kd5 Kb8#) 25. Ke7 { [%eval 0.0] } 25... Kb7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Bf4 was best. } { [%eval #2] } (25... Bf4 26. Qd8 Bb8 27. Kf8 Ka8) 26. Ke8?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qd8 was best. } { [%eval 0.0] } (26. Qd8 Qc3 27. Ke8#) 26... Kb8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2