FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0Gcdhphy"]
[Date "2026.04.29"]
[Round "-"]
[White "Ninarss"]
[Black "UntilTheEnd1992"]
[Result "1/2-1/2"]
[GameId "0Gcdhphy