FEN
[Event "casual Atomic game"]
[Site "https://lichess.org/1XDp9iXR"]
[Date "2025.02.13"]
[White "Rust1k122"]
[Black "lichess AI level 2"]
[Result "1-0"]
[GameId "1XDp9iXR"]
[UTCDate "2025.02.13"]
[UTCTime "16:54:56"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Atomic"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.3] } 2... c6 { [%eval 3.65] } 3. e4 { [%eval 3.72] } 3... Qb6?? { (3.72 → 13.56) Blunder. e6 was best. } { [%eval 13.56] } (3... e6 4. Nb5 cxb5 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4 8. c3) 4. Qe2?? { (13.56 → Mate in 1) Checkmate is now unavoidable. Nd4 was best. } { [%eval #-1] } (4. Nd4 Qb4 5. Nf5 e6 6. d4 g6 7. Ng7+ Kd8 8. b3 Na6) 4... d5?? { (Mate in 1 → -0.22) Lost forced checkmate sequence. Qxf2# was best. } { [%eval -0.22] } (4... Qxf2#) 5. exd5?? { (-0.22 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (5. d4) 5... e6?? { (Mate in 1 → -0.53) Lost forced checkmate sequence. Qxf2# was best. } { [%eval -0.53] } (5... Qxf2#) 6. Na4?? { (-0.53 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (6. d4 Qxb2) 6... Qb4?? { (Mate in 1 → -5.38) Lost forced checkmate sequence. Qxf2# was best. } { [%eval -5.38] } (6... Qxf2#) 7. b3?? { (-5.38 → Mate in 1) Checkmate is now unavoidable. c3 was best. } { [%eval #-1] } (7. c3 Qf4 8. Qe3 Na6 9. d3 b6 10. g3 Nh6 11. Bh3 Nb4 12. Qc5 Bd6) 7... g5?? { (Mate in 1 → -2.55) Lost forced checkmate sequence. Qxd2# was best. } { [%eval -2.55] } (7... Qxd2#) 8. c3 { [%eval -2.99] } 8... g4 { [%eval -2.53] } 9. Nd4?? { (-2.53 → -6.38) Blunder. Ng5 was best. } { [%eval -6.38] } (9. Ng5 fxg5 10. d3 Bh6 11. Bg5 Qf8 12. Kd1 Na6 13. Nc5 Nxc5 14. Qb2 Bxg5) 9... Qb5?? { (-6.38 → 4.51) Blunder. Bh6 was best. } { [%eval 4.51] } (9... Bh6 10. Qe3 Qxd4 11. f4 gxf3 12. d4 Bd2+ 13. Kf2 Be1+ 14. Ke2 Ne7 15. Bh6) 10. Nxb5?? { (4.51 → -2.46) Blunder. Nxc6 was best. } { [%eval -2.46] } (10. Nxc6 Bh6) 10... Nh6?? { (-2.46 → 2.61) Blunder. Bh6 was best. } { [%eval 2.61] } (10... Bh6) 11. g3?? { (2.61 → -1.90) Blunder. d4 was best. } { [%eval -1.9] } (11. d4 Nf5) 11... Nf5 { [%eval -1.73] } 12. f4?? { (-1.73 → -8.62) Blunder. Qxg4 was best. } { [%eval -8.62] } (12. Qxg4 e5 13. g4 Be6 14. d4 Na6 15. d5 Nb4 16. Bh6 O-O-O 17. O-O-O Nc2) 12... Bc5?? { (-8.62 → 0.48) Blunder. gxf3 was best. } { [%eval 0.48] } (12... gxf3 13. g4) 13. d4 { [%eval -0.31] } 13... Ba3? { (-0.31 → 1.15) Mistake. b6 was best. } { [%eval 1.15] } (13... b6) 14. Bxa3?! { (1.15 → 0.53) Inaccuracy. Bg2 was best. } { [%eval 0.53] } (14. Bg2 b6 15. Bxa3 Ne3 16. d5 Ba6 17. c4 Nd7 18. a4 O-O 19. a5 Bc8) 14... h5?? { (0.53 → 3.50) Blunder. Ne3 was