FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/0iGhcFBS"]
[Date "2026.02.06"]
[Round "-"]
[White "Artemmarutov"]
[Black "BIRAJM2015"]
[Result "1-0"]
[GameId "0iGhcFBS"]
[UTCDate "2026.02.06"]
[UTCTime "18:12:15"]
[WhiteElo "1249"]
[BlackElo "1376"]
[WhiteRatingDiff "+21"]
[BlackRatingDiff "-53"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (-1.29 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. a3?? { (Mate in 16 → -2.07) Lost forced checkmate sequence. b4 was best. } { [%eval -2.07] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1) 2... Bxa3 { [%eval -2.16] } 3. bxa3 { [%eval -2.07] } 3... Qh4 { [%eval -2.46] } 4. e3?? { (-2.46 → Mate in 14) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-14] } (4. Nc3 Qxh3) 4... Qxh3 { [%eval #-15] } 5. gxh3 { [%eval #-13] } 5... e5?? { (Mate in 13 → -0.30) Lost forced checkmate sequence. b5 was best. } { [%eval -0.3] } (5... b5 6. Bxb5 d5 7. Bxe8 Ne7 8. Bxf7 Ba6 9. Bxe6 d4 10. exd4 Nd5 11. Bxd5) 6. Ba6?? { (-0.30 → -2.30) Blunder. Bd3 was best. } { [%eval -2.3] } (6. Bd3 g6 7. Bxg6 fxg6 8. Qh5 gxh5 9. Ne2 Nh6 10. Rg1 Ng4 11. Rxg4 hxg4) 6... Nxa6 { [%eval -1.07] } 7. f4?? { (-1.07 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (7. d4 exd4 8. Qxd4 Nh6 9. Qxg7 Nf5 10. Qxh8 Nxe3 11. Qxh7 Nxc2 12. Qxf7 Kxf7) 7... exf4 { [%eval #-14] } 8. exf4 { [%eval #-13] } 8... Nf6?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (8... g5 9. fxg5 Nb4 10. axb4 c5 11. bxc5 b6 12. Rxa7 Rxa7 13. cxb6 Ra3 14. Nxa3) 9. Qh5 { [%eval #11] } 9... Nxh5 { [%eval #10] } 10. Ne2?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-12] } (10. Kf1 Nxf4 11. Bb2 Nxh3 12. Bxg7 Nxg1 13. Rxh7 Rxh7 14. Kxg1 Rxg7 15. c4 Rxg1) 10... Nxf4 { [%eval #-12] } 11. Nxf4 { [%eval #-11] } 11... Kf8?? { (Mate in 11 → -3.58) Lost forced checkmate sequence. d5 was best. } { [%eval -3.58] } (11... d5 12. Nxd5 Bxh3 13. Rxh3 Nc5 14. Rxh7 Rxh7 15. Nxc7 Kd8 16. Nxa8 Kc7 17. Nxc7) 12. Ne6 { [%eval -3.72] } 12... dxe6 { [%eval -3.15] } 13. d3?? { (-3.15 → Mate in 10) Checkmate is now unavoidable. c3 was best. } { [%eval #-10] } (13. c3 Ke7) 13... Nc5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (13... g5 14. Bxg5 f6 15. Bxf6 b5 16. Bxh8 Nb4 17. axb4 Rb8 18. Rxa7 h5 19. Rxc7) 14. Bh6?? { (Mate in 11 → -0.14) Lost forced checkmate sequence. c3 was best. } { [%eval -0.14] } (14. c3 Nxd3 15. Kf1 Nxc1 16. Ra2 Nxa2 17. Nd2 Nxc3 18. Ke2 Nxe2 19. Rg1 Nxg1) 14... Nxd3 { [%eval 0.11] } 15. cxd3 { [%eval 0.24] } 15... gxh6 { [%eval 0.06] } 16. Nd2 { [%eval 0.08] } 16... c5? { (0.08 → 1.22) Mistake. Kg7 was best. } { [%eval 1.22] } (16... Kg7 17. Ra2) 17. d4 { [%eval 1.41] } 17... cxd4 { [%eval 1.35] } 18. Kd1?? { (1.35 → -0.83) Blunder. Kf2 was best. } { [%eval -0.83] } (18. Kf2 Ke8) 18... Bd7?? { (-0.83 → 2.69) Blunder. b5 was best. } { [%eval 2.69] } (18... b5 19. Rc1 b4 20. axb4 a5 21. Rxc8 Rxc8 22. bxa5 Rc4 23. Nxc4 e5 24. Nxe5) 19. a4?? { (2.69 → Mate in 11) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-11] } (19. Ra2 Kg7 20. Ke2 d3 21. Kxd3 Bc8 22. Kc3 Kf6 23. Rd1 Kg5 24. Rda1 Kf6) 19... Bxa4 { [%eval #-11] } 20. Rxa4 { [%eval #-10] } 20... b5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Rc8 was best. } { [%eval #8] } (20... Rc8 21. Rxd4 Rd8 22. Rxd8 Ke7 23. Rxh8 f5 24. Rxh7 Kf6 25. Rxh6 e5 26. Rxf6) 21. Rxa7 { [%eval #8] } 21... Rxa7 { [%eval #7] } 22. Nc4 { [%eval #9] } 22... bxc4 { [%eval #8] } 23. Rf1?? { (Mate in 8 → -5.84) Lost forced checkmate sequence. Kd2 was best. } { [%eval -5.84] } (23. Kd2 Ra1 24. Rxa1 Ke8 25. h4 Kd8 26. Kc3 dxc3 27. Rb1 Rg8 28. Rg1 Rxg1) 23... c3?? { (-5.84 → Mate in 5) Checkmate is now unavoidable. f6 was best. } { [%eval #5] } (23... f6) 24. Rxf7 { [%eval #5] } 24... Kxf7 { [%eval #4] } 25. Kd2 { [%eval #4] } 25... cxd2 { [%eval #3] } 26. h4 { [%eval #3] } 26... d1=Q { [%eval #1] } 27. h5 { [%eval #1] } 27... Qxh5# { Game ends by variant rule. } 1-0
