FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0bnuusV2"]
[Date "2026.04.30"]
[Round "-"]
[White "xavalioo"]
[Black "SolesAlvRomGT"]
[Result "1-0"]
[GameId "0bnuusV2"]
[UTCDate "2026.04.30"]
[UTCTime "16:26:54"]
[WhiteElo "1161"]
[BlackElo "1246"]
[WhiteRatingDiff "+27"]
[BlackRatingDiff "-60"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... a6?? { (Mate in 16 → 0.46) Lost forced checkmate sequence. g5 was best. } { [%eval 0.46] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 1.05] } 2... gxh6 { [%eval 11.9] } 3. Qd2?? { (11.90 → -0.76) Blunder. Nh3 was best. } { [%eval -0.76] } (3. Nh3 f6 4. Ng5 fxg5 5. f4 gxf4 6. e3 fxe3 7. Kf2 exf2) 3... a5?? { (-0.76 → 7.53) Blunder. c6 was best. } { [%eval 7.53] } (3... c6 4. Qxh6) 4. Qxh6?? { (7.53 → 1.93) Blunder. Qxa5 was best. } { [%eval 1.93] } (4. Qxa5 Rxa5 5. Nh3 Rxa2 6. Rxa2 f6 7. Rg1 d5 8. Ng5 hxg5 9. f4 gxf4) 4... Nxh6 { [%eval 1.84] } 5. b4 { [%eval 2.23] } 5... axb4 { [%eval 2.3] } 6. a3?? { (2.30 → 0.46) Blunder. h4 was best. } { [%eval 0.46] } (6. h4 Rxa2) 6... bxa3 { [%eval 0.74] } 7. Rxa3?? { (0.74 → -1.27) Blunder. Nxa3 was best. } { [%eval -1.27] } (7. Nxa3 Rxa3) 7... Rxa3 { [%eval -1.04] } 8. Nxa3 { [%eval -1.13] } 8... Rg8 { [%eval -1.07] } 9. Nb1 { [%eval -1.39] } 9... Rxg2 { [%eval -1.45] } 10. Bxg2 { [%eval -1.51] } 10... d5?? { (-1.51 → Mate in 10) Checkmate is now unavoidable. Ng4 was best. } { [%eval #10] } (10... Ng4 11. Bxb7 Nxh2 12. Rxh2 Bxb7 13. Rxh7 Bg7 14. Rxg7 Bf3 15. exf3 c5 16. Rxf7) 11. Bxd5 { [%eval #10] } 11... Qxd5 { [%eval #9] } 12. c4?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. d4 was best. } { [%eval #-14] } (12. d4 Qxd4 13. Nh3 Bxh3 14. f4 Qxf4 15. Rg1 Qxh2 16. e4 Qxc2 17. Na3 Qxe4) 12... Qxc4 { [%eval #-14] } 13. dxc4 { [%eval #-13] } 13... b5 { [%eval #-13] } 14. cxb5 { [%eval #-12] } 14... c6?? { (Mate in 12 → 0.30) Lost forced checkmate sequence. Nc6 was best. } { [%eval 0.3] } (14... Nc6 15. bxc6 Bb7 16. cxb7 Kd8 17. Nc3 Kc8 18. bxc8=B Ng4 19. Bxg4 h5 20. Bxh5) 15. bxc6 { [%eval 0.54] } 15... Nxc6 { [%eval 0.82] } 16. h4? { (0.82 → -0.57) Mistake. Kd2 was best. } { [%eval -0.57] } (16. Kd2 Bh3 17. Nxh3 e6 18. Kc2 Ke7 19. Na3 f5 20. e4 fxe4 21. Kd2 Ng4) 16... Bh3?! { (-0.57 → 0.37) Inaccuracy. Ne5 was best. } { [%eval 0.37] } (16... Ne5 17. h5) 17. Nxh3 { [%eval -0.19] } 17... Bg7?? { (-0.19 → Mate in 5) Checkmate is now unavoidable. e6 was best. } { [%eval #5] } (17... e6 18. Kd2) 18. Nc3 { [%eval #5] } 18... Bxc3 { [%eval #4] } 19. Ng1 { [%eval #4] } 19... Bxe1 { [%eval #3] } 20. h5 { [%eval #3] } 20... Bxf2 { [%eval #2] } 21. Rh3 { [%eval #2] } 21... Bxg1 { [%eval #1] } 22. Rh2?? { (Mate in 1 → Mate in 10) Lost forced checkmate sequence. Re3 was best. } { [%eval #-10] } (22. Re3 Bxe3#) 22... Bxh2 { [%eval #-10] } 23. e4 { [%eval #-9] } 23... f5?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Nf5 was best. } { [%eval #2] } (23... Nf5 24. exf5 f6 25. h6 e5 26. fxe6 Kf7 27. exf7 Be5 28. f8=N Bb8 29. Nxh7) 24. exf5 { [%eval #2] } 24... Nxf5 { [%eval #1] } 25. h6 { [%eval #1] } 25... Nxh6# { Game ends by variant rule. } 1-0