- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/13eFS5tE"] [Date "2023.02.10"] [Round "-"] [White "DonWilder24"] [Black "King69slayer"] [Result "1/2-1/2"] [GameId "13eFS5tE"] [UTCDate "2023.02.10"] [UTCTime "18:49:20"] [WhiteElo "950"] [BlackElo "961"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "300+3"] [ECO "A45"] [Opening "Indian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... Nf6 { [%eval 0.28] } { A45 Indian Defense } 2. Bf4 { [%eval 0.0] } 2... g6 { [%eval 0.13] } 3. e3 { [%eval 0.0] } 3... d5 { [%eval 0.33] } 4. Nf3 { [%eval 0.24] } 4... Bg7 { [%eval 0.31] } 5. Bd3 { [%eval 0.0] } 5... O-O { [%eval 0.0] } 6. O-O { [%eval -0.21] } 6... Bg4 { [%eval 0.2] } 7. h3 { [%eval -0.09] } 7... Bxf3 { [%eval 0.04] } 8. Qxf3 { [%eval -0.02] } 8... a5 { [%eval 0.51] } 9. a4 { [%eval 0.41] } 9... Nc6 { [%eval 0.36] } 10. Nc3 { [%eval 0.09] } 10... Nb4 { [%eval 0.24] } 11. Bb5? { (0.24 → -1.06) Mistake. Rad1 was best. } { [%eval -1.06] } (11. Rad1) 11... Nxc2 { [%eval -0.98] } 12. Rac1 { [%eval -1.21] } 12... Nb4 { [%eval -1.09] } 13. Rfe1 { [%eval -1.32] } 13... c6 { [%eval -1.31] } 14. Be2 { [%eval -1.37] } 14... Re8 { [%eval -1.16] } 15. e4? { (-1.16 → -2.82) Mistake. Red1 was best. } { [%eval -2.82] } (15. Red1 Nh5) 15... Nxe4 { [%eval -2.76] } 16. Nxe4 { [%eval -2.82] } 16... dxe4 { [%eval -2.86] } 17. Qxe4 { [%eval -2.9] } 17... Qxd4 { [%eval -2.91] } 18. Qxd4 { [%eval -2.66] } 18... Bxd4 { [%eval -2.88] } 19. Bc4 { [%eval -3.48] } 19... b5?! { (-3.48 → -2.24) Inaccuracy. Bxb2 was best. } { [%eval -2.24] } (19... Bxb2 20. Rcd1 Bf6 21. Rd7 Red8 22. Red1 Rxd7 23. Rxd7 b5 24. Bb3 e6 25. Bh6 Nd5 26. Rb7) 20. axb5 { [%eval -2.15] } 20... cxb5? { (-2.15 → -0.72) Mistake. Bxb2 was best. } { [%eval -0.72] } (20... Bxb2) 21. Bxb5 { [%eval -0.79] } 21... a4?? { (-0.79 → 2.27) Blunder. Bxb2 was best. } { [%eval 2.27] } (21... Bxb2 22. Rc4) 22. Rc4?? { (2.27 → 0.24) Blunder. Bxe8 was best. } { [%eval 0.24] } (22. Bxe8 Rxe8 23. Re4 Bxb2 24. Rxb4 Bxc1 25. Bxc1 Ra8 26. Ba3 Ra7 27. Re4 e6 28. Kh2 Kg7) 22... Ra5?? { (0.24 → 5.09) Blunder. Nd3 was best. } { [%eval 5.09] } (22... Nd3) 23. Bxe8 { [%eval 5.02] } 23... Bxb2 { [%eval 5.85] } 24. Rxb4 { [%eval 4.75] } 24... Bc3 { [%eval 5.6] } 25. Rxa4?? { (5.60 → 2.72) Blunder. Rb8 was best. } { [%eval 2.72] } (25. Rb8 Kg7 26. Rxe7 Rf5 27. Be3 a3 28. Ra8 Bb4 29. Rb7 Bc5 30. Bxf7 Rxf7) 25... Bxe1 { [%eval 3.06] } 26. Rxa5 { [%eval 3.56] } 26... Bxa5 { [%eval 3.03] } 27. Ba4 { [%eval 3.43] } 27... f5 { [%eval 3.8] } 28. Bc1 { [%eval 3.45] } 28... Kf7 { [%eval 3.45] } 29. Bb3+ { [%eval 3.32] } 29... Kf6 { [%eval 