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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/0HRYnM7P"] [Date "2025.02.08"] [White "fws1234"] [Black "F3ST1V3SHRUB"] [Result "1-0"] [GameId "0HRYnM7P"] [UTCDate "2025.02.08"] [UTCTime "13:04:07"] [WhiteElo "1332"] [BlackElo "1902"] [WhiteRatingDiff "+79"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3?? { (0.15 → Mate in 27) Checkmate is now unavoidable. e3 was best. } { [%eval #-27] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5 { [%eval -6.81] } 2. Nxd5 { [%eval -8.67] } 2... Qxd5 { [%eval -7.45] } 3. d4? { (-7.45 → Mate in 15) Checkmate is now unavoidable. g4 was best. } { [%eval #-15] } (3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. b3 Bxe2 7. Kxe2 Ra4) 3... Qxa2 { [%eval #-15] } 4. Rxa2 { [%eval -27.1] } 4... g5 { [%eval #-14] } 5. Rxa7 { [%eval #-11] } 5... Rxa7 { [%eval #-11] } 6. Bxg5 { [%eval #-10] } 6... Bh3 { [%eval #-11] } 7. Bxe7 { [%eval #-10] } 7... Kxe7 { [%eval #-10] } 8. gxh3 { [%eval #-9] } 8... h5?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. c5 was best. } { [%eval #12] } (8... c5 9. dxc5 b5 10. cxb6 Ke8 11. bxa7 h5 12. axb8=K Kd7 13. Qxd7 h4 14. Qxf7) 9. Qa1 { [%eval #12] } 9... Rxa1 { [%eval #11] } 10. b4 { [%eval #11] } 10... Rxe1 { [%eval #10] } 11. e4 { [%eval #10] } 11... Rxf1 { [%eval #9] } 12. Nf3?? { (Mate in 9 → -3.35) Lost forced checkmate sequence. Ne2 was best. } { [%eval -3.35] } (12. Ne2 Rxf2 13. Ra1 Rxh2 14. d5 Rxh3 15. Nc3 Rxc3 16. b5 Rxc2 17. Ra6 bxa6) 12... Rxf2 { [%eval -2.32] } 13. Rf1?? { (-2.32 → Mate in 8) Checkmate is now unavoidable. Nh4 was best. } { [%eval #-8] } (13. Nh4 Rxh2) 13... Rxh2 { [%eval #-8] } 14. Nxh2 { [%eval #-7] } 14... Kd8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Kd6 was best. } { [%eval #7] } (14... Kd6 15. Rxf7 c6 16. Rxf8 Rh6 17. Rxg8 Rf6 18. Rxb8 h4 19. Rxb7 Rf1 20. Nxf1) 15. Rxf7 { [%eval #7] } 15... Bxb4 { [%eval #6] } 16. Rxc7 { [%eval #6] } 16... Kxc7 { [%eval #5] } 17. c3 { [%eval #5] } 17... Bxc3 { [%eval #4] } 18. e5 { [%eval #4] } 18... Bxd4 { [%eval #3] } 19. Nf1 { [%eval #3] } 19... Bxe5 { [%eval #2] } 20. Ng3 { [%eval #2] } 20... Bxg3 { [%eval #1] } 21. h4 { [%eval #1] } 21... Bxh4# { Game ends by variant rule. } 1-0