- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/0Xto4wxj"] [Date "2024.01.29"] [Round "-"] [White "CodeReaperX"] [Black "Rather_what"] [Result "1/2-1/2"] [GameId "0Xto4wxj"] [UTCDate "2024.01.29"] [UTCTime "09:54:10"] [WhiteElo "1951"] [BlackElo "1984"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "180+0"] [ECO "A00"] [Opening "Saragossa Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3 { [%eval 0.0] } { A00 Saragossa Opening } 1... d5 { [%eval -0.05] } 2. d4 { [%eval 0.05] } 2... Nf6 { [%eval 0.13] } 3. Nf3 { [%eval 0.0] } 3... Bf5 { [%eval 0.19] } 4. Bg5 { [%eval -0.18] } 4... e6 { [%eval -0.05] } 5. e3 { [%eval -0.12] } 5... Nbd7 { [%eval -0.24] } 6. Bd3 { [%eval -0.18] } 6... c6 { [%eval 0.08] } 7. Bxf5 { [%eval 0.09] } 7... exf5 { [%eval 0.05] } 8. Nbd2 { [%eval -0.01] } 8... g6 { [%eval 0.1] } 9. O-O { [%eval 0.17] } 9... h6 { [%eval 0.27] } 10. Bxf6 { [%eval -0.01] } 10... Nxf6 { [%eval 0.03] } 11. Ne5 { [%eval -0.21] } 11... Bg7 { [%eval 0.01] } 12. Ndf3 { [%eval -0.15] } 12... O-O { [%eval 0.0] } 13. Qb3 { [%eval -0.08] } 13... Rb8 { [%eval 0.04] } 14. c4 { [%eval 0.01] } 14... Nd7 { [%eval 0.53] } 15. Nxd7?! { (0.53 → -0.08) Inaccuracy. cxd5 was best. } { [%eval -0.08] } (15. cxd5 Nxe5 16. dxe5 Qxd5 17. Qxd5 cxd5 18. Rfd1 Rbd8 19. Rac1 Rfe8 20. Rc7 Bxe5 21. Rxb7 Bf6) 15... Qxd7 { [%eval 0.38] } 16. cxd5 { [%eval 0.47] } 16... Qxd5 { [%eval 0.6] } 17. Rac1?! { (0.60 → -0.10) Inaccuracy. Qxd5 was best. } { [%eval -0.1] } (17. Qxd5 cxd5 18. Rfc1 Rfc8 19. g3 Kf8 20. Ne1 Ke7 21. Kf1 Bf8 22. Nd3 Ke6 23. Nf4+ Kd6) 17... Qxb3 { [%eval 0.0] } 18. axb3 { [%eval 0.0] } 18... Rfd8 { [%eval 0.0] } 19. Ra1 { [%eval -0.23] } 19... a6 { [%eval -0.28] } 20. Rfc1 { [%eval -0.73] } 20... Rbc8?! { (-0.73 → -0.03) Inaccuracy. f4 was best. } { [%eval -0.03] } (20... f4 21. Ra5 fxe3 22. fxe3 Re8 23. Kf2 Rbd8 24. g4 Bf8 25. Re5 Be7 26. Ke2 f6 27. Re6) 21. Ra5 { [%eval -0.5] } 21... f4 { [%eval -0.56] } 22. Ne5 { [%eval -1.03] } 22... fxe3 { [%eval -0.89] } 23. fxe3 { [%eval -0.78] } 23... Bxe5 { [%eval -0.36] } 24. Rxe5 { [%eval -0.33] } 24... Re8 { [%eval 0.0] } 25. Rxe8+ { [%eval 0.0] } 25... Rxe8 { [%eval -0.02] } 26. Re1 { [%eval -0.28] } 26... f5 { [%eval -0.16] } 27. Kf2 { [%eval -0.14] } 27... Kf7 { [%eval -0.08] } 28. g3 { [%eval -0.17] } 28... Kf6 { [%eval -0.06] } 29. h4 { [%eval -0.31] } 29... g5 { [%eval 0.0] } 30. hxg5+ { [%eval 0.0] } 30... hxg5 { [%eval -0.02] } 31. Rh1 { [%eval -0.02] } 31... Kg7 { [%eval -0.02] } 32. Rh5 { [%eval -0.27] } 32... Kg6 { [%eval -0.4] } 33. Rh1 { [%eval -0.31] } 33... Rc8 { [%eval 0.0] } 34. Rc1 { [%eval -0.09] } 34... b6 { [%eval 0.02] } 35. b4 { [%eval 0.03] } 35... Kf6 { [%eval 0.05] } 36. Kf3 { [%eval 0.03] } 36... Ke6 { [%eval 0.0] } 37. g4 { [%eval -0.01] } 37... a5? { (-0.01 → 1.14) Mistake. fxg4+ was best. } { [%eval 1.14] } (37... fxg4+ 38. Kxg4 Kd5 39. Kxg5 Rf8 40. Kg4 Rf2 41. b3 Rf8 42. Rc3 Rf6 43. Kg5 Rf3 44. Kg4) 38. bxa5?! { (1.14 → 0.44) Inaccuracy. gxf5+ was best. } { [%eval 0.44] } (38. gxf5+) 38... bxa5?! { (0.44 → 1.03) Inaccuracy. fxg4+ was best. } { [%eval 1.03] } (38... fxg4+ 