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[Event "rated Antichess game"] [Site "https://lichess.org/16wWw3Ew"] [Date "2024.10.05"] [White "RafaelFS8"] [Black "Bigdaddy-162"] [Result "1-0"] [GameId "16wWw3Ew"] [UTCDate "2024.10.05"] [UTCTime "23:41:35"] [WhiteElo "1557"] [BlackElo "1599"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.69) Blunder. e6 was best. } { [%eval 2.69] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.53] } 6. Kxd2 { [%eval 1.93] } 6... Bf3 { [%eval 2.42] } 7. Nxf3?? { (2.42 → Mate in 10) Checkmate is now unavoidable. Bxg8 was best. } { [%eval #-10] } (7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 h5 11. c5 h4) 7... g5?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (7... e5 8. Nxe5 Nc6 9. Nxc6 Re8 10. Nxa7 Rxe3 11. fxe3 c6 12. Nxc6 Ba3 13. Nxa3) 8. Bxg8 { [%eval #12] } 8... Rxg8 { [%eval #11] } 9. Nxg5 { [%eval #11] } 9... Rxg5 { [%eval #10] } 10. Qg1 { [%eval #10] } 10... Rxg1 { [%eval #9] } 11. Kd3?? { (Mate in 9 → 5.53) Lost forced checkmate sequence. Kd1 was best. } { [%eval 5.53] } (11. Kd1 Rxd1 12. e4 Rxc1 13. Nd2 Rxc2 14. a4 Rxb2 15. e5 Rxd2 16. f3 Rxh2) 11... Rxc1 { [%eval 4.87] } 12. Nc3 { [%eval 3.97] } 12... Rxc2 { [%eval 4.11] } 13. Kxc2 { [%eval 3.9] } 13... Nd7?? { (3.90 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (13... e5 14. e4) 14. e4 { [%eval #13] } 14... Nb8 { [%eval #12] } 15. h4 { [%eval #12] } 15... h5 { [%eval #10] } 16. Na4?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. a4 was best. } { [%eval #-6] } (16. a4 c5 17. Rd1 Nd7 18. Rxd7 Bg7 19. Rxa7 Rxa7 20. Ne2 Rxa4 21. e5 Bxe5) 16... c5 { [%eval #-6] } 17. Nxc5 { [%eval #-5] } 17... Na6?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. e6 was best. } { [%eval #10] } (17... e6 18. Nxe6 Bc5 19. Nxc5 Nd7 20. Nxd7 Rb8 21. Nxb8 a6 22. Nxa6#) 18. Nxa6 { [%eval #10] } 18... Rb8 { [%eval #9] } 19. Nxb8 { [%eval #9] } 19... a6 { [%eval #7] } 20. Nxa6 { [%eval #7] } 20... e5 { [%eval #6] } 21. Nc5 { [%eval #6] } 21... Bxc5 { [%eval #5] } 22. f4?? { (Mate in 5 → 2.36) Lost forced checkmate sequence. b3 was best. } { [%eval 2.36] } (22. b3 Bxf2 23. Kb2 Bxh4 24. Re1 Bxe1 25. b4 Bxb4 26. Ka3 Bxa3#) 22... exf4 { [%eval 2.73] } 23. b4? { (2.73 → 0.99) Mistake. b3 was best. } { [%eval 0.99] } (23. b3 Be3) 23... Bxb4 { [%eval 1.32] } 24. Kc3? { (1.32 → 0.00) Mistake. e5 was best. } { [%eval 0.0] } (24. e5 Bd2) 24... Bxc3 { [%eval -0.29] } 25. e5?? { (-0.29 → Mate in 10) Checkmate is now unavoidable. Re1 was best. } { [%eval #-10] } (25. Re1) 25... Bxa1 { [%eval #-10] } 26. a4 { [%eval #-9] } 26... Bxe5 { [%eval #-9] } 27. a5 { [%eval #-8] } 27... f3 { [%eval #-8] } 28. a6 { [%eval #-7] } 28... f2 { [%eval #-7] } 29. a7 { [%eval #-6] } 29... Bf4?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. f1=Q was best. } { [%eval #12] } (29... f1=Q 30. a8=K Bb8 31. Kxb8 Qe2 32. Kc7 Qa2 33. Kc8 Qa3 34. Kc7 Qd6 35. Kxd6#) 30. a8=R { [%eval #12] } 30... Bg5 { [%eval #11] } 31. hxg5 { [%eval #11] } 31... h4 { [%eval #10] } 32. Re8?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. g6 was best. } { [%eval 0.0] } (32. g6 h3 33. g7 h2 34. g8=R f1=N 35. Ra4 Ng3 36. Rxg3 h1=K 37. Rd3 Kg1) 32... h3?? { (0.00 → Mate in 9) Checkmate is now unavoidable. f1=R was best. } { [%eval #9] } (32... f1=R 33. g6 Re1 34. Rxe1 h3 35. Rg1 h2 36. g7 hxg1=K 37. g8=B Kf2 38. Be6) 33. g6 { [%eval #9] } 33... h2 { [%eval #8] } 34. g7 { [%eval #8] } 34... h1=R { [%eval #4] } 35. g8=R { [%eval #9] } 35... Re1 { [%eval #7] } 36. Rxe1 { [%eval #7] } 36... fxe1=K { [%eval #6] } 37. Rg3 { [%eval #6] } 37... Kd1 { [%eval #5] } 38. Rf3 { [%eval #5] } 38... Kc1 { [%eval #4] } 39. Re3 { [%eval #4] } 39... Kb1 { [%eval #3] } 40. Rd3 { [%eval #3] } 40... Kc1 { [%eval #1] } 41. Rd1 { [%eval #1] } 41... Kxd1# { Game ends by variant rule. } 1-0