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[Event "rated variant:antichess game"] [Site "https://lichess.org/1NBv2cQO"] [Date "2026.04.29"] [Round "-"] [White "KTOlT0"] [Black "Harl1608"] [Result "1-0"] [GameId "1NBv2cQO"] [UTCDate "2026.04.29"] [UTCTime "15:44:28"] [WhiteElo "1047"] [BlackElo "1169"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-38"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Bh6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Bg7 was best. } { [%eval #16] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxe7 { [%eval #15] } 3... Qxe7 { [%eval #15] } 4. Qd2?? { (Mate in 15 → 2.76) Lost forced checkmate sequence. Qc1 was best. } { [%eval 2.76] } (4. Qc1 Bxc1 5. g3 Bxb2 6. Bg2 Bxa1 7. Bxb7 Bxb7 8. f4 Bxh1) 4... Qxe2 { [%eval 0.77] } 5. Qxh6?? { (0.77 → Mate in 15) Checkmate is now unavoidable. Bxe2 was best. } { [%eval #-15] } (5. Bxe2 Bxd2 6. Nxd2 d5 7. h4 Bg4 8. Bxg4 Kf8 9. Bf5 Nf6) 5... Qxf2?? { (Mate in 15 → 3.00) Lost forced checkmate sequence. Qxc2 was best. } { [%eval 3.0] } (5... Qxc2 6. Qxh7 Rxh7 7. Nc3 Rxh2 8. Rxh2 Qxf2 9. Kxf2 Nh6 10. Rxh6 f6 11. Rxf6) 6. Qxh7?? { (3.00 → Mate in 11) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-11] } (6. Kxf2) 6... Qxf1?? { (Mate in 11 → 1.53) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 1.53] } (6... Rxh7 7. Kxf2 Rxh2 8. Rxh2 Nh6 9. Rxh6 f6 10. Rxf6 Kf8 11. Rxf8 d5 12. Rxc8) 7. Qxg8 { [%eval 1.38] } 7... Qxg1?? { (1.38 → Mate in 11) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #11] } (7... Rxh2 8. Kxf1 Rxh1 9. Qxf7 Rxg1 10. Kxg1 Kxf7 11. Nd2 Ke6 12. Kf2 d6 13. Nf3) 8. Qxf7?? { (Mate in 11 → 2.79) Lost forced checkmate sequence. Rxg1 was best. } { [%eval 2.79] } (8. Rxg1 Rxh2 9. Qxe8 Rxg2 10. Qxc8 Rxc2 11. Qxb7 Rxb2 12. Qxa7 Rxa2 13. Qxb8 Rxa1) 8... Qxh2?? { (2.79 → Mate in 10) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #10] } (8... Qxg2) 9. Qxe8 { [%eval #10] } 9... Qxg2 { [%eval #9] } 10. Qxd7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-8] } (10. Qxc8 Qxc2 11. Qxb7 Rxh1 12. Qxb8 Rxe1 13. Qxa7 Rxa7 14. Nd2 Qxd2 15. Rxe1 Rxa2) 10... Qxc2?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Nxd7 was best. } { [%eval 0.0] } (10... Nxd7 11. Rxh8 Qxc2 12. Rxc8 Qxb2 13. Rxc7 Qxa2 14. Rxa2 Rh8 15. Rxb7 Rc8 16. Raxa7) 11. Qxc8 { [%eval 0.0] } 11... Qxb1 { [%eval -0.14] } 12. Qxb7?? { (-0.14 → Mate in 11) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-11] } (12. Rxb1 Rxc8 13. Rh8 Rxh8 14. Ke2 Rc8 15. Ke3 Nd7 16. Kf4 Nf8 17. Rf1 a6) 12... Qxa2 { [%eval #-11] } 13. Qxa7 { [%eval #-5] } 13... Qxa1 { [%eval #-11] } 14. Qxc7 { [%eval #-4] } 14... Qxb2?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #4] } (14... Rxh1 15. Qxb8 Qxe1 16. Qxa8 Qa5 17. Qxa5 Ra1 18. Qxa1#) 15. Qxb8 { [%eval #4] } 15... Qxb8 { [%eval #3] } 16. Rxh8 { [%eval #3] } 16... Qxh8 { [%eval #2] } 17. Kf2?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. d4 was best. } { [%eval #-4] } (17. d4 Qxd4 18. Kd1 Qxd1#) 17... Re8?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Qc8 was best. } { [%eval #2] } (17... Qc8 18. Ke1 Qc4 19. dxc4 Rb8 20. c5 Rb6 21. cxb6#) 18. Ke3 { [%eval #2] } 18... Rxe3 { [%eval #1] } 19. d4 { [%eval #1] } 19... Qxd4# { Game ends by variant rule. } 1-0