best. } { [%eval 3.5] } (14... Ne3 15. Bg2) 15. Qxe6?? { (3.50 → -1.84) Blunder. Qc2 was best. } { [%eval -1.84] } (15. Qc2 Rh6 16. Bd3 Kf8 17. Bxf5 Na6 18. O-O-O Bd7 19. Qe2 Re8 20. Kb1 e5) 15... a5?? { (-1.84 → 0.00) Blunder. Kd8 was best. } { [%eval 0.0] } (15... Kd8 16. O-O-O) 16. Bc4 { [%eval -0.37] } 16... b5 { [%eval 0.0] } 17. Bd3?! { (0.00 → -0.65) Inaccuracy. Bf7+ was best. } { [%eval -0.65] } (17. Bf7+ Kf8 18. f5 Ra7 19. O-O-O Re7 20. Rde1 Re2 21. Rxe2 Kg7 22. Bg8 h4) 17... h4?? { (-0.65 → 1.76) Blunder. O-O was best. } { [%eval 1.76] } (17... O-O 18. Bg6) 18. gxh4?? { (1.76 → -1.88) Blunder. Bg6+ was best. } { [%eval -1.88] } (18. Bg6+) 18... Nd7? { (-1.88 → -0.53) Mistake. Bf5 was best. } { [%eval -0.53] } (18... Bf5 19. O-O-O) 19. O-O?? { (-0.53 → Mate in 1) Checkmate is now unavoidable. Bg6+ was best. } { [%eval #-1] } (19. Bg6+ Kf8 20. O-O-O Rh3 21. Rhe1 Re3 22. Rxe3 Nc5 23. dxc5 Bf5 24. Re1 Rd8) 19... b4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxh2# was best. } { [%eval 0.0] } (19... Rxh2#) 20. cxb4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. h4 was best. } { [%eval #-1] } (20. h4 bxc3 21. Rae1+ Ne5 22. fxe5+ Be6 23. Rxf6+ Kf7 24. Re7+ Kf6 25. Rf7+ Kg6) 20... g3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rxh2# was best. } { [%eval 0.0] } (20... Rxh2#) 21. hxg3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #-2] } (21. h4 Nc5 22. dxc5 O-O 23. Rfe1 Re8 24. Re7 Rxe7 25. Re1 Be6 26. h5 c5) 21... Rh3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rh1+ was best. } { [%eval 0.0] } (21... Rh1+ 22. Kf2 Rxf1#) 22. Bf5?? { (0.00 → -4.15) Blunder. Rae1+ was best. } { [%eval -4.15] } (22. Rae1+ Ne5 23. fxe5+ Be6 24. Rxf6+ Re3 25. d5 cxd5 26. Bc4 O-O-O 27. Rxe3 Rd1+) 22... Nb6?? { (-4.15 → 0.45) Blunder. Nc5 was best. } { [%eval 0.45] } (22... Nc5 23. Bd7+ Kf8 24. Bxh3 Ra7 25. Rf3 Ne4 26. f5 Rh7 27. Rh3 Rg7+ 28. Rg3) 23. Bxh3 { [%eval 0.0] } 23... Bh3?! { (0.00 → 0.75) Inaccuracy. Nc4 was best. } { [%eval 0.75] } (23... Nc4 24. bxc4 Be6 25. d5 O-O-O 26. Kf2 Rg8 27. dxe6 Rg2+ 28. Ke3 Rd2 29. Rh1) 24. Rfe1+ { [%eval 0.88] } 24... Kd7?? { (0.88 → Mate in 5) Checkmate is now unavoidable. Be6 was best. } { [%eval #5] } (24... Be6 25. Kf2) 25. Re7+ { [%eval #4] } 25... Kd8 { [%eval #4] } 26. Rae1 { [%eval #3] } 26... Kc8 { [%eval #3] } 27. Re8+ { [%eval #3] } 27... Kb7 { [%eval #1] } 28. R1e7+?? { (Mate in 1 → -5.19) Lost forced checkmate sequence. Rxa8# was best. } { [%eval -5.19] } (28. Rxa8#) 28... Nd7?? { (-5.19 → Mate in 1) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #1] } (28... Rxe8) 29. Rxa8# { Game ends by variant rule. } 1-0