39. Kxg4 bxa5 40. Rc5 Kd6 41. Rxg5 a4 42. Ra5 Rb8 43. Rxa4 Rxb2 44. Kf3 Rb3 45. Ra5) 39. Rc5?! { (1.03 → 0.42) Inaccuracy. gxf5+ was best. } { [%eval 0.42] } (39. gxf5+) 39... fxg4+ { [%eval 0.5] } 40. Kxg4 { [%eval 0.45] } 40... Kf6?? { (0.45 → 2.83) Blunder. Kd6 was best. } { [%eval 2.83] } (40... Kd6 41. Rxg5) 41. Rxg5?? { (2.83 → 0.60) Blunder. Rxa5 was best. } { [%eval 0.6] } (41. Rxa5 Ke6 42. Rxg5 Rb8 43. Rc5 Kd6 44. Rc2 Rf8 45. e4 Rf1 46. b4 Rb1 47. Rc4 Rf1) 41... a4?? { (0.60 → 2.65) Blunder. Rb8 was best. } { [%eval 2.65] } (41... Rb8) 42. Ra5 { [%eval 2.6] } 42... Re8?! { (2.60 → 4.01) Inaccuracy. Ke6 was best. } { [%eval 4.01] } (42... Ke6 43. Rxa4 Rb8 44. b4 Rf8 45. e4 Rd8 46. b5 cxb5 47. Rb4 Rb8 48. Kf3 Kd7 49. Ke3) 43. Kf4 { [%eval 4.01] } 43... Rb8 { [%eval 3.94] } 44. Rxa4 { [%eval 3.46] } 44... Rxb2?! { (3.46 → 4.94) Inaccuracy. Ke6 was best. } { [%eval 4.94] } (44... Ke6 45. Rc4 Kd5 46. Rc5+ Kd6 47. Rc2 Rf8+ 48. Ke4 Rb8 49. Kf3 Rb3 50. Rd2 Rb8 51. e4) 45. Rc4?? { (4.94 → 0.52) Blunder. Ra6 was best. } { [%eval 0.52] } (45. Ra6 Rf2+ 46. Ke4 Rc2 47. d5 Rc4+ 48. Kd3 Rg4 49. dxc6 Ke7 50. c7 Kd7 51. Rc6 Kc8) 45... Rb6 { [%eval 0.55] } 46. Ke4 { [%eval 0.58] } 46... Ke6?? { (0.58 → 35.15) Blunder. Ke7 was best. } { [%eval 35.15] } (46... Ke7 47. Kd3 Kd6 48. e4 Rb1 49. Rc2 Rd1+ 50. Ke3 Kd7 51. Rh2 Ke6 52. Rh6+ Kd7 53. Rg6) 47. Rc5?? { (35.15 → 0.59) Blunder. Rxc6+ was best. } { [%eval 0.59] } (47. Rxc6+ Rxc6 48. d5+ Kd7 49. dxc6+ Kxc6 50. Kf5 Kd6 51. e4 Ke7 52. Ke5 Kd7 53. Kf6 Kd8) 47... Kd6 { [%eval 0.54] } 48. Kf5 { [%eval 0.4] } 48... Rb5?? { (0.40 → 35.36) Blunder. Rb3 was best. } { [%eval 35.36] } (48... Rb3 49. Ke4 Ra3 50. Kf3 Kd7 51. Ke2 Ra2+ 52. Kd3 Ra1 53. Rc3 Rd1+ 54. Ke2 Ra1 55. e4) 49. Kf6?? { (35.36 → 0.36) Blunder. Rxb5 was best. } { [%eval 0.36] } (49. Rxb5 cxb5 50. Ke4 Kc6 51. Kd3 Kb6 52. Kc3 Ka5 53. Kb3 b4 54. e4 Kb5 55. e5 Kc6) 49... Rb3 { [%eval 0.68] } 50. e4 { [%eval 0.26] } 50... Rf3+ { [%eval 0.2] } 51. Kg5 { [%eval 0.22] } 51... Rd3 { [%eval 0.28] } 52. Rc4 { [%eval 0.19] } 52... Re3 { [%eval 0.35] } 53. Kf4 { [%eval 0.58] } 53... Re1 { [%eval 0.51] } 54. Rc5 { [%eval 0.51] } 54... Rd1 { [%eval 0.26] } 55. Ke3 { [%eval 0.4] } 55... Re1+ { [%eval 0.44] } 56. Kd3 { [%eval 0.61] } 56... Rd1+ { [%eval 0.71] } 57. Ke3 { [%eval 0.43] } 57... Re1+ { [%eval 0.43] } 58. Kf4 { [%eval 0.17] } 58... Rd1 { [%eval 0.43] } 59. Rc4 { [%eval 0.42] } 59... Rd2 { [%eval 0.48] } 60. e5+ { [%eval 0.32] } 60... Kd5?? { (0.32 → 5.15) Blunder. Kd7 was best. } { [%eval 5.15] } (60... Kd7 61. Ke3 Rd1 62. Rc3 Ra1 63. Kd3 Re1 64. Kc4 Rg1 65. Rh3 Rc1+ 66. Kd3 Rd1+ 67. Kc3) 61. Rc5+?? { (5.15 → 0.00) Blunder. Ke3 was best. } { [%eval 0.0] } (61. Ke3 Rxd4 62. Rxd4+ Kxe5 63. Ra4 c5 64. Re4+ Kd6 65. Kd3 c4+ 66. Kxc4 Kc6 67. Kd3 Kc5) 61... Kxd4 { [%eval 0.0] } 62. Rxc6 { [%eval 0.0] } 62... Rf2+ { [%eval 0.0] } 63. Kg3 { [%eval 0.0] } 63... Re2 { [%eval 0.0] } 64. e6 { [%eval 0.0] } 64... Kd5 { [%eval 0.0] } 65. Ra6 { [%eval 0.0] } 65... Rxe6 { [%eval 0.0] } 66. Rxe6 { [%eval 0.0] } 66... Kxe6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2