FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0XD8Dhp9"]
[Date "2026.04.12"]
[Round "-"]
[White "AAVilavila"]
[Black "pianeliot"]
[Result "1-0"]
[GameId "0XD8Dhp9"]
[UTCDate "2026.04.12"]
[UTCTime "20:03:54"]
[WhiteElo "1234"]
[BlackElo "1320"]
[WhiteRatingDiff "+33"]
[BlackRatingDiff "-35"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Ba6 { [%eval #15] } 5... Rxh2 { [%eval #13] } 6. Bxb7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-13] } (6. Rxh2 bxa6 7. Rh6 Nxh6 8. g4 Nxg4 9. Kd1 Nxf2 10. d4 Nxd1) 6... Bxb7 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Bxg2 { [%eval #-12] } 8. Rxg2 { [%eval #-11] } 8... Bg7?? { (Mate in 11 → 1.78) Lost forced checkmate sequence. Qc8 was best. } { [%eval 1.78] } (8... Qc8 9. Rxg6 Qb7 10. Rxg8 Qxb2 11. Rxf8 Qxa1 12. Rxe8 Qxb1 13. Rxb8 Qxc1 14. Rxa8) 9. Rxg6 { [%eval 2.43] } 9... Bxb2 { [%eval 2.18] } 10. Rxg8 { [%eval 2.1] } 10... Bxc1 { [%eval 1.69] } 11. Rxe8 { [%eval 1.23] } 11... Qxe8 { [%eval 1.59] } 12. Na3 { [%eval 1.46] } 12... Bxd2 { [%eval 1.05] } 13. Kxd2 { [%eval 0.83] } 13... Nc6?? { (0.83 → 3.08) Blunder. Qg8 was best. } { [%eval 3.08] } (13... Qg8 14. Ne2) 14. Kc3?? { (3.08 → Mate in 6) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-6] } (14. Ne2) 14... Nb4 { [%eval #-7] } 15. Kxb4 { [%eval #-6] } 15... Qg6?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. c5 was best. } { [%eval #7] } (15... c5 16. Kxc5 d5 17. Kxd5 Qb5 18. Nxb5 Rg8 19. Nxa7 Rxg1 20. Rxg1 e5 21. Kxe5#) 16. Kc5?? { (Mate in 7 → 1.12) Lost forced checkmate sequence. Rd1 was best. } { [%eval 1.12] } (16. Rd1 Qxc2 17. Rxd7 Qxf2 18. Rxc7 Qxg1 19. Rxa7 Rxa7 20. Nc2 Rxa2 21. Ne1 Qxe1) 16... Qxg1 { [%eval 0.97] } 17. Rxg1 { [%eval 1.21] } 17... Rb8?? { (1.21 → Mate in 6) Checkmate is now unavoidable. d5 was best. } { [%eval #6] } (17... d5 18. Kxd5 e5 19. Kxe5 c5 20. Kd4 cxd4 21. c3 dxc3 22. Nc2 Re8 23. Ne1) 18. Kb6?? { (Mate in 6 → 1.53) Lost forced checkmate sequence. Kb4 was best. } { [%eval 1.53] } (18. Kb4 Rxb4 19. Nc4 Rxc4 20. c3 Rxc3 21. f3 Rxf3 22. a3 Rxa3 23. Ra1 Rxa1#) 18... Rxb6?? { (1.53 → 5.35) Blunder. axb6 was best. } { [%eval 5.35] } (18... axb6 19. Nb1 c5 20. Rg3 c4 21. Ra3 Ra8 22. Rxa8 d5 23. Ra3 b5 24. Rh3) 19. Nb5?? { (5.35 → -0.30) Blunder. Nb1 was best. } { [%eval -0.3] } (19. Nb1) 19... Rxb5 { [%eval -0.83] } 20. Rb1?? { (-0.83 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (20. f4 e5 21. fxe5 Rxe5 22. Ra1 Rg5 23. Rc1 Rd5 24. Rd1 Rxd1 25. c4 c5) 20... Rxb1 { [%eval #-9] } 21. c4 { [%eval #-7] } 21... Rb5?? { (Mate in 7 → 1.47) Lost forced checkmate sequence. c5 was best. } { [%eval 1.47] } (21... c5 22. f4 e5 23. fxe5 d6 24. exd6 a5 25. a3 Rb8 26. a4 Rc8 27. d7) 22. cxb5 { [%eval 0.84] } 22... a6 { [%eval 0.92] } 23. bxa6 { [%eval 1.22] } 23... e5?? { (1.22 → Mate in 15) Checkmate is now unavoidable. d6 was best. } { [%eval #15] } (23... d6 24. a7 c5 25. f3 e6 26. f4 e5 27. fxe5 dxe5 28. a4 e4 29. a8=Q) 24. f4 { [%eval #16] } 24... exf4 { [%eval 48.19] } 25. a3?? { (48.19 → 3.08) Blunder. a7 was best. } { [%eval 3.08] } (25. a7) 25... f3 { [%eval 3.86] } 26. a7 { [%eval 2.93] } 26... f2 { [%eval 3.62] } 27. a8=B?? { (3.62 → Mate in 7) Checkmate is now unavoidable. a8=R was best. } { [%eval #-7] } (27. a8=R) 27... f1=N?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. d5 was best. } { [%eval 0.0] } (27... d5 28. Bxd5 c6 29. Bxc6 f1=R 30. Bb5 Rd1 31. Bf1 Rxf1 32. a4 Rb1 33. a5) 28. Bc6 { [%eval 0.0] } 28... dxc6 { [%eval 0.0] } 29. a4 { [%eval 0.0] } 29... c5 { [%eval 0.0] } 30. a5 { [%eval 0.0] } 30... c4 { [%eval 0.0] } 31. a6 { [%eval 0.0] } 31... c3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Nd2 was best. } { [%eval #7] } (31... Nd2 32. a7 Nb3 33. a8=K Nd4 34. Ka7 c5 35. Ka6 Nb5 36. Kxb5 c3 37. Kxc5) 32. a7 { [%eval #7] } 32... c2 { [%eval #6] } 33. a8=B?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. a8=R was best. } { [%eval 0.0] } (33. a8=R c1=K 34. Rb8 Kb1 35. Rxb1 c6 36. Rxf1 c5 37. Rd1 c4 38. Rd3 cxd3#) 33... c1=N?? { (0.00 → Mate in 8) Checkmate is now unavoidable. c6 was best. } { [%eval #8] } (33... c6 34. Bxc6 c1=B 35. Bd5 Bb2 36. Bf3 Bc3 37. Bd1 Bd4 38. Bc2 Nh2 39. Bf5) 34. Bh1 { [%eval #9] } 34... Nd3 { [%eval #5] } 35. Ba8 { [%eval #8] } 35... c6 { [%eval #4] } 36. Bxc6 { [%eval #4] } 36... Nc1 { [%eval #3] } 37. Bh1 { [%eval #3] } 37... Nd2 { [%eval #1] } 38. Be4 { [%eval #1] } 38... Nxe4# { Game ends by variant rule. } 1-0