FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/1S4CMuyU"]
[Date "2022.04.28"]
[Round "-"]
[White "Amirson"]
[Black "asj20-brainx"]
[Result "1-0"]
[GameId "1S4CMuyU"]
[UTCDate "2022.04.28"]
[UTCTime "23:22:40"]
[WhiteElo "1561"]
[BlackElo "1328"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-45"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Ba6 { [%eval 2.89] } 3. Bxd7 { [%eval 1.92] } 3... Nxd7 { [%eval 2.27] } 4. Kf1?? { (2.27 → -0.96) Blunder. d3 was best. } { [%eval -0.96] } (4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxh2 8. Rxh2 Rxb4) 4... Bxf1 { [%eval -0.83] } 5. Qxf1 { [%eval -0.95] } 5... h6?? { (-0.95 → 2.25) Blunder. a6 was best. } { [%eval 2.25] } (5... a6 6. Qxa6 Rxa6 7. Nc3 Rxa2 8. Nxa2 Qb8 9. Nc3 Qxb2 10. Bxb2) 6. Qd3? { (2.25 → 0.60) Mistake. Nc3 was best. } { [%eval 0.6] } (6. Nc3 Rc8 7. g3 Ndf6 8. Qc4 Qxd2 9. Bxd2 Ng4 10. Qxf7 Kxf7 11. b3 Nxh2 12. Rxh2 Rd8) 6... f5?? { (0.60 → Mate in 18) Checkmate is now unavoidable. Rb8 was best. } { [%eval #18] } (6... Rb8) 7. Qxd7 { [%eval 3.49] } 7... Qxd7?? { (3.49 → Mate in 16) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #16] } (7... Kxd7 8. e4) 8. d4?? { (Mate in 16 → Mate in 12) Lost forced checkmate sequence. e4 was best. } { [%eval #-12] } (8. e4 fxe4 9. d3 Qxd3 10. cxd3 exd3 11. Bxh6 Rxh6 12. Na3 Rxh2 13. Rxh2 Nh6 14. Rxh6 gxh6) 8... Qxd4 { [%eval #-12] } 9. exd4 { [%eval #-11] } 9... f4 { [%eval #-11] } 10. Bxf4 { [%eval #-10] } 10... e5?? { (Mate in 10 → 3.84) Lost forced checkmate sequence. h5 was best. } { [%eval 3.84] } (10... h5 11. Bxc7 Rb8 12. Bxb8 g5 13. Bxa7 e5 14. dxe5 Bc5 15. Bxc5 Kf8 16. Bxf8 Ne7 17. Bxe7) 11. Bxh6 { [%eval 3.85] } 11... exd4?? { (3.85 → Mate in 11) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #11] } (11... Rxh6 12. dxe5) 12. Bxg7 { [%eval #11] } 12... Bxg7 { [%eval #10] } 13. Nh3?? { (Mate in 10 → -1.30) Lost forced checkmate sequence. Nc3 was best. } { [%eval -1.3] } (13. Nc3 dxc3 14. bxc3 Bxc3 15. Re1 Bxe1 16. Ne2 Rxh2 17. Rxe1 Rxg2 18. Rb1 Rxf2 19. Rd1 Rxe2) 13... Rxh3 { [%eval -1.22] } 14. gxh3 { [%eval -1.6] } 14... d3?? { (-1.60 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (14... c5 15. a4) 15. cxd3 { [%eval #8] } 15... Bxb2 { [%eval #7] } 16. Rd1?? { (Mate in 7 → -4.23) Lost forced checkmate sequence. h4 was best. } { [%eval -4.23] } (16. h4 Bxa1 17. Nc3 Bxc3 18. d4 Bxd4 19. Rc1 Bxf2 20. Rxc7 Bxh4 21. Rxa7 Rxa7 22. h3 Rxa2#) 16... Bxa1 { [%eval -3.41] } 17. Nc3?? { (-3.41 → -7.36) Blunder. Rf1 was best. } { [%eval -7.36] } (17. Rf1 c5) 17... Bxc3 { [%eval -6.46] } 18. Rd2?? { (-6.46 → Mate in 20) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-20] } (18. Ra1 Bxa1) 18... Bxd2 { [%eval #-15] } 19. f4 { [%eval #-13] } 19... Bxf4 { [%eval #-13] } 20. h4 { [%eval #-11] } 20... Bxh2 { [%eval #-11] } 21. h5 { [%eval #-10] } 21... c6 { [%eval #-12] } 22. h6 { [%eval #-11] } 22... Nxh6 { [%eval #-11] } 23. a4 { [%eval #-7] } 23... a6 { [%eval #-9] } 24. a5 { [%eval #-7] } 24... Rb8 { [%eval #-7] } 25. d4 { [%eval #-6] } 25... c5 { [%eval #-6] } 26. dxc5 { [%eval #-5] } 26... Rb6?? { (Mate in 5 → -0.22) Lost forced checkmate sequence. Bd6 was best. } { [%eval -0.22] } (26... Bd6 27. cxd6 Ke7 28. dxe7 Rb7 29. e8=K Re7 30. Kxe7 Nf7 31. Kxf7#) 27. cxb6?? { (-0.22 → Mate in 5) Checkmate is now unavoidable. axb6 was best. } { [%eval #-5] } (27. axb6 a5 28. c6 a4 29. b7 Bg1 30. b8=B Ng4 31. Bh2 Nxh2 32. c7 Ng4 33. c8=B Kd7) 27... Bc7 { [%eval #-5] } 28. bxc7 { [%eval #-4] } 28... Kd8?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Nf7 was best. } { [%eval #2] } (28... Nf7 29. c8=Q Kd7 30. Qxa6 Ke6 31. Qxe6 Nd6 32. Qxd6#) 29. cxd8=K?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. cxd8=B was best. } { [%eval #-2] } (29. cxd8=B Nf7 30. Bg5 Nxg5#) 29... Ng4?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Nf7 was best. } { [%eval #7] } (29... Nf7 30. Ke7 Nd8 31. Kxd8#) 30. Kd7 { [%eval #7] } 30... Ne3 { [%eval #6] } 31. Kc7 { [%eval #6] } 31... Nc4 { [%eval #2] } 32. Kd6 { [%eval #2] } 32... Nxd6# { Game ends by variant rule. } 1-0