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[Event "casual variant:antichess game"] [Site "https://lichess.org/1W1R3TD5"] [Date "2026.02.24"] [Round "-"] [White "ILoveLiverpool"] [Black "PowerMango3000"] [Result "1-0"] [GameId "1W1R3TD5"] [UTCDate "2026.02.24"] [UTCTime "17:16:39"] [WhiteElo "1242"] [BlackElo "1380"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ke2?? { (6.34 → -2.25) Blunder. Ba6 was best. } { [%eval -2.25] } (2. Ba6 bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6) 2... Ke7?? { (-2.25 → 2.20) Blunder. Ba3 was best. } { [%eval 2.2] } (2... Ba3 3. bxa3) 3. Kd3?? { (2.20 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (3. d4 exd4 4. Qxd4 g6 5. Qxa7 Rxa7 6. f4 Rxa2 7. Rxa2 g5 8. fxg5 Kf6) 3... Kd6?? { (Mate in 15 → -0.98) Lost forced checkmate sequence. e4 was best. } { [%eval -0.98] } (3... e4 4. Kxe4 f5 5. Kxf5 g5 6. Kxg5 b5 7. Bxb5 Bg7 8. Bxd7) 4. Kc4?? { (-0.98 → Mate in 14) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-14] } (4. Qg4 Qf6) 4... Qh4?? { (Mate in 14 → 1.41) Lost forced checkmate sequence. Kd5 was best. } { [%eval 1.41] } (4... Kd5 5. Kxd5 g6 6. Kxe5 b5 7. Bxb5 Qg5 8. Bxd7 Qxe5 9. Bxc8 Qxb2 10. Bxb2) 5. Kd4?? { (1.41 → Mate in 15) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-15] } (5. Qf3 Qxf2) 5... Qxd4?? { (Mate in 15 → 2.00) Lost forced checkmate sequence. exd4 was best. } { [%eval 2.0] } (5... exd4 6. exd4 Qxh2 7. Rxh2 b5 8. Bxb5 Kd5 9. Bxd7 Kxd4 10. Bxc8 f5 11. Bxf5) 6. exd4 { [%eval 2.13] } 6... exd4 { [%eval 1.18] } 7. Bb5? { (1.18 → -0.45) Mistake. Ba6 was best. } { [%eval -0.45] } (7. Ba6) 7... c6?? { (-0.45 → Mate in 17) Checkmate is now unavoidable. Ne7 was best. } { [%eval #17] } (7... Ne7 8. Bxd7) 8. Bxc6 { [%eval #17] } 8... bxc6 { [%eval 7.11] } 9. Qf3?? { (7.11 → 2.02) Blunder. c4 was best. } { [%eval 2.02] } (9. c4) 9... Bb7?? { (2.02 → Mate in 14) Checkmate is now unavoidable. Be7 was best. } { [%eval #14] } (9... Be7 10. Qxf7) 10. Qxc6 { [%eval #14] } 10... dxc6 { [%eval #13] } 11. Nc3?? { (Mate in 13 → -3.83) Lost forced checkmate sequence. c3 was best. } { [%eval -3.83] } (11. c3 dxc3 12. Nxc3 a6 13. Nd5 cxd5 14. b4 Ke6 15. b5 axb5 16. Ba3 Bxa3) 11... dxc3 { [%eval -3.44] } 12. dxc3?? { (-3.44 → Mate in 12) Checkmate is now unavoidable. bxc3 was best. } { [%eval #-12] } (12. bxc3 Na6) 12... Ba6?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (12... g5 13. Bxg5 Nf6 14. Bxf6 Na6 15. Bxh8 f6 16. Bxf6 Ke5 17. Bxe5 Nc7 18. Bxc7) 13. Ne2 { [%eval #10] } 13... Bxe2 { [%eval #9] } 14. Bh6 { [%eval #10] } 14... Nxh6 { [%eval #8] } 15. Rhd1?? { (Mate in 8 → -7.37) Lost forced checkmate sequence. c4 was best. } { [%eval -7.37] } (15. c4 Bxc4 16. Rae1 Bxa2 17. g4 Nxg4 18. Rhg1 Nxh2 19. Rxg7 Bxg7 20. Re3 Bxb2) 15... Bxd1 { [%eval -7.49] } 16. Rxd1 { [%eval -7.37] } 16... Be7 { [%eval -7.3] } 17. Rxd6 { [%eval -7.69] } 17... Bxd6 { [%eval -7.08] } 18. f4 { [%eval -7.74] } 18... Bxf4 { [%eval -6.85] } 19. g3?? { (-6.85 → Mate in 17) Checkmate is now unavoidable. h4 was best. } { [%eval #-17] } (19. h4 Bg5) 19... Bxg3 { [%eval #-18] } 20. hxg3 { [%eval -13.55] } 20... Re8?! { (-13.55 → -5.92) Inaccuracy. Ng4 was best. } { [%eval -5.92] } (20... Ng4) 21. b4?? { (-5.92 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (21. g4 Nxg4) 21... Rd8?! { (Mate in 13 → -12.92) Lost forced checkmate sequence. c5 was best. } { [%eval -12.92] } (21... c5 22. bxc5 Nc6 23. c4 a5 24. c3 Red8 25. g4 Nxg4 26. a3 Rd6 27. cxd6) 22. b5 { [%eval -11.06] } 22... cxb5 { [%eval -10.1] } 23. c4?! { (-10.10 → Mate in 17) Checkmate is now unavoidable. g4 was best. } { [%eval #-17] } (23. g4 Nxg4) 23... bxc4 { [%eval #-15] } 24. g4 { [%eval #-14] } 24... Nxg4 { [%eval #-14] } 25. c3 { [%eval #-13] } 25... Rd4 { [%eval #-13] } 26. cxd4 { [%eval #-12] } 26... Ne5?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. a6 was best. } { [%eval 0.0] } (26... a6 27. d5 Nd7 28. d6 Re8 29. a3 c3 30. a4 c2 31. a5 Re7 32. dxe7) 27. dxe5 { [%eval 0.24] } 27... f6?? { (0.24 → Mate in 20) Checkmate is now unavoidable. Na6 was best. } { [%eval #20] } (27... Na6 28. e6) 28. exf6 { [%eval #22] } 28... gxf6 { [%eval #19] } 29. a4 { [%eval #21] } 29... Nc6 { [%eval #1] } 30. a5 { [%eval #1] } 30... Nxa5# { Game ends by variant rule. } 1-0