lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/0eD6nEbU"] [Date "2018.04.28"] [White "matthieu672a"] [Black "FiveKnights"] [Result "0-1"] [UTCDate "2018.04.28"] [UTCTime "14:45:45"] [WhiteElo "1307"] [BlackElo "1391"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3? { (0.15 → -1.21) Mistake. g3 was best. } (1. g3 b6 2. c4 b5 3. cxb5 Na6 4. bxa6 Bxa6 5. e3 Bxf1 6. Kxf1 Qc8 7. Ne2 Qa6) 1... Na6?? { (-1.21 → 2.53) Blunder. e6 was best. } (1... e6 2. e3 b5 3. Bxb5 Ba3 4. Nxa3 Qh4 5. Bxd7 Bxd7 6. Nb5 Bxb5 7. Qg4 Qxh2 8. Qxg7) 2. Na3?? { (2.53 → -2.29) Blunder. e3 was best. } (2. e3) 2... Nb4?? { (-2.29 → 1.26) Blunder. e6 was best. } (2... e6) 3. Nb5?! { (1.26 → 0.33) Inaccuracy. e3 was best. } (3. e3) 3... Nxa2 4. Nxc7?? { (0.37 → -1.58) Blunder. Nxa7 was best. } (4. Nxa7 Nxc1 5. Qxc1 Rxa7 6. Rxa7 b6 7. Rxc7 Qxc7 8. g3 Qxc2 9. Qxc2 g6 10. Qxg6 fxg6) 4... Qxc7 5. Rxa2 Qxc2?? { (-2.08 → 1.12) Blunder. Qxh2 was best. } (5... Qxh2) 6. Rxa7 Rxa7 7. Qxc2 Ra2?? { (0.37 → Mate in 15) Checkmate is now unavoidable. h6 was best. } (7... h6 8. Qxc8) 8. Qxa2?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Qxc8 was best. } (8. Qxc8 Rxd2 9. Qxe8 Rxe2 10. Qxf8 Rxe1 11. Qxg7 Rxc1 12. Qxg8 Rxf1 13. Qxh7 Rxf2 14. Qxh8 Rxg2) 8... g5?? { (0.00 → Mate in 13) Checkmate is now unavoidable. b5 was best. } (8... b5 9. Qa6 Bxa6 10. Kd1 Kd8 11. Kc2 Bc8 12. Kd3 Kc7 13. b4 Kb7 14. Kc3 Kc6 15. Kb3) 9. Qa6 bxa6 10. f4 gxf4 11. g3?? { (Mate in 12 → -0.31) Lost forced checkmate sequence. e4 was best. } (11. e4 fxe3 12. dxe3 h6 13. Bxa6 Bxa6 14. Kf1 Bxf1 15. Nf3 Bxg2 16. Nd4 Bxh1 17. e4 Bxe4) 11... fxg3 12. hxg3 Bh6?? { (0.10 → Mate in 9) Checkmate is now unavoidable. Nf6 was best. } (12... Nf6 13. Rxh7 Nxh7 14. g4 f5 15. gxf5 Kf7 16. b4 Kg7 17. Kf2 Kh6 18. Ke3 e6 19. fxe6) 13. Rxh6 Nxh6 14. g4 Nxg4 15. Kf2 Nxf2 16. Nh3?? { (Mate in 6 → Mate in 26) Lost forced checkmate sequence. e4 was best. } (16. e4 Nxe4 17. Bxa6 Nxd2 18. Bxc8 Nxb3 19. Bxd7 Kxd7 20. Bd2 Nxd2 21. Nf3 Nxf3#) 16... Nxh3 17. Bxh3 d6 18. Bxc8 Kd7 19. Bxd7?? { (-4.39 → Mate in 6) Checkmate is now unavoidable. Bxa6 was best. } (19. Bxa6) 19... f5 20. Bxf5 Rg8 21. Bxh7 e6 22. Bxg8 d5 23. Bxe6 a5 24. Bxd5 a4 25. bxa4# { Game ends by variant rule. } 0-1