FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/1G3pKGT5"]
[Date "2021.03.21"]
[Round "-"]
[White "dejori"]
[Black "Computer_AI_Level_8"]
[Result "1-0"]
[GameId "1G3pKGT5"]
[UTCDate "2021.03.21"]
[UTCTime "13:24:26"]
[WhiteElo "1251"]
[BlackElo "1388"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-17"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e5?? { (0.97 → 6.26) Blunder. e6 was best. } { [%eval 6.26] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. b4?? { (6.26 → 2.52) Blunder. Ba6 was best. } { [%eval 2.52] } (2. Ba6 bxa6 3. Qh5 Qg5 4. Qxg5 Be7 5. Qxg7 Bh4 6. Qxf7 Bxf2) 2... Bxb4 { [%eval 0.97] } 3. Nc3?? { (0.97 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (3. Ba6 bxa6 4. Ne2 Bxd2 5. Kxd2 a5 6. Re1 Qg5 7. Kc3 Qxe3) 3... Bxc3 { [%eval #-16] } 4. dxc3 { [%eval #-15] } 4... Qh4?? { (Mate in 15 → -5.04) Lost forced checkmate sequence. b5 was best. } { [%eval -5.04] } (4... b5 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxe8 Qxf2 8. Kxf2 Ne7 9. Bxf7 Bg4 10. Qxg4 Rd8 11. Qxg7) 5. Qxd7 { [%eval -5.55] } 5... Qxf2?? { (-5.55 → -0.40) Blunder. Kxd7 was best. } { [%eval -0.4] } (5... Kxd7) 6. Qxc7?! { (-0.40 → -0.97) Inaccuracy. Qxe8 was best. } { [%eval -0.97] } (6. Qxe8 Qxe1) 6... Qxg2?? { (-0.97 → Mate in 13) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #13] } (6... Qxe1) 7. Qxb7?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Bxg2 was best. } { [%eval 0.0] } (7. Bxg2 a6 8. Bxb7 Bxb7 9. Qxb8 Rxb8 10. Bb2 Bxh1 11. Rd1 Rxb2 12. a3 Rxc2 13. Kf1 Rxh2) 7... Qxh2?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #10] } (7... Qxc2 8. Qxc8 Qxc1 9. Qxe8 Qxe1 10. Rxe1 a6 11. Qxg8 Rxg8 12. Bxa6 Nxa6 13. c4 Rae8 14. Ne2) 8. Rxh2 { [%eval #10] } 8... Bxb7 { [%eval #9] } 9. Rxh7 { [%eval #9] } 9... Rxh7 { [%eval #8] } 10. Bg2 { [%eval #8] } 10... Bxg2 { [%eval #7] } 11. Nf3 { [%eval #7] } 11... Bxf3 { [%eval #6] } 12. e4 { [%eval #7] } 12... Bxe4 { [%eval #6] } 13. Bh6 { [%eval #6] } 13... Nxh6 { [%eval #5] } 14. Ke2 { [%eval #5] } 14... Bxc2 { [%eval #4] } 15. Rb1 { [%eval #4] } 15... Bxb1 { [%eval #3] } 16. c4 { [%eval #3] } 16... Bxa2 { [%eval #2] } 17. Kf1 { [%eval #2] } 17... Bxc4 { [%eval #1] } 18. Ke2 { [%eval #1] } 18... Bxe2# { Game ends by variant rule. } 1-0