FEN
[Event "Antichess Arena"]
[Site "https://lichess.org/1GHQ3OZ8"]
[Date "2026.04.15"]
[Round "-"]
[White "Mustafakml"]
[Black "furkanyakut"]
[Result "1-0"]
[GameId "1GHQ3OZ8"]
[UTCDate "2026.04.15"]
[UTCTime "17:50:45"]
[WhiteElo "1070"]
[BlackElo "1589"]
[WhiteRatingDiff "+261"]
[BlackRatingDiff "-189"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... b6?? { (-3.70 → Mate in 15) Checkmate is now unavoidable. Bd6 was best. } { [%eval #15] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7 { [%eval #15] } 3... Qxd7 { [%eval #14] } 4. d4?? { (Mate in 14 → -1.87) Lost forced checkmate sequence. b4 was best. } { [%eval -1.87] } (4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd7 Kxd7 8. Bxh8 Bxf2 9. Rg1 Bxg1) 4... Qxd4 { [%eval -2.05] } 5. Qxd4 { [%eval -2.37] } 5... c5?? { (-2.37 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } { [%eval #11] } (5... Bh3 6. gxh3) 6. Qxg7 { [%eval #11] } 6... Bxg7 { [%eval #10] } 7. Bh6 { [%eval #12] } 7... Bxh6 { [%eval #10] } 8. b4 { [%eval #10] } 8... cxb4 { [%eval #9] } 9. c3?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Na3 was best. } { [%eval #-12] } (9. Na3 bxa3 10. Kd2 Bxd2 11. Re1 Bxe1 12. c4 Bxf2 13. e3 Bxe3 14. g4 Bxg4) 9... bxc3 { [%eval #-12] } 10. Nxc3 { [%eval #-11] } 10... Bd2?? { (Mate in 11 → -2.53) Lost forced checkmate sequence. Bc1 was best. } { [%eval -2.53] } (10... Bc1 11. Rxc1 b5 12. Nxb5 Nd7 13. Nxa7 Rxa7 14. Rxc8 Rxa2 15. Rxe8 Rxe2 16. Kxe2) 11. Kxd2 { [%eval -2.46] } 11... b5? { (-2.46 → -1.07) Mistake. Bh3 was best. } { [%eval -1.07] } (11... Bh3) 12. Nxb5 { [%eval -1.13] } 12... Nd7?? { (-1.13 → Mate in 9) Checkmate is now unavoidable. Bh3 was best. } { [%eval #9] } (12... Bh3 13. gxh3 Nc6 14. Nxa7 Nxa7 15. e4 Nb5 16. Bxb5 Rxa2 17. Bxe8 Rxd2 18. Bxf7) 13. Nxa7 { [%eval #9] } 13... Rxa7 { [%eval #8] } 14. Rc1 { [%eval #9] } 14... Rxa2 { [%eval #8] } 15. Rxc8 { [%eval #8] } 15... Rxd2 { [%eval #7] } 16. Rxe8 { [%eval #7] } 16... Rxe2 { [%eval #6] } 17. Rxe2?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-5] } (17. Rxg8 Rxg8 18. Bxe2 Rxg2 19. Rc1 Rxh2 20. Ba6 Rxf2 21. Be2 Rxe2 22. Rc5 Nxc5#) 17... Ne5 { [%eval #-5] } 18. Rxe5 { [%eval #-4] } 18... f5 { [%eval #-16] } 19. Rxf5 { [%eval #-15] } 19... Nf6 { [%eval #-15] } 20. Rxf6 { [%eval #-14] } 20... Rf8 { [%eval #-14] } 21. Rxf8 { [%eval #-13] } 21... h5 { [%eval #-13] } 22. g4 { [%eval #-12] } 22... hxg4 { [%eval #-12] } 23. Rf3 { [%eval #-11] } 23... gxf3 { [%eval #-11] } 24. Be2 { [%eval #-7] } 24... fxe2 { [%eval #-7] } 25. Rf1 { [%eval #-6] } 25... exf1=B { [%eval #-6] } 26. f4 { [%eval #-4] } 26... Bb5 { [%eval #-8] } 27. f5 { [%eval #-7] } 27... Be8 { [%eval #-7] } 28. f6 { [%eval #-6] } 28... Bf7?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Ba4 was best. } { [%eval #3] } (28... Ba4 29. h3 Bb5 30. h4 Bd7 31. h5 Bf5 32. h6 Bh7 33. f7 Bg8 34. fxg8=K#) 29. h4 { [%eval #3] } 29... Bg8 { [%eval #2] } 30. f7 { [%eval #2] } 30... Bxf7 { [%eval #1] } 31. h5 { [%eval #1] } 31... Bxh5# { Game ends by variant rule. } 1-0