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[Event "rated variant:antichess game"] [Site "https://lichess.org/1RcwRuEh"] [Date "2026.04.26"] [Round "-"] [White "Anton-waldau"] [Black "Nightmare313"] [Result "0-1"] [GameId "1RcwRuEh"] [UTCDate "2026.04.26"] [UTCTime "11:02:25"] [WhiteElo "1282"] [BlackElo "1194"] [WhiteRatingDiff "-192"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e5?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. f4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd2 { [%eval #-13] } 5. Qxd2 { [%eval #-11] } 5... e5 { [%eval #-12] } 6. fxe5 { [%eval #-11] } 6... Bb4 { [%eval #-12] } 7. Qxb4 { [%eval #-11] } 7... Bh3?? { (Mate in 11 → 3.42) Lost forced checkmate sequence. g5 was best. } { [%eval 3.42] } (7... g5 8. Bxg5 b5 9. Qxb5 Kd8 10. Bxd8 Nd7 11. Bxc7 Nxe5 12. Qxe5 Nh6 13. Qxh8) 8. gxh3?? { (3.42 → Mate in 10) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-10] } (8. Qxb7 Bxg2 9. Bxg2 g5 10. Qxb8 Rxb8 11. Bxg5 Rxb2 12. Be4 Rxb1 13. Rxb1 h5) 8... c5?? { (Mate in 10 → 2.23) Lost forced checkmate sequence. b5 was best. } { [%eval 2.23] } (8... b5 9. Qxb5 Nc6 10. Qxc6 Kf8 11. Qxa8 g6 12. Qxf8 Ne7 13. Qxh8 c5 14. Qxh7) 9. Qxc5?? { (2.23 → Mate in 9) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-9] } (9. Qxb7 a5 10. Qxb8 Rxb8 11. Bb5 Rxb5 12. b4 Rxb4 13. Kd2 Rxb1 14. Rxb1 a4) 9... Ke7?? { (Mate in 9 → 7.69) Lost forced checkmate sequence. g5 was best. } { [%eval 7.69] } (9... g5 10. Bxg5 Nd7 11. Qxa7 Nxe5 12. Qxa8 Ng6 13. Qxe8 Nf8 14. Qxf8 Ne7 15. Qxe7) 10. Qxe7 { [%eval 7.88] } 10... Nxe7 { [%eval 8.38] } 11. Ba6 { [%eval 8.19] } 11... bxa6 { [%eval 7.3] } 12. c4?? { (7.30 → Mate in 8) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-8] } (12. Bh6) 12... Nd5 { [%eval #-10] } 13. cxd5 { [%eval #-9] } 13... Nc6?? { (Mate in 9 → 10.01) Lost forced checkmate sequence. g5 was best. } { [%eval 10.01] } (13... g5 14. Bxg5 Rd8 15. Bxd8 a5 16. Bxa5 Nc6 17. dxc6 Rd8 18. Bxd8 a5 19. Bxa5) 14. dxc6 { [%eval 10.15] } 14... Rad8 { [%eval 14.16] } 15. Kf2 { [%eval 8.76] } 15... Rd7 { [%eval 8.83] } 16. cxd7 { [%eval 6.87] } 16... Rc8 { [%eval 10.06] } 17. dxc8=Q?? { (10.06 → Mate in 3) Checkmate is now unavoidable. dxc8=R was best. } { [%eval #-3] } (17. dxc8=R g5) 17... g5 { [%eval #-3] } 18. Qxa6 { [%eval #-2] } 18... g4 { [%eval #-3] } 19. hxg4 { [%eval #-2] } 19... h5?? { (Mate in 2 → 2.51) Lost forced checkmate sequence. h6 was best. } { [%eval 2.51] } (19... h6 20. Qxh6 a6 21. Qxa6#) 20. gxh5# { Game ends by variant rule. } 0-1