FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0St5ebO4"]
[Date "2024.10.16"]
[Round "-"]
[White "Subbathe1"]
[Black "Scaleni"]
[Result "0-1"]
[GameId "0St5ebO4"]
[UTCDate "2024.10.16"]
[UTCTime "19:56:36"]
[WhiteElo "1409"]
[BlackElo "1461"]
[WhiteRatingDiff "-162"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?! { (0.15 → -0.91) Inaccuracy. e3 was best. } { [%eval -0.91] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... g5?! { (-0.91 → 0.00) Inaccuracy. e5 was best. } { [%eval 0.0] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. d3) 2. Nxg5 { [%eval -0.1] } 2... h6 { [%eval -0.11] } 3. Nxf7 { [%eval -0.18] } 3... Kxf7 { [%eval -0.16] } 4. g3 { [%eval -0.37] } 4... Bg7?? { (-0.37 → Mate in 14) Checkmate is now unavoidable. Qe8 was best. } { [%eval #14] } (4... Qe8 5. g4 Ke6 6. g5 hxg5 7. Bh3 Rxh3 8. Rf1 Rxh2 9. c4) 5. Bg2?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (5. b4 Bxa1 6. Bb2 Bxb2 7. Na3 Bxa3 8. d4 Bxb4 9. Qd3 Bxe1 10. g4 Bxf2) 5... Bxb2 { [%eval #-14] } 6. Bxb2 { [%eval #-12] } 6... b6 { [%eval #-12] } 7. Bxa8 { [%eval #-11] } 7... Nc6 { [%eval #-12] } 8. Bxc6 { [%eval #-11] } 8... dxc6 { [%eval #-11] } 9. Bxh8 { [%eval #-10] } 9... Qxd2 { [%eval #-10] } 10. Kxd2 { [%eval #-9] } 10... e5 { [%eval #-9] } 11. Bxe5 { [%eval #-8] } 11... Ke7 { [%eval #-8] } 12. Bxc7 { [%eval #-7] } 12... a5 { [%eval #-7] } 13. Bxb6 { [%eval #-6] } 13... Nf6?? { (Mate in 6 → 1.20) Lost forced checkmate sequence. Bf5 was best. } { [%eval 1.2] } (13... Bf5 14. Bxa5 Bxc2 15. Kxc2 Kd6 16. Qxd6 h5 17. Qxc6 h4 18. gxh4 Nf6 19. Qxf6#) 14. Bxa5 { [%eval 2.39] } 14... Kd8 { [%eval 1.59] } 15. Bxd8 { [%eval 0.25] } 15... Bg4?? { (0.25 → Mate in 17) Checkmate is now unavoidable. h5 was best. } { [%eval #17] } (15... h5 16. Bxf6) 16. Bxf6 { [%eval 5.11] } 16... Bxe2 { [%eval 4.07] } 17. Qxe2?? { (4.07 → Mate in 2) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-2] } (17. Kxe2 h5 18. h4 c5 19. Rh3 c4 20. g4 hxg4 21. a3 gxh3 22. Kd3 cxd3) 17... h5 { [%eval #-2] } 18. Qxh5 { [%eval #-1] } 18... c5 { [%eval #-1] } 19. Qxc5# { Game ends by variant rule. } 0-1