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[Event "rated blitz game"] [Site "https://lichess.org/1YDTAQVW"] [Date "2026.05.07"] [Round "-"] [White "FrederictheGreat"] [Black "voitoutvoitoutribu"] [Result "1/2-1/2"] [GameId "1YDTAQVW"] [UTCDate "2026.05.07"] [UTCTime "20:42:56"] [WhiteElo "1467"] [BlackElo "1453"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "180+2"] [ECO "D10"] [Opening "Slav Defense: Exchange Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.15] } 1... c6 { [%eval 0.33] } 2. c4 { [%eval 0.23] } 2... d5 { [%eval 0.21] } 3. cxd5 { [%eval 0.15] } { D10 Slav Defense: Exchange Variation } 3... cxd5 { [%eval 0.19] } 4. Nc3 { [%eval 0.07] } 4... Nf6 { [%eval 0.26] } 5. Bf4 { [%eval 0.17] } 5... e6 { [%eval 0.28] } 6. e3 { [%eval 0.31] } 6... a6 { [%eval 0.39] } 7. Be2 { [%eval 0.28] } 7... Be7 { [%eval 0.26] } 8. h3 { [%eval 0.18] } 8... O-O { [%eval 0.28] } 9. Nf3 { [%eval 0.25] } 9... Nc6 { [%eval 0.41] } 10. O-O { [%eval 0.45] } 10... b5 { [%eval 0.71] } 11. a3 { [%eval 0.39] } 11... Bb7 { [%eval 0.48] } 12. b4 { [%eval 0.49] } 12... Rc8 { [%eval 0.51] } 13. Qb3 { [%eval 0.48] } 13... Bd6 { [%eval 0.61] } 14. Rfe1? { (0.61 → -0.51) Mistake. Bxd6 was best. } { [%eval -0.51] } (14. Bxd6 Qxd6 15. Qb2 h6 16. Rfb1 Ne4 17. Rc1 Ng5 18. Nxg5 hxg5 19. Rd1 Rfd8) 14... Bxf4 { [%eval -0.6] } 15. exf4 { [%eval -0.58] } 15... Qc7 { [%eval -0.43] } 16. g3 { [%eval -0.43] } 16... Rfe8?! { (-0.43 → 0.25) Inaccuracy. Ne4 was best. } { [%eval 0.25] } (16... Ne4 17. Nd1 g5 18. fxg5 Nxg3 19. Ne3 Ne4 20. Ng4 f5 21. Nh6+ Kh8 22. h4) 17. Bd3?! { (0.25 → -0.79) Inaccuracy. Na2 was best. } { [%eval -0.79] } (17. Na2 Ne4 18. Nc1 Ne7 19. Bd3 Nf5 20. Qd1 Nc3 21. Qc2 Ne4 22. Qb1 g5) 17... Ne7? { (-0.79 → 0.31) Mistake. Nxd4 was best. } { [%eval 0.31] } (17... Nxd4 18. Nxd4 Qxc3 19. Qxc3 Rxc3 20. Bf1 g6 21. a4 bxa4 22. Rxa4 Rec8 23. Rea1) 18. Kg2?? { (0.31 → -3.94) Blunder. Ne2 was best. } { [%eval -3.94] } (18. Ne2 Ne4 19. Rac1 Qb6 20. Qb2 Nf5 21. Rxc8 Rxc8 22. Nc1 Nfd6 23. Nb3 Nc4) 18... Ng6?? { (-3.94 → 0.75) Blunder. Qxc3 was best. } { [%eval 0.75] } (18... Qxc3 19. Qb1 Nf5 20. a4 Nxd4 21. Nxd4 Qxd4 22. axb5 axb5 23. h4 Ne4 24. Bxe4) 19. a4?? { (0.75 → -3.37) Blunder. Rec1 was best. } { [%eval -3.37] } (19. Rec1 Qb6 20. a4 Ne4 21. axb5 axb5 22. Ra5 Nd6 23. Bxb5 Rxc3 24. Qxc3 Nxb5) 19... Qxc3 { [%eval -3.18] } 20. Qxc3 { [%eval -3.37] } 20... Rxc3 { [%eval -3.32] } 21. Bxg6 { [%eval -3.23] } 21... hxg6 { [%eval -3.56] } 22. axb5 { [%eval -3.55] } 22... axb5 { [%eval -3.43] } 23. Ra7 { [%eval -3.45] } 23... Rb8 { [%eval -3.25] } 24. Ne5 { [%eval -3.06] } 24... Rb3?? { (-3.06 → -0.20) Blunder. Rc7 was best. } { [%eval -0.2] } (24... Rc7 25. Rea1 Nd7 26. R1a5 Nxe5 27. fxe5 Rcc8 28. h4 Bc6 29. Kf3 Be8 30. g4) 25. Rc1 { [%eval -0.34] } 25... Rc8 { [%eval 0.0] } 26. Rxc8+ { [%eval -0.54] } 26... Bxc8 { [%eval -0.97] } 27. Rxf7?? { (-0.97 → -3.43) Blunder. Rc7 was best. } { [%eval -3.43] } (27. Rc7 Bd7 28. Nxd7 Nxd7 29. Rxd7 Kf8 30. Rb7 Rxb4 31. Kf3 Rb3+ 32. Kg4 b4) 27... Rxb4?? { (-3.43 → -0.01) Blunder. Nd7 was best. } { [%eval -0.01] } (27... Nd7 28. Re7 Nxe5 29. dxe5 Rc3 30. g4 Kf8 31. Ra7 d4 32. h4 Rc4 33. Kf3) 28. Rc7 { [%eval 0.0] } 28... Bd7 { [%eval -0.02] } 29. Nxd7 { [%eval -0.03] } 29... Nxd7 { [%eval -0.02] } 30. Rxd7 { [%eval -0.04] } 30... Rxd4 { [%eval 0.0] } 31. Kf3 { [%eval -0.41] } 31... Rd3+ { [%eval 0.0] } 32. Ke2 { [%eval 0.0] } 32... Rd4 { [%eval 0.0] } 33. Re7 { [%eval 0.0] } 33... Re4+ { [%eval -0.07] } 34. Kd3 { [%eval 0.0] } 34... b4 { [%eval 0.0] } 35. Kd2 { [%eval 0.0] } 35... b3 { [%eval 0.0] } 36. f3?? { (0.00 → -2.15) Blunder. Rb7 was best. } { [%eval -2.15] } (36. Rb7 Ra4 37. Rxb3 Ra7 38. Ke3 Kf7 39. f3 Kf6 40. h4 Ke7 41. Ke2 Kf7) 36... b2?? { (-2.15 → 0.00) Blunder. Rb4 was best. } { [%eval 0.0] } (36... Rb4 37. Kc1 b2+ 38. Kb1 Rb6 39. g4 Kf8 40. Ra7 Rb4 41. Ra6 Ke7 42. Ra7+) 37. Rb7 { [%eval 0.0] } 37... Rd4+ { [%eval 0.0] } 38. Kc2 { [%eval 0.0] } 38... Rc4+ { [%eval 0.0] } 39. Kxb2 { [%eval 0.04] } 39... d4 { [%eval 0.09] } 40. Rd7 { [%eval 0.0] } 40... Rc3 { [%eval 0.0] } 41. Rxd4 { [%eval 0.0] } 41... Rxf3 { [%eval 0.0] } 42. Rd6? { (0.00 → -1.51) Mistake. g4 was best. } { [%eval -1.51] } (42. g4 Rxh3 43. Kc2 Kf7 44. Kd2 Rh4 45. g5 e5 46. Rd7+ Ke6 47. Rxg7 exf4) 42... Rxg3? { (-1.51 → 0.00) Mistake. Kf7 was best. } { [%eval 0.0] } (42... Kf7 43. g4 Rxh3 44. Rd7+ Kf8 45. Rd2 Rh4 46. Rg2 Kf7 47. Kc3 Kf6 48. Kd4) 43. Rxe6 { [%eval 0.0] } 43... Rxh3 { [%eval 0.0] } 44. Rxg6 { [%eval 0.0] } 44... Rf3 { [%eval 0.0] } 45. Rg4 { [%eval 0.0] } 45... Kf7 { [%eval 0.0] } 46. Kc2 { [%eval 0.0] } 46... Kf6 { [%eval 0.0] } 47. Kd2 { [%eval 0.0] } 47... Kf5 { [%eval 0.0] } 48. Rh4 { [%eval 0.0] } 48... Rxf4 { [%eval 0.0] } 49. Rh1 { [%eval 0.0] } 49... g5 { [%eval 0.0] } 50. Rg1?? { (0.00 → -4.23) Blunder. Ke3 was best. } { [%eval -4.23] } (50. Ke3 Kg4 51. Rg1+ Kf5) 50... g4 { [%eval -4.25] } 51. Ke3 { [%eval -4.41] } 51... Rf3+ { [%eval -3.89] } 52. Ke2 { [%eval -3.92] } 52... Kf4 { [%eval -4.04] } 53. Rg2 { [%eval -4.55] } 53... Re3+?? { (-4.55 → 0.00) Blunder. g3 was best. } { [%eval 0.0] } (53... g3 54. Rg1 Re3+ 55. Kd2 Ra3 56. Ke2 Kg4 57. Rb1 Kh3 58. Rb8 Kh2 59. Rg8) 54. Kf1?? { (0.00 → -4.55) Blunder. Kf2 was best. } { [%eval -4.55] } (54. Kf2 g3+ 55. Kf1 Kg4 56. Rc2 Kh3 57. Rc8 Re4 58. Rh8+ Rh4 59. Rxh4+ Kxh4) 54... Rf3+?? { (-4.55 → 0.00) Blunder. Kf3 was best. } { [%eval 0.0] } (54... Kf3 55. Rf2+ Kg3 56. Rb2 Rd3 57. Rb7 Rd1+ 58. Ke2 Rg1 59. Ke3 Rf1 60. Rg7) 55. Kg1 { [%eval 0.0] } 55... g3 { [%eval 0.0] } 56. Re2 { [%eval 0.0] } 56... Kg4 { [%eval 0.0] } 57. Kg2 { [%eval 0.0] } 57... Kf4 { [%eval 0.0] } 58. Re1 { [%eval 0.0] } 58... Rf2+ { [%eval 0.0] } 59. Kh3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-1] } (59. Kg1 Kf3 60. Re8 Rg2+ 61. Kf1 Ra2 62. Rf8+ Kg4 63. Kg1 Rb2 64. Re8 Rd2) 59... Kf3?? { (Mate in 1 → -6.87) Lost forced checkmate sequence. Rh2# was best. } { [%eval -6.87] } (59... Rh2#) 60. Rg1?? { (-6.87 → Mate in 1) Checkmate is now unavoidable. Kh4 was best. } { [%eval #-1] } (60. Kh4 Kf4 61. Kh5 g2 62. Ra1 Rf1 63. Ra4+ Kf3 64. Ra3+ Kf2 65. Ra5 Rh1+) 60... g2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rh2# was best. } { [%eval 0.0] } (60... Rh2#) 61. Kh2 { [%eval 0.0] } 61... Rf1 { [%eval 0.0] } 62. Rxg2 { [%eval 0.0] } 62... Rf2 { [%eval 0.0] } 63. Rxf2+ { [%eval 0.0] } 63... Kxf2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2