3.4] } 30. h4 { [%eval 3.09] } 30... Bc7 { [%eval 3.51] } 31. Bb2+ { [%eval 3.03] } 31... e5 { [%eval 3.14] } 32. g3 { [%eval 2.89] } 32... g5 { [%eval 3.33] } 33. f4 { [%eval 2.82] } 33... Kg6?! { (2.82 → 4.40) Inaccuracy. h6 was best. } { [%eval 4.4] } (33... h6 34. h5 Bb8 35. Kg2 gxf4 36. gxf4 Bd6 37. Bc3 Bc7 38. Bc4 Bb8 39. Bg8 Bd6 40. Bh7) 34. fxe5 { [%eval 4.03] } 34... f4 { [%eval 4.99] } 35. e6 { [%eval 5.14] } 35... Bd6 { [%eval 6.27] } 36. Kf2? { (6.27 → 3.38) Mistake. Bc2+ was best. } { [%eval 3.38] } (36. Bc2+ Kh5 37. gxf4 Bc5+ 38. Kg2 gxf4 39. Bf6 f3+ 40. Kf1 h6 41. e7 Bxe7 42. Bxe7 f2) 36... fxg3+ { [%eval 3.61] } 37. Kg2 { [%eval 3.42] } 37... gxh4 { [%eval 3.38] } 38. Bc2+ { [%eval 3.48] } 38... Kg5 { [%eval 3.37] } 39. Bc1+?? { (3.37 → 0.00) Blunder. Be5 was best. } { [%eval 0.0] } (39. Be5 Bf8 40. Kf3 Be7 41. Bd3 h6 42. Bb2 h3 43. Kxg3 h2 44. Kxh2 Kg4 45. Be5 h5) 39... Kf6? { (0.00 → 1.13) Mistake. Kg4 was best. } { [%eval 1.13] } (39... Kg4 40. Bd1+ Kf5 41. Bb3 Kg4) 40. Bb3 { [%eval 0.92] } 40... h5 { [%eval 1.23] } 41. Kh3 { [%eval 0.75] } 41... Ke7?? { (0.75 → 5.89) Blunder. Bc5 was best. } { [%eval 5.89] } (41... Bc5) 42. Kxh4?! { (5.89 → 3.77) Inaccuracy. Bg5+ was best. } { [%eval 3.77] } (42. Bg5+) 42... g2 { [%eval 4.04] } 43. Be3 { [%eval 3.64] } 43... Bh2 { [%eval 4.09] } 44. Kxh5?? { (4.09 → 0.00) Blunder. Bc5+ was best. } { [%eval 0.0] } (44. Bc5+ Bd6 45. Bg1 Kf6 46. Kxh5 Kf5 47. Kh4 Bf8 48. Kh3 Be7 49. Kxg2 Kg4 50. Ba4 Bf8) 44... g1=Q { [%eval 0.0] } 45. Bxg1 { [%eval 0.0] } 45... Bxg1 { [%eval 0.0] } 46. Kg5 { [%eval 0.0] } 46... Be3+ { [%eval 0.0] } 47. Kf5 { [%eval 0.0] } 47... Bc5 { [%eval 0.0] } 48. Ke5 { [%eval 0.0] } 48... Bd6+ { [%eval 0.0] } 49. Kd5 { [%eval 0.0] } 49... Kf6?? { (0.00 → 12.97) Blunder. Bb8 was best. } { [%eval 12.97] } (49... Bb8 50. Ba4 Bc7 51. Bd7 Kf6 52. Be8 Ba5 53. Ba4 Ke7 54. Bb3 Bb4 55. Kd4 Bd6 56. Kd3) 50. Kxd6 { [%eval 13.01] } 50... Kg7?! { (13.01 → Mate in 11) Checkmate is now unavoidable. Kf5 was best. } { [%eval #11] } (50... Kf5 51. Bc2+ Kf4 52. Kd5 Ke3 53. Ke5 Kd2 54. Bf5 Ke3 55. Be4 Ke2 56. Kd4 Kf2 57. Bd5) 51. e7 { [%eval #6] } 51... Kf6 { [%eval #6] } 52. e8=Q { [%eval #5] } 52... Kg5 { [%eval #5] } 53. Qf8 { [%eval #5] } 53... Kg4 { [%eval #5] } 54. Ke5 { [%eval #4] } 54... Kg3 { [%eval #4] } 55. Ke4 { [%eval #4] } 55... Kh2 { [%eval #3] } 56. Kf3 { [%eval #2] } 56... Kg1 { [%eval #2] } 57. Qf4 { [%eval #2] } 57... Kh1 { [%eval #2] } 58. Kf2?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qg5 was best. } { [%eval 0.0] } { Draw by stalemate. } (58. Qg5 Kh2 59. Qg2#) 1/2-1/2