FEN
[Event "rated blitz game"]
[Site "https://lichess.org/1YS8e7Ge"]
[Date "2025.02.06"]
[Round "-"]
[White "Bigperson123"]
[Black "aextradigit"]
[Result "0-1"]
[GameId "1YS8e7Ge"]
[UTCDate "2025.02.06"]
[UTCTime "00:53:46"]
[WhiteElo "1101"]
[BlackElo "1103"]
[WhiteRatingDiff "-24"]
[BlackRatingDiff "+9"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "A40"]
[Opening "Englund Gambit: Soller Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... e5?! { (0.17 → 1.13) Inaccuracy. Nf6 was best. } { [%eval 1.13] } (1... Nf6 2. c4 e6 3. Nf3 d5 4. Nc3 Be7 5. Bf4 O-O 6. e3) 2. dxe5 { [%eval 1.07] } 2... f6?! { (1.07 → 1.80) Inaccuracy. Nc6 was best. } { [%eval 1.8] } { A40 Englund Gambit: Soller Gambit } (2... Nc6 3. Nf3 d5 4. Bf4 Bc5 5. e3 Nge7 6. Nc3 O-O 7. Qd2) 3. Nc3? { (1.80 → 0.64) Mistake. e4 was best. } { [%eval 0.64] } (3. e4 Nc6 4. Nf3 fxe5 5. Bc4 Qf6 6. O-O h6 7. Be3 d6) 3... Nc6 { [%eval 0.89] } 4. Nf3 { [%eval 0.61] } 4... d6?! { (0.61 → 1.72) Inaccuracy. fxe5 was best. } { [%eval 1.72] } (4... fxe5 5. Nd5 Nf6 6. e4 Nb4 7. Ne3 Bc5 8. Nxe5 Qe7 9. Nd3) 5. exd6 { [%eval 1.64] } 5... Bxd6 { [%eval 1.78] } 6. e4 { [%eval 1.38] } 6... Nge7 { [%eval 1.56] } 7. Bb5?! { (1.56 → 0.78) Inaccuracy. Nb5 was best. } { [%eval 0.78] } (7. Nb5 O-O 8. Be2 Bg4 9. O-O Kh8 10. Be3 Nc8 11. h3 Bh5) 7... O-O?! { (0.78 → 1.37) Inaccuracy. a6 was best. } { [%eval 1.37] } (7... a6 8. Be2 O-O 9. Be3 Qe8 10. Qd2 Be6 11. Bf4 Ne5 12. O-O-O) 8. O-O { [%eval 0.83] } 8... a6 { [%eval 0.82] } 9. Bxc6 { [%eval 0.64] } 9... Nxc6 { [%eval 0.68] } 10. b3 { [%eval 0.29] } 10... f5?! { (0.29 → 1.38) Inaccuracy. Qe8 was best. } { [%eval 1.38] } (10... Qe8 11. h3 Be6 12. Nd5 Rd8 13. Re1 Ne5 14. Nd4 c6 15. Nf4 Bc8 16. Bb2) 11. exf5?? { (1.38 → -0.28) Blunder. Qd5+ was best. } { [%eval -0.28] } (11. Qd5+) 11... Bxf5 { [%eval -0.31] } 12. Re1 { [%eval -0.56] } 12... Qf6 { [%eval -0.42] } 13. Bb2 { [%eval -0.3] } 13... Qg6?! { (-0.30 → 0.43) Inaccuracy. Bg4 was best. } { [%eval 0.43] } (13... Bg4 14. Qd5+ Kh8 15. Nd1 Bxf3 16. Qxf3 Qxf3 17. gxf3 Rxf3 18. Ne3 Raf8 19. Re2) 14. Rc1? { (0.43 → -0.97) Mistake. Nh4 was best. } { [%eval -0.97] } (14. Nh4 Qh6 15. g3 Bh3 16. Qd5+ Rf7 17. Rad1 Bb4 18. Bc1 Qd6 19. Qxf7+ Kxf7) 14... Bh3? { (-0.97 → 0.35) Mistake. Bf4 was best. } { [%eval 0.35] } (14... Bf4 15. Qd5+) 15. g3?? { (0.35 → -2.16) Blunder. Qd5+ was best. } { [%eval -2.16] } (15. Qd5+ Kh8) 15... Qg4?? { (-2.16 → 0.24) Blunder. Qf7 was best. } { [%eval 0.24] } (15... Qf7 16. Nh4 Be5 17. f4 Rad8 18. Qf3 Bd4+ 19. Kh1 Ne5 20. Qxb7 g5 21. fxe5) 16. Re3?? { (0.24 → -1.75) Blunder. Qd5+ was best. } { [%eval -1.75] } (16. Qd5+) 16... Bc5?? { (-1.75 → 1.65) Blunder. Bf4 was best. } { [%eval 1.65] } (16... Bf4 17. Re4 Qh5 18. Nd2 Qh6 19. Ba3 Rad8 20. Bxf8 Bxd2 21. Be7 Nxe7 22. Rxe7) 17. Rd3?? { (1.65 → -4.95) Blunder. Qd5+ was best. } { [%eval -4.95] } (17. Qd5+ Kh8) 17... Nb4 { [%eval -4.39] } 18. Rd2?! { (-4.39 → -6.91) Inaccuracy. Rd5 was best. } { [%eval -6.91] } (18. Rd5 Nxd5 19. Qxd5+ Kh8 20. Ne5 Bxf2+ 21. Kh1 Qf5 22. Ne2 Be3 23. Nf4 Bxf4) 18... Qxf3?! { (-6.91 → -4.69) Inaccuracy. Rxf3 was best. } { [%eval -4.69] } (18... Rxf3 19. Kh1 Raf8 20. Ba3 Rxc3 21. Qxg4 Bxg4 22. Kg2 Nc6 23. Bxc5 Bf3+ 24. Kg1) 19. Qxf3 { [%eval -4.56] } 19... Rxf3 { [%eval -4.52] } 20. Rd3?? { (-4.52 → Mate in 4) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-4] } (20. Ne4 Be7 21. Be5 Rc8 22. Bf4 h6 23. Re1 Bf8 24. Red1 Nc6 25. Re2 Bg4) 20... Nxd3?! { (Mate in 4 → -10.50) Lost forced checkmate sequence. Rxf2 was best. } { [%eval -10.5] } (20... Rxf2 21. Rd8+ Rxd8 22. Kh1 Bg2+ 23. Kg1 Rxc2#) 21. cxd3?! { (-10.50 → Mate in 4) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-4] } (21. Rf1 Bxf2+ 22. Kh1 Nxb2 23. Ne4 Bxf1 24. h4 Nd1 25. Ng5 Re3) 21... Rxf2 { [%eval #-3] } 22. Ne4 { [%eval #-1] } 22... Rxb2+? { (Mate in 1 → -7.69) Lost forced checkmate sequence. Rf1# was best. } { [%eval -7.69] } (22... Rf1#) 23. Kh1? { (-7.69 → Mate in 1) Checkmate is now unavoidable. Nxc5 was best. } { [%eval #-1] } (23. Nxc5 Rf8 24. Ne4 Rg2+ 25. Kh1 Rc2 26. Ra1 Rf1+ 27. Rxf1 Bxf1 28. Kg1 Bxd3) 23... Bg2# { Black wins by checkmate. } 0-1

