- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/0do3Meu4"] [Date "2025.09.20"] [White "emadov777"] [Black "obama_CAT"] [Result "0-1"] [GameId "0do3Meu4"] [UTCDate "2025.09.20"] [UTCTime "17:31:34"] [WhiteElo "1741"] [BlackElo "1812"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+62"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.08] } 2. b3 { [%eval -0.45] } 2... c6?? { (-0.45 → 1.25) Blunder. c5 was best. } { [%eval 1.25] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. Bh3?! { (1.25 → 0.54) Inaccuracy. e3 was best. } { [%eval 0.54] } (3. e3 b5) 3... Bh6 { [%eval 0.45] } 4. Bxd7 { [%eval 0.63] } 4... Bxd2 { [%eval 0.38] } 5. Qxd2?! { (0.38 → -0.69) Inaccuracy. Kxd2 was best. } { [%eval -0.69] } (5. Kxd2 Kxd7) 5... Qxd7? { (-0.69 → 0.80) Mistake. Bxd7 was best. } { [%eval 0.8] } (5... Bxd7 6. Qxd7 Kxd7 7. Bh6 Nxh6 8. Kd2 Ng8 9. Kc3 Kd6 10. e4 e6 11. h4) 6. Qxd7 { [%eval 0.99] } 6... Kxd7? { (0.99 → 2.22) Mistake. Bxd7 was best. } { [%eval 2.22] } (6... Bxd7 7. h3) 7. Bh6 { [%eval 1.99] } 7... Nxh6 { [%eval 1.92] } 8. g4?? { (1.92 → -4.17) Blunder. Kd2 was best. } { [%eval -4.17] } (8. Kd2 Ng8 9. Nc3 b5 10. Nxb5 cxb5 11. b4 Ke6 12. e3 Nh6 13. Ne2 Nd7) 8... Nxg4 { [%eval -3.48] } 9. h3 { [%eval -3.46] } 9... Nxf2 { [%eval -3.51] } 10. Kxf2 { [%eval -2.05] } 10... g5? { (-2.05 → -0.62) Mistake. Kd6 was best. } { [%eval -0.62] } (10... Kd6 11. Kg3) 11. Kg3 { [%eval -0.54] } 11... g4 { [%eval -0.31] } 12. Kxg4 { [%eval -1.41] } 12... Rd8?? { (-1.41 → 1.30) Blunder. f5 was best. } { [%eval 1.3] } (12... f5) 13. Kf5?? { (1.30 → Mate in 10) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-10] } (13. Kf3 a6) 13... e5 { [%eval #-10] } 14. Kxe5 { [%eval #-9] } 14... f6 { [%eval #-9] } 15. Kxf6 { [%eval #-8] } 15... Ke7 { [%eval #-8] } 16. Kxe7 { [%eval #-7] } 16... Bxh3 { [%eval #-7] } 17. Nxh3 { [%eval #-6] } 17... b5 { [%eval #-7] } 18. Kxd8 { [%eval #-6] } 18... Nd7 { [%eval #-6] } 19. Kxd7 { [%eval #-5] } 19... Rf8 { [%eval #-5] } 20. Kxc6 { [%eval #-4] } 20... h5 { [%eval #-4] } 21. Kxb5 { [%eval #-3] } 21... a6 { [%eval #-3] } 22. Kxa6 { [%eval #-2] } 22... Rf3 { [%eval #-3] } 23. exf3 { [%eval #-2] } 23... h4 { [%eval #-2] } 24. Rh2# { Game ends by variant rule. } 0-1