FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/1Zu1tyeJ"]
[Date "2026.04.23"]
[Round "-"]
[White "Samsung_Galaxy_S25"]
[Black "Hardickkick"]
[Result "1-0"]
[GameId "1Zu1tyeJ"]
[UTCDate "2026.04.23"]
[UTCTime "09:28:14"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "+246"]
[BlackRatingDiff "-242"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qg4 { [%eval #14] } 2... Bxg4 { [%eval #13] } 3. Kd1 { [%eval #14] } 3... Bxd1 { [%eval #12] } 4. Be2?? { (Mate in 12 → -6.42) Lost forced checkmate sequence. a4 was best. } { [%eval -6.42] } (4. a4 Bxc2 5. Na3 Bxa4 6. b3 Bxb3 7. Nc2 Bxc2 8. Rxa7 Rxa7) 4... Bxe2 { [%eval -3.66] } 5. Nxe2 { [%eval -4.21] } 5... Qd6?? { (-4.21 → 4.13) Blunder. d4 was best. } { [%eval 4.13] } (5... d4) 6. c4?? { (4.13 → -3.04) Blunder. Rd1 was best. } { [%eval -3.04] } (6. Rd1 Qxh2) 6... dxc4?? { (-3.04 → -0.60) Blunder. Qxh2 was best. } { [%eval -0.6] } (6... Qxh2 7. cxd5 Qxg2 8. Rxh7 Qxd5 9. Rxh8 Qxd2 10. Rxg8 Qxe2 11. Rxf8 Qxb2 12. Bxb2) 7. d3?? { (-0.60 → -6.04) Blunder. Rd1 was best. } { [%eval -6.04] } (7. Rd1 Qxd2 8. Bxd2 b5 9. a3 b4 10. axb4 Na6 11. Rxa6 Rd8 12. Rxa7 Rxd2) 7... Qxh2 { [%eval -6.38] } 8. Rxh2 { [%eval -5.86] } 8... cxd3 { [%eval -5.52] } 9. Rxh7 { [%eval -5.29] } 9... Rxh7 { [%eval -5.78] } 10. Bd2 { [%eval -5.46] } 10... dxe2 { [%eval -2.3] } 11. Bb4?? { (-2.30 → Mate in 12) Checkmate is now unavoidable. Be1 was best. } { [%eval #-12] } (11. Be1 c5 12. Bb4 cxb4 13. Nd2 b3 14. Nxb3 e1=Q 15. Rxe1) 11... c5?? { (Mate in 12 → -7.00) Lost forced checkmate sequence. Rh2 was best. } { [%eval -7.0] } (11... Rh2 12. Bxe7 Rxg2 13. Bxf8 Rxf2 14. Bxg7 Kf8 15. Bxf8 c5 16. Bxc5 e1=Q 17. Bxa7) 12. Bxc5 { [%eval -6.5] } 12... b6?? { (-6.50 → Mate in 8) Checkmate is now unavoidable. e1=Q was best. } { [%eval #8] } (12... e1=Q 13. Bxe7) 13. Bxe7?? { (Mate in 8 → -2.46) Lost forced checkmate sequence. Bxb6 was best. } { [%eval -2.46] } (13. Bxb6 axb6 14. Nc3 Rxa2 15. Nxe2 Rxa1 16. Ng1 Rxg1 17. g4 Rxg4 18. b4 Rxb4) 13... Bxe7?? { (-2.46 → Mate in 7) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #7] } (13... Kxe7 14. Nd2 Rh3 15. gxh3 e1=K 16. Rxe1 Nh6 17. h4 Nd7 18. a4 a6 19. a5) 14. Na3?? { (Mate in 7 → -12.07) Lost forced checkmate sequence. b4 was best. } { [%eval -12.07] } (14. b4 Bxb4 15. Nd2 Bxd2 16. f4 Bxe3 17. Rb1 Bxf4 18. Rxb6 axb6 19. a4 Rxa4) 14... Bxa3 { [%eval -11.09] } 15. bxa3 { [%eval -11.26] } 15... Kd7?? { (-11.26 → Mate in 6) Checkmate is now unavoidable. e1=K was best. } { [%eval #6] } (15... e1=K 16. Rxe1 Nc6 17. Rf1 Rd8 18. Rd1 Rxd1 19. e4 Na5 20. e5 g5 21. e6) 16. Rf1 { [%eval #6] } 16... exf1=Q { [%eval #5] } 17. a4 { [%eval #5] } 17... Qxf2 { [%eval #4] } 18. e4 { [%eval #4] } 18... Qxg2 { [%eval #3] } 19. a3 { [%eval #3] } 19... Qxe4 { [%eval #2] } 20. a5 { [%eval #2] } 20... bxa5 { [%eval #1] } 21. a4 { [%eval #1] } 21... Qxa4# { Game ends by variant rule. } 1-0