- Blind mode tutorial
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[Event "ANTICHESS CHAMPIONS TOURNMENT Arena"] [Site "https://lichess.org/0wAF0piB"] [Date "2025.07.19"] [White "Isthisall_luck"] [Black "Kartikeya_2025"] [Result "1-0"] [GameId "0wAF0piB"] [UTCDate "2025.07.19"] [UTCTime "05:54:50"] [WhiteElo "1057"] [BlackElo "1043"] [WhiteRatingDiff "+40"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d6?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Nf3?? { (Mate in 12 → -2.87) Lost forced checkmate sequence. Kd1 was best. } { [%eval -2.87] } (5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Bxe4 8. Nh3 Bxg2 9. Rg1 Bxh3) 5... Bxf3 { [%eval -2.98] } 6. gxf3 { [%eval -0.71] } 6... Nc6?? { (-0.71 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (6... g5 7. b3 Qa4 8. bxa4 Nd7 9. f4 gxf4 10. exf4 Rb8 11. Bb2) 7. b4 { [%eval #13] } 7... Nxb4 { [%eval #12] } 8. a4?? { (Mate in 12 → -5.38) Lost forced checkmate sequence. a3 was best. } { [%eval -5.38] } (8. a3 Nxc2 9. Rg1 Nxa1 10. Rxg7 Bxg7 11. a4 Qxa4 12. d4 Bxd4 13. exd4 Qxd4) 8... Nxc2 { [%eval -4.21] } 9. Kf1?? { (-4.21 → Mate in 13) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-13] } (9. Ke2 Nxe3) 9... Nxe3 { [%eval #-13] } 10. dxe3 { [%eval #-11] } 10... Qxa4 { [%eval #-11] } 11. Rxa4 { [%eval #-10] } 11... Rb8?? { (Mate in 10 → -1.64) Lost forced checkmate sequence. Re8 was best. } { [%eval -1.64] } (11... Re8 12. Rxa7 d5 13. Rxc7 d4 14. Rxe7 Nxe7 15. exd4 g5 16. Bxg5 f6 17. Bxf6) 12. Rxa7 { [%eval -2.11] } 12... Rxb1 { [%eval -1.56] } 13. Rxc7 { [%eval -1.76] } 13... Rxc1 { [%eval -1.37] } 14. Rxe7?? { (-1.37 → -4.68) Blunder. Rxc1 was best. } { [%eval -4.68] } (14. Rxc1 d5 15. Rc4 dxc4 16. f4 e5 17. fxe5 Ba3 18. Ke1 Ne7 19. e6 fxe6) 14... Rxf1 { [%eval -4.63] } 15. Rxf7?? { (-4.63 → Mate in 11) Checkmate is now unavoidable. Rxf1 was best. } { [%eval #-11] } (15. Rxf1) 15... Rxf2 { [%eval #-11] } 16. Rxg7 { [%eval #-10] } 16... Rxf3?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #4] } (16... Rxh2 17. Rxh7 R2xh7 18. Rxh7 Rxh7 19. f4 Rg7 20. f5 Rg6 21. fxg6 Bg7 22. e4) 17. Rxg8 { [%eval #4] } 17... Rxe3 { [%eval #3] } 18. Rxf8 { [%eval #3] } 18... Rxf8 { [%eval #2] } 19. Rf1 { [%eval #2] } 19... Rxf1 { [%eval #1] } 20. h3 { [%eval #1] } 20... Rxh3# { Game ends by variant rule. } 1-0