FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/0Nte6UqP"]
[Date "2024.05.05"]
[White "HiHiHiHiHiHiHiHiMark"]
[Black "HockeyChess7"]
[Result "1-0"]
[GameId "0Nte6UqP"]
[UTCDate "2024.05.05"]
[UTCTime "07:05:36"]
[WhiteElo "1061"]
[BlackElo "1423"]
[WhiteRatingDiff "+44"]
[BlackRatingDiff "-28"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.37] } 2... d5?? { (0.37 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. c4) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. e4 { [%eval #13] } 4... dxe4 { [%eval #12] } 5. Qf3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-13] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. Nh3 Bxg2 10. Rg1 Bxh3 11. Rxg7 Bxg7) 5... exf3 { [%eval #-13] } 6. gxf3 { [%eval #-12] } 6... Bg4 { [%eval #-15] } 7. fxg4 { [%eval #-14] } 7... f5?? { (Mate in 14 → -0.58) Lost forced checkmate sequence. Qa4 was best. } { [%eval -0.58] } (7... Qa4 8. a3 Qxc2 9. Ra2 Qxb2 10. Rxb2 Nh6 11. Rxb8 Nxg4 12. Rxa8 Nxh2 13. Rxa7 f5 14. Rxh2) 8. gxf5 { [%eval -1.68] } 8... Nf6?? { (-1.68 → 0.14) Blunder. h5 was best. } { [%eval 0.14] } (8... h5 9. f6) 9. d4 { [%eval 0.15] } 9... c5?? { (0.15 → 2.40) Blunder. Qd8 was best. } { [%eval 2.4] } (9... Qd8 10. d5) 10. dxc5 { [%eval 2.03] } 10... Nc6?? { (2.03 → Mate in 11) Checkmate is now unavoidable. Qc6 was best. } { [%eval #11] } (10... Qc6 11. Be3) 11. Bh6 { [%eval #11] } 11... gxh6 { [%eval #10] } 12. Nf3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (12. b4 Nxb4 13. a4 Nxc2 14. Ra2 Nxe1 15. Rb2 Qxa4 16. Rb8 Rxb8 17. h3 Rxb1 18. f3 Nxf3) 12... Nd4?? { (Mate in 10 → 6.52) Lost forced checkmate sequence. Ne5 was best. } { [%eval 6.52] } (12... Ne5 13. Nxe5 Ng4 14. Nxg4 Qh5 15. Nxh6 Qxh2 16. Rxh2 Bxh6 17. Rxh6 Rhg8 18. Rxh7 Rg3 19. Rxe7) 13. Nxd4 { [%eval 4.08] } 13... Qc6? { (4.08 → 9.03) Mistake. Qb8 was best. } { [%eval 9.03] } (13... Qb8 14. Rg1) 14. Nxc6 { [%eval 10.61] } 14... Rd8?! { (10.61 → Mate in 9) Checkmate is now unavoidable. Bg7 was best. } { [%eval #9] } (14... Bg7 15. Nxe7 Rag8 16. Nxg8 Rxg8 17. Nc3 Ng4 18. Rg1 Bxc3 19. bxc3 Nxh2 20. Rxg8 h5 21. f3) 15. Nxe7 { [%eval #9] } 15... Bxe7 { [%eval #8] } 16. Kd2 { [%eval #10] } 16... Rxd2 { [%eval #9] } 17. Nxd2 { [%eval #9] } 17... Bxc5 { [%eval #8] } 18. Rhg1 { [%eval #8] } 18... Bxf2 { [%eval #7] } 19. Nb1 { [%eval #8] } 19... Bxg1 { [%eval #7] } 20. c4?? { (Mate in 7 → 3.54) Lost forced checkmate sequence. Nc3 was best. } { [%eval 3.54] } (20. Nc3 Bxh2 21. Nd5 Nxd5 22. b4 Nxb4 23. Re1 Nxa2 24. c3 Nxc3 25. Re5 Bxe5 26. f6 Bxf6#) 20... Bxh2 { [%eval 3.73] } 21. c5? { (3.73 → 2.20) Mistake. Nc3 was best. } { [%eval 2.2] } (21. Nc3 Ne4) 21... Bd6?? { (2.20 → 5.77) Blunder. Bg3 was best. } { [%eval 5.77] } (21... Bg3 22. Na3) 22. cxd6 { [%eval 5.16] } 22... Re8?! { (5.16 → 8.42) Inaccuracy. Rg8 was best. } { [%eval 8.42] } (22... Rg8 23. Nc3) 23. d7?? { (8.42 → 3.27) Blunder. Na3 was best. } { [%eval 3.27] } (23. Na3 Re6) 23... Nxd7 { [%eval 3.15] } 24. f6?? { (3.15 → 0.14) Blunder. Nd2 was best. } { [%eval 0.14] } (24. Nd2) 24... Nxf6 { [%eval 0.37] } 25. b4?? { (0.37 → Mate in 9) Checkmate is now unavoidable. Na3 was best. } { [%eval #-9] } (25. Na3 Ne4 26. Nc2 h5 27. a4 h4 28. a5 Rh8 29. b4 h3 30. a6 h5 31. b5 h2) 25... a5?? { (Mate in 9 → 1.29) Lost forced checkmate sequence. Nd7 was best. } { [%eval 1.29] } (25... Nd7 26. b5 h5 27. a3 Re4 28. b6 axb6 29. a4 Rxa4 30. Rxa4 h4 31. Rxh4 h5 32. Rxh5) 26. bxa5 { [%eval 0.08] } 26... h5 { [%eval 0.53] } 27. a6?! { (0.53 → -0.37) Inaccuracy. a4 was best. } { [%eval -0.37] } (27. a4 h4 28. a6 Re5 29. Nc3 Re4 30. Nxe4 Nxe4 31. a7 h3 32. a5 Ng5 33. Rb1 h2) 27... Re6?? { (-0.37 → Mate in 4) Checkmate is now unavoidable. Re4 was best. } { [%eval #4] } (27... Re4 28. a3) 28. Nc3 { [%eval #4] } 28... Rxa6 { [%eval #3] } 29. Na4 { [%eval #3] } 29... Rxa4 { [%eval #2] } 30. Rh1 { [%eval #2] } 30... Rxa2 { [%eval #1] } 31. Rxh5 { [%eval #1] } 31... Nxh5# { Game ends by variant rule. } 1-0

