- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/1MaNlXNN"] [Date "2025.11.11"] [White "Rubix-Cube-Kid"] [Black "tombradyismydad"] [Result "0-1"] [GameId "1MaNlXNN"] [UTCDate "2025.11.11"] [UTCTime "03:30:44"] [WhiteElo "1527"] [BlackElo "1311"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Nc6 { [%eval 0.95] } 2. Ba6 { [%eval 0.75] } 2... bxa6 { [%eval 0.97] } 3. Qg4? { (0.97 → -0.16) Mistake. b4 was best. } { [%eval -0.16] } (3. b4 Nxb4 4. Qf3 Nxc2 5. Qxf7 Kxf7 6. e4 Nxa1 7. Na3 Nb3) 3... Nd4?? { (-0.16 → 2.22) Blunder. Rb8 was best. } { [%eval 2.22] } (3... Rb8 4. Qxd7 Kxd7 5. b3 Rxb3 6. cxb3 Nd4 7. exd4 e5 8. dxe5) 4. Qxd7? { (2.22 → 0.92) Mistake. Qxg7 was best. } { [%eval 0.92] } (4. Qxg7 Bxg7) 4... Bxd7?! { (0.92 → 1.53) Inaccuracy. Kxd7 was best. } { [%eval 1.53] } (4... Kxd7 5. exd4 a5 6. a4 Nh6 7. c4 g5 8. c5 Kd6 9. cxd6 Qxd6 10. h3) 5. exd4 { [%eval 1.1] } 5... Bh3?? { (1.10 → 3.34) Blunder. e5 was best. } { [%eval 3.34] } (5... e5 6. dxe5) 6. gxh3?? { (3.34 → -0.21) Blunder. Nxh3 was best. } { [%eval -0.21] } (6. Nxh3 Qxd4) 6... Qxd4 { [%eval -0.17] } 7. f3?? { (-0.17 → Mate in 11) Checkmate is now unavoidable. b3 was best. } { [%eval #-11] } (7. b3 Qxf2) 7... Qxd2?? { (Mate in 11 → -4.13) Lost forced checkmate sequence. Qxb2 was best. } { [%eval -4.13] } (7... Qxb2 8. Bxb2 g5 9. Bxh8 e5 10. Bxe5 Bc5 11. Bxc7 Bxg1 12. Rxg1 Nh6 13. Rxg5) 8. Kxd2 { [%eval -4.89] } 8... Nf6 { [%eval -3.24] } 9. f4?? { (-3.24 → Mate in 11) Checkmate is now unavoidable. Na3 was best. } { [%eval #-11] } (9. Na3 h5) 9... Ng4 { [%eval #-12] } 10. hxg4 { [%eval #-11] } 10... f5 { [%eval #-11] } 11. gxf5 { [%eval #-10] } 11... e6 { [%eval #-10] } 12. fxe6 { [%eval #-9] } 12... Kd7 { [%eval #-9] } 13. exd7 { [%eval #-8] } 13... Rc8 { [%eval #-8] } 14. dxc8=R { [%eval #-7] } 14... Be7 { [%eval #-7] } 15. Rxh8 { [%eval #-5] } 15... Bf8?? { (Mate in 5 → 11.12) Lost forced checkmate sequence. h5 was best. } { [%eval 11.12] } (15... h5 16. Rxh5 a5 17. Rxa5 Bh4 18. Rxa7 g6 19. Rxc7 Bg5 20. fxg5#) 16. Rxf8 { [%eval 11.1] } 16... g5 { [%eval 11.0] } 17. fxg5 { [%eval 11.38] } 17... h6 { [%eval 15.53] } 18. gxh6 { [%eval 10.92] } 18... c5 { [%eval 12.76] } 19. b4 { [%eval #18] } 19... cxb4 { [%eval 11.12] } 20. Ba3 { [%eval 7.52] } 20... bxa3 { [%eval 6.05] } 21. Nxa3 { [%eval 6.4] } 21... a5 { [%eval 5.85] } 22. Rb8?! { (5.85 → 4.15) Inaccuracy. Rb1 was best. } { [%eval 4.15] } (22. Rb1 a4) 22... a4 { [%eval 5.92] } 23. Rb6?? { (5.92 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #-3] } (23. c4) 23... axb6 { [%eval #-3] } 24. Nb5 { [%eval #-2] } 24... a3 { [%eval #-2] } 25. Nxa3 { [%eval #-1] } 25... b5 { [%eval #-1] } 26. Nxb5# { Game ends by variant rule. } 0-1