FEN
[Event "IM ValeriyGrinev Arena"]
[Site "https://lichess.org/0cWkep5t"]
[Date "2022.03.13"]
[White "ivsgm"]
[Black "Denysfisenko"]
[Result "0-1"]
[GameId "0cWkep5t"]
[UTCDate "2022.03.13"]
[UTCTime "11:56:50"]
[WhiteElo "1016"]
[BlackElo "1567"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+23"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Nc3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxg2 { [%eval #-14] } 4. Bxg2 { [%eval #-13] } 4... Bd7 { [%eval #-12] } 5. Bxb7 { [%eval #-11] } 5... Bh3 { [%eval #-12] } 6. Bxa8 { [%eval #-10] } 6... Nc6 { [%eval #-11] } 7. Bxc6 { [%eval #-10] } 7... Bg2?? { (Mate in 10 → 4.00) Lost forced checkmate sequence. Bf1 was best. } { [%eval 4.0] } (7... Bf1 8. Bxe8 h6 9. Bxf7 Rh7 10. Bxg8 c5 11. Kxf1 a5 12. Bxh7 h5 13. Qxh5 c4 14. Qxa5) 8. Bxe8 { [%eval 4.0] } 8... Bxh1 { [%eval 4.37] } 9. Bxf7 { [%eval 2.89] } 9... h5?? { (2.89 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (9... Bd5) 10. Qxh5 { [%eval #12] } 10... Rxh5 { [%eval #11] } 11. Bxh5?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Bxg8 was best. } { [%eval #-7] } (11. Bxg8 Rxh2 12. Ne4 Bxe4 13. Kf1 Bxc2 14. Kg2 Rxg2 15. Ne2 Rxf2 16. d4 Rxe2 17. Bd2 Rxd2) 11... g6 { [%eval #-7] } 12. Bxg6 { [%eval #-6] } 12... Bd5 { [%eval #-6] } 13. Nxd5 { [%eval #-5] } 13... e6 { [%eval #-5] } 14. Nxc7 { [%eval #-4] } 14... Nh6 { [%eval #-4] } 15. Nxe6 { [%eval #-3] } 15... a5 { [%eval #-4] } 16. Nxf8 { [%eval #-3] } 16... Nf7 { [%eval #-3] } 17. Bxf7 { [%eval #-2] } 17... a4 { [%eval #-2] } 18. b4 { [%eval #-1] } 18... axb3 { [%eval #-1] } 19. axb3# { Game ends by variant rule. } 0-1
