- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/0TflIgKr"] [Date "2025.07.23"] [White "edege77"] [Black "bwmtone"] [Result "1-0"] [GameId "0TflIgKr"] [UTCDate "2025.07.23"] [UTCTime "01:33:03"] [WhiteElo "1812"] [BlackElo "2290"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. Na3?! { (0.18 → -0.68) Inaccuracy. b4 was best. } { [%eval -0.68] } (3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxg5 c6) 3... Bxa3 { [%eval -0.69] } 4. bxa3 { [%eval -0.58] } 4... Qe7?? { (-0.58 → Mate in 13) Checkmate is now unavoidable. Qh4 was best. } { [%eval #13] } (4... Qh4 5. Qe2 Qxh2 6. Qxa6 Qxg1 7. Qxa7 Rxa7 8. Rxh7 Qxe1 9. Rxg7) 5. Qg4?? { (Mate in 13 → -0.60) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.6] } (5. Qf3 Qxa3 6. Qxb7 Qxa2 7. Rxa2 Bxb7 8. Rxa6 Bxg2 9. Rxa7 Bxh1) 5... Qxa3 { [%eval -0.46] } 6. Qxg7 { [%eval -0.61] } 6... Qxa2? { (-0.61 → 0.56) Mistake. Qxc1 was best. } { [%eval 0.56] } (6... Qxc1 7. Qxh8) 7. Qxh8? { (0.56 → -0.60) Mistake. Rxa2 was best. } { [%eval -0.6] } (7. Rxa2 c6) 7... Qxa1 { [%eval -0.93] } 8. Qxa1 { [%eval -0.9] } 8... Ne7? { (-0.90 → 0.68) Mistake. Kd8 was best. } { [%eval 0.68] } (8... Kd8 9. Qxa6) 9. Qxa6 { [%eval -0.04] } 9... bxa6 { [%eval 0.0] } 10. Ba3 { [%eval -0.22] } 10... d6?? { (-0.22 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (10... c5 11. Bxc5 Nc6 12. Bxa7 Nxa7 13. Ne2 Rb8 14. Nc1 a5 15. Ke2 Kf8 16. Nb3) 11. Bxd6 { [%eval #15] } 11... cxd6 { [%eval 10.37] } 12. e4?? { (10.37 → 1.46) Blunder. f4 was best. } { [%eval 1.46] } (12. f4) 12... f5?? { (1.46 → Mate in 9) Checkmate is now unavoidable. Rb8 was best. } { [%eval #9] } (12... Rb8 13. f4 Kd7 14. f5 Nxf5 15. exf5 exf5 16. Nf3 f4 17. d4 a5 18. h4) 13. exf5 { [%eval #9] } 13... exf5 { [%eval #8] } 14. g4 { [%eval #8] } 14... fxg4 { [%eval #7] } 15. Nf3 { [%eval #7] } 15... gxf3 { [%eval #6] } 16. Ke2 { [%eval #6] } 16... fxe2 { [%eval #5] } 17. Rd1 { [%eval #5] } 17... exd1=B { [%eval #4] } 18. d3 { [%eval #4] } 18... Bxc2 { [%eval #3] } 19. f4 { [%eval #3] } 19... Bxd3 { [%eval #2] } 20. h3 { [%eval #2] } 20... Bxh3 { [%eval #1] } 21. f5 { [%eval #1] } 21... Bdxf5# { Game ends by variant rule. } 1-0