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[Event "casual variant:antichess game"] [Site "https://lichess.org/0NReYzmR"] [Date "2023.12.23"] [Round "-"] [White "eMaximilian"] [Black "lichess AI level 2"] [Result "1-0"] [GameId "0NReYzmR"] [UTCDate "2023.12.23"] [UTCTime "11:57:31"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.31] } 1... d5?? { (-0.31 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. e4 Ba3 3. Nxa3 b6 4. Qh5 Qg5 5. Qxg5 a5 6. Qxg7) 2. g4 { [%eval #23] } 2... Bxg4 { [%eval 8.13] } 3. Bh3?? { (8.13 → Mate in 16) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-16] } (3. Bb2) 3... Bxe2 { [%eval #-16] } 4. Qxe2 { [%eval -26.25] } 4... e5?? { (-26.25 → 1.27) Blunder. Qc8 was best. } { [%eval 1.27] } (4... Qc8 5. Bxc8) 5. Qxe5 { [%eval 0.3] } 5... Qg5?? { (0.30 → 6.59) Blunder. Qe7 was best. } { [%eval 6.59] } (5... Qe7 6. Qxd5) 6. Qxg7 { [%eval 9.09] } 6... Qxd2? { (9.09 → Mate in 11) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #11] } (6... Qxg7 7. b4) 7. Qxf7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-10] } (7. Kxd2 Bxg7 8. Nf3 Bxa1 9. Nd4 Bxd4 10. Kd3 Bxf2 11. Re1 Bxe1 12. Bh6 Nxh6 13. b4 Bxb4) 7... Qxc1?? { (Mate in 10 → 0.05) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.05] } (7... Kxf7 8. Kxd2 Ke6 9. Bxe6 Nh6 10. Bxd5 b5 11. Bxa8 Ba3 12. Nxa3 Nf7 13. Nxb5 Re8 14. Nxa7) 8. Qxh7?? { (0.05 → Mate in 12) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-12] } (8. Qxc7 Qxe1) 8... Rxh7?? { (Mate in 12 → -0.65) Lost forced checkmate sequence. Qxe1 was best. } { [%eval -0.65] } (8... Qxe1 9. Qxc7 Qxf2 10. Qxb7 Qxc2 11. Qxb8 Rxb8 12. Be6 Rxh2 13. Rxh2 Rxb3 14. Rxc2 Rxb1 15. Rxb1) 9. Bg2?? { (-0.65 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-10] } (9. Nd2) 9... Qxe1 { [%eval #-10] } 10. Bxd5 { [%eval #-9] } 10... Qxf2 { [%eval #-9] } 11. Bxb7 { [%eval #-8] } 11... Qxg1 { [%eval #-9] } 12. Bxa8 { [%eval #-8] } 12... Qxh2?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #6] } (12... Rxh2 13. Rxg1 Rxc2 14. Rxg8 Rxa2 15. Rxf8 Kxf8 16. Rxa2 Kg7 17. Rxa7 Kf6 18. Rxc7 Nd7 19. Rxd7) 13. Rxh2 { [%eval #6] } 13... Rxh2 { [%eval #5] } 14. Nd2 { [%eval #5] } 14... Rxd2 { [%eval #4] } 15. Rb1 { [%eval #5] } 15... Rxc2 { [%eval #4] } 16. Bg2 { [%eval #4] } 16... Rxg2 { [%eval #3] } 17. b4?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-6] } (17. Rd1 Rxa2 18. Rd2 Rxd2 19. b4 Bxb4#) 17... Rxa2?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Bxb4 was best. } { [%eval #2] } (17... Bxb4 18. Rxb4 Rxa2 19. Rxb8 Kf8 20. Rxf8 Nf6 21. Rxf6 c6 22. Rxc6 Ra6 23. Rxa6#) 18. Rb2?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Rh1 was best. } { [%eval #-7] } (18. Rh1 Bxb4 19. Rh6 Nxh6#) 18... Rxb2?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. Bxb4 was best. } { [%eval #1] } (18... Bxb4 19. Rxa2 Nf6 20. Rxa7 Be1 21. Rxc7 Kf7 22. Rxf7 Bf2 23. Rxf6 Nd7 24. Rxf2 Nf8 25. Rxf8#) 19. b5 { [%eval #1] } 19... Rxb5# { Game ends by variant rule. } 1-0