- Blind mode tutorial
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[Event "rated variant:atomic game"] [Site "https://lichess.org/1IaxOFdd"] [Date "2024.05.28"] [Round "-"] [White "Stavitsky_Andrey_16"] [Black "Anatoly-2013"] [Result "0-1"] [GameId "1IaxOFdd"] [UTCDate "2024.05.28"] [UTCTime "07:13:59"] [WhiteElo "991"] [BlackElo "1027"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+30"] [Variant "Atomic"] [TimeControl "1200+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval 2.54] } 1... f6?? { (2.54 → 5.32) Blunder. h6 was best. } { [%eval 5.32] } (1... h6 2. e3 e6 3. Nc3 Bb4 4. Qh5 g6 5. Bb5 c6 6. Qe5) 2. Nf4?? { (5.32 → 0.32) Blunder. Nc3 was best. } { [%eval 0.32] } (2. Nc3 Nh6 3. Nd5 e6 4. c3 Ng4 5. f3 Bc5 6. d4 exd5) 2... e5?? { (0.32 → 5.24) Blunder. d5 was best. } { [%eval 5.24] } (2... d5 3. d4 Na6 4. Ne6 Bxe6 5. b4 Nh6 6. h3 g6 7. e4) 3. Ng6?? { (5.24 → -3.83) Blunder. Nd5 was best. } { [%eval -3.83] } (3. Nd5 Nh6) 3... hxg6 { [%eval -3.86] } 4. h3?! { (-3.86 → -5.92) Inaccuracy. d4 was best. } { [%eval -5.92] } (4. d4 Nc6) 4... Bc5?? { (-5.92 → -1.30) Blunder. Nc6 was best. } { [%eval -1.3] } (4... Nc6 5. c3 d5 6. e3 Nb4 7. cxb4 Bf5 8. Bb5+ c6 9. d3 Bb4+ 10. Kf1) 5. e3 { [%eval -1.67] } 5... d5 { [%eval -2.28] } 6. Qh5+?? { (-2.28 → -5.99) Blunder. d4 was best. } { [%eval -5.99] } (6. d4 Be7 7. Na3 c6 8. e4 b5 9. c3 a5 10. Be2 f5 11. O-O f4) 6... Rxh5 { [%eval -5.94] } 7. Bb5+ { [%eval -6.16] } 7... c6 { [%eval -6.14] } 8. Bd3?! { (-6.14 → -10.15) Inaccuracy. Bxc6 was best. } { [%eval -10.15] } (8. Bxc6) 8... Bxe3 { [%eval -10.03] } 9. O-O { White offers draw } { [%eval -14.47] } 9... Bf5 { [%eval -11.77] } 10. g4 { [%eval -13.77] } 10... Bxc2 { [%eval -12.38] } 11. h4 { [%eval -13.07] } 11... f5 { [%eval -11.84] } 12. gxf5?! { (-11.84 → Mate in 3) Checkmate is now unavoidable. Rac1 was best. } { [%eval #-3] } (12. Rac1 Nd7 13. a4 Nc5 14. d3 Nb3 15. f4 Nd2 16. Rfe1 Nf3+ 17. Kh1 Qe7) 12... g5 { [%eval #-7] } 13. h5 { [%eval #-3] } 13... g4 { [%eval #-3] } 14. h6 { [%eval #-2] } 14... Nxh6 { [%eval #-3] } 15. Kh2 { [%eval #-2] } 15... g3+ { [%eval #-3] } 16. Kh1 { [%eval #-3] } 16... Qh4+?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. g2+ was best. } { [%eval #5] } (16... g2+ 17. Kh2 g1=Q+ 18. Kh3 Qg2#) 17. Kg1?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. fxg3 was best. } { [%eval #-1] } (17. fxg3 Na6 18. Rf7 Nc5 19. Rg1 Ne6 20. Rg8+ Nf8 21. Rfxf8#) 17... Qh2+?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. gxf2# was best. } { [%eval #6] } (17... gxf2#) 18. fxg3 { [%eval #5] } 18... Nd7 { [%eval #3] } 19. Rf7 { [%eval #5] } 19... Nf6 { [%eval #5] } 20. Kf2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rf8+ was best. } { [%eval 0.0] } (20. Rf8+ Kd7 21. Rd8+ Ke7 22. Rf1 Ng8 23. Rf7+ Ke6 24. Rxd5#) 20... Ne4+ { [%eval 0.0] } 21. Ke3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-1] } (21. Kg2 Ng3 22. b4 d4 23. Rc1 c5 24. bxc5 Rc8 25. Re7+ Kf8 26. Rf7+ Ke8) 21... d4+?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Nxd2# was best. } { [%eval 0.0] } (21... Nxd2#) 22. Kf3 { [%eval 0.0] } 22... Kd8 { [%eval 0.37] } 23. Rg1 { [%eval 0.0] } 23... Ng5+ { [%eval 0.0] } 24. Rxg5 { [%eval 0.0] } 24... e4+ { [%eval 0.0] } 25. Kf2 { [%eval 0.0] } 25... e3+ { [%eval 0.0] } 26. Kf1 { [%eval 0.0] } 26... e2+ { [%eval 0.0] } 27. Ke1 { [%eval 0.0] } 27... d3 { [%eval 0.0] } 28. Rf8+ { [%eval 0.0] } 28... Ke7 { [%eval 0.0] } 29. Rf7+ { [%eval 0.0] } 29... Kd6 { [%eval 0.0] } 30. Rf5 { [%eval 0.0] } 30... Rf8 { [%eval 0.0] } 31. Rd5+ { [%eval 0.0] } 31... Ke6 { [%eval 0.0] } 32. Rd6+ { [%eval 0.0] } 32... Kf5 { [%eval 0.0] } 33. Rxd3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rf6+ was best. } { [%eval #-5] } (33. Rf6+ Kg5 34. Rg6+ Kf4 35. Rg3 Rh8 36. Rf3+ Kg5 37. Rg3+ Kf5 38. Rf3+ Kg6) 33... Kg4 { [%eval #-4] } 34. d4 { [%eval #-4] } 34... Rf1+ { [%eval #-3] } 35. Kd2 { [%eval #-3] } 35... e1=Q+ { [%eval #-2] } 36. Kd3 { [%eval #-2] } 36... Qd2+ { [%eval #-1] } 37. Ke4 { White offers draw } { [%eval #-1] } 37... Qxd4# { Game ends by variant rule. } 0-1