FEN
[Event "rated rapid game"]
[Site "https://lichess.org/1KS6iPQo"]
[Date "2023.10.07"]
[Round "-"]
[White "AndSerT"]
[Black "arqula"]
[Result "1-0"]
[GameId "1KS6iPQo"]
[UTCDate "2023.10.07"]
[UTCTime "18:11:15"]
[WhiteElo "631"]
[BlackElo "684"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-12"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nf3 { [%eval 0.29] } 2... Nf6 { [%eval 0.5] } 3. Nc3 { [%eval 0.11] } 3... Nc6 { [%eval 0.1] } 4. Bc4 { [%eval 0.0] } 4... Bc5 { [%eval 0.12] } 5. d3 { [%eval 0.11] } 5... d6 { [%eval 0.11] } 6. O-O { [%eval 0.15] } { C50 Italian Game: Giuoco Pianissimo } 6... O-O { [%eval 0.25] } 7. Bg5 { [%eval 0.12] } 7... Bg4?! { (0.12 → 1.08) Inaccuracy. h6 was best. } { [%eval 1.08] } (7... h6 8. Bh4 Bg4 9. h3 Bxf3 10. Qxf3 g5 11. Bg3 Nd4 12. Qd1) 8. b3?? { (1.08 → -1.48) Blunder. Nd5 was best. } { [%eval -1.48] } (8. Nd5 Nd4 9. Kh1 Kh8 10. Nxf6 gxf6 11. Bh6 b5 12. c3 Nxf3) 8... b6?? { (-1.48 → 1.97) Blunder. Nd4 was best. } { [%eval 1.97] } (8... Nd4 9. Nd5 c6 10. Nxf6+ gxf6 11. Bh6 Bb4 12. Rc1 Bc3 13. h3 Bxf3 14. gxf3 Kh8 15. f4) 9. Rb1?? { (1.97 → 0.10) Blunder. Nd5 was best. } { [%eval 0.1] } (9. Nd5 Nb4 10. Bxf6 gxf6 11. c3 Nxd5 12. Bxd5 c6 13. Bxc6 Rc8 14. Bd5 Ba3 15. Qd2 Bxf3) 9... Rb8 { [%eval 0.27] } 10. h3 { [%eval 0.1] } 10... h6? { (0.10 → 1.22) Mistake. Bxf3 was best. } { [%eval 1.22] } (10... Bxf3 11. Qxf3 Nd4 12. Qg3 d5 13. Bxf6 Qxf6 14. Nxd5 Qd6 15. Kh1 b5 16. c3 Ne2 17. Qg4) 11. Bxf6 { [%eval 1.17] } 11... Bxf3 { [%eval 1.11] } 12. Qxf3 { [%eval 0.86] } 12... Qxf6 { [%eval 0.76] } 13. Qxf6 { [%eval 1.02] } 13... gxf6 { [%eval 0.87] } 14. Nb5 { [%eval 1.07] } 14... Rb7?? { (1.07 → 5.31) Blunder. Nd4 was best. } { [%eval 5.31] } (14... Nd4 15. b4 c6 16. Nxa7 b5 17. bxc5 bxc4 18. cxd6 cxd3 19. cxd3 Rbd8 20. Rb7 Rxd6 21. a4) 15. Rbd1?? { (5.31 → 0.67) Blunder. Bd5 was best. } { [%eval 0.67] } (15. Bd5 Na5 16. Bxb7 Nxb7 17. Nxc7 a5 18. c3 Kg7 19. Rfd1 Rc8 20. Nd5 b5 21. b4 axb4) 15... Nd4 { [%eval 1.08] } 16. Nxd4?! { (1.08 → 0.19) Inaccuracy. c3 was best. } { [%eval 0.19] } (16. c3 Nxb5) 16... Bxd4 { [%eval 0.63] } 17. Ba6 { [%eval 0.4] } 17... Rbb8 { [%eval 0.5] } 18. b4?! { (0.50 → -0.13) Inaccuracy. c3 was best. } { [%eval -0.13] } (18. c3) 18... f5 { [%eval 0.37] } 19. exf5 { [%eval 0.27] } 19... f6? { (0.27 → 1.71) Mistake. b5 was best. } { [%eval 1.71] } (19... b5) 20. Bc4+ { [%eval 1.58] } 20... Kh8 { [%eval 1.44] } 21. g4?! { (1.44 → 0.50) Inaccuracy. Be6 was best. } { [%eval 0.5] } (21. Be6 b5) 21... Rg8?? { (0.50 → 3.87) Blunder. b5 was best. } { [%eval 3.87] } (21... b5 22. Be6 a5 23. bxa5 Ra8 24. Rb1 Rxa5 25. Rfc1 Bc3 26. a3 c5 27. Kg2 b4 28. axb4) 22. Bxg8 { [%eval 3.98] } 22... Rxg8 { [%eval 4.1] } 23. b5 { [%eval 3.28] } 23... a5?! { (3.28 → 4.59) Inaccuracy. d5 was best. } { [%eval 4.59] } (23... d5 24. Rb1 h5 25. Kg2 Bc5 26. f3 Be3 27. Rb3 Kg7 28. Ra3 Ra8 29. h4 Bc5 30. Ra4) 24. c3 { [%eval 4.35] } 24... Bc5 { [%eval 4.59] } 25. d4 { [%eval 4.39] } 25... Ba3 { [%eval 4.78] } 26. dxe5 { [%eval 4.77] } 26... dxe5 { [%eval 5.18] } 27. Rd7 { [%eval 5.23] } 27... Rf8 { [%eval 5.44] } 28. Rxc7 { [%eval 5.5] } 28... e4 { [%eval 6.11] } 29. Rd1 { [%eval 6.24] } 29... Bc5 { [%eval 6.19] } 30. Rdd7 { [%eval 6.07] } 30... e3?? { (6.07 → Mate in 2) Checkmate is now unavoidable. Re8 was best. } { [%eval #2] } (30... Re8 31. Kg2 Kg8 32. Rg7+ Kh8 33. Rh7+ Kg8 34. Rhd7 Bf8 35. a4 Bc5 36. Kf1 e3 37. fxe3) 31. fxe3?? { (Mate in 2 → 6.35) Lost forced checkmate sequence. Rh7+ was best. } { [%eval 6.35] } (31. Rh7+ Kg8 32. Rcg7#) 31... Bxe3+ { [%eval 6.65] } 32. Kf1 { [%eval 6.57] } 32... Bc5?? { (6.57 → Mate in 2) Checkmate is now unavoidable. Re8 was best. } { [%eval #2] } (32... Re8 33. Rc6 Rf8 34. h4 Bc5 35. Rcc7 Re8 36. Rh7+ Kg8 37. Rxh6 Be7 38. h5 a4 39. g5) 33. Rh7+ { [%eval #1] } 33... Kg8 { [%eval #1] } 34. Rhg7+ { [%eval #2] } 34... Kh8 { [%eval #2] } 35. Rh7+ { [%eval #1] } 35... Kg8 { [%eval #1] } 36. Rcg7# { White wins by checkmate. } 1-0