- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/16qNWMaJ"] [Date "2024.01.16"] [Round "-"] [White "iraj6"] [Black "Netsaurus"] [Result "1/2-1/2"] [GameId "16qNWMaJ"] [UTCDate "2024.01.16"] [UTCTime "21:10:26"] [WhiteElo "1393"] [BlackElo "1389"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "60+0"] [ECO "B02"] [Opening "Alekhine Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.2] } 1... Nf6 { [%eval 0.29] } { B02 Alekhine Defense } 2. Qf3?! { (0.29 → -0.56) Inaccuracy. e5 was best. } { [%eval -0.56] } (2. e5 Nd5 3. d4 d6 4. Nf3 dxe5 5. Nxe5 c6 6. Nf3 Nd7) 2... d5?! { (-0.56 → 0.25) Inaccuracy. Nc6 was best. } { [%eval 0.25] } (2... Nc6 3. Nc3 e5 4. Bd3 Bc5 5. Nge2 O-O 6. h3 a5 7. O-O) 3. exd5 { [%eval -0.13] } 3... Nxd5 { [%eval -0.29] } 4. Nc3 { [%eval -0.22] } 4... Nf6 { [%eval -0.14] } 5. Bb5+ { [%eval -0.33] } 5... Bd7?? { (-0.33 → 2.47) Blunder. c6 was best. } { [%eval 2.47] } (5... c6 6. Be2 Bg4 7. Qf4 Bxe2 8. Ngxe2 e6 9. Ne4 Nxe4 10. Qxe4) 6. Bd3?? { (2.47 → -0.71) Blunder. Qxb7 was best. } { [%eval -0.71] } (6. Qxb7 a6 7. Nf3 axb5 8. Qxa8 b4 9. Ne2 Bc6 10. Qa5 e6 11. Ned4 Bd5 12. a3 Bd6) 6... e6 { [%eval -0.38] } 7. Qxb7 { [%eval -0.64] } 7... Nc6 { [%eval -0.75] } 8. Bb5? { (-0.75 → -2.37) Mistake. Qa6 was best. } { [%eval -2.37] } (8. Qa6 Nb4 9. Qc4 Bc6 10. Nf3 Nxd3+ 11. cxd3 Bxf3 12. gxf3 Bd6 13. b3 O-O 14. Bb2 Rb8) 8... Bd6?? { (-2.37 → 4.82) Blunder. Rb8 was best. } { [%eval 4.82] } (8... Rb8 9. Bxc6 Rxb7 10. Bxb7 g5 11. Nf3 Qb8 12. Ba6 c5 13. h3 Bg7 14. d3 h6 15. O-O) 9. Bxc6 { [%eval 4.96] } 9... Bxc6 { [%eval 5.28] } 10. Qxc6+ { [%eval 5.24] } 10... Qd7?! { (5.24 → 7.56) Inaccuracy. Nd7 was best. } { [%eval 7.56] } (10... Nd7 11. Nh3 O-O 12. O-O Ne5 13. Qe4 f5 14. Qe2 Ng4 15. g3 Qe8 16. f3 Bc5+ 17. Kh1) 11. Qxa8+ { [%eval 7.61] } 11... Ke7 { [%eval 11.85] } 12. Qxh8 { [%eval 11.88] } 12... Bc5 { [%eval 12.3] } 13. Qxg7 { [%eval 12.26] } 13... Nd5 { [%eval 12.67] } 14. Qg5+ { [%eval 12.53] } 14... Ke8 { [%eval 12.53] } 15. Nxd5 { [%eval 12.6] } 15... Qxd5 { [%eval 13.03] } 16. Qxd5 { [%eval 12.99] } 16... exd5 { [%eval 12.99] } 17. Nf3 { [%eval 13.03] } 17... Bd6 { [%eval 13.39] } 18. O-O { [%eval 13.31] } 18... Kd7 { [%eval 13.28] } 19. d4 { [%eval 13.58] } 19... c6 { [%eval 13.49] } 20. Bg5 { [%eval 13.76] } 20... f6 { [%eval 14.31] } 21. Bxf6 { [%eval 14.33] } 21... h5 { [%eval 15.17] } 22. Bh4 { [%eval 15.04] } 22... Bf4 { [%eval 15.63] } 23. Ng5 { [%eval 14.51] } 23... c5 { [%eval 15.42] } 24. dxc5 { [%eval 15.45] } 24... Kc6 { [%eval 15.52] } 25. Rae1 { [%eval 15.77] } 25... Kb5 { [%eval 16.59] } 26. Re6 { [%eval 16.3] } 26... Bd2 { [%eval 18.23] } 27. Rf6 { [%eval 16.06] } 27... Bb4 { [%eval 17.46] } 28. Rd1 { [%eval 16.82] } 28... Bxc5?! { (16.82 → Mate in 7) Checkmate is now unavoidable. d4 was best. } { [%eval #7] } (28... d4 29. c6 Be7 30. Re6 Bd8 31. Rxd4 Bc7 32. Rd5+ Kb6 33. Ne4 a6 34. a4 Bf4 35. c7+) 29. Rxd5 { [%eval #6] } 29... Kb4 { [%eval #5] } 30. Rff5 { [%eval #5] } 30... a5 { [%eval #2] } 31. Rxc5 { [%eval #1] } 31... Ka4 { [%eval #1] } 32. Rb5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rc4# was best. } { [%eval 0.0] } { Draw by stalemate. } (32. Rc4#) 1/2-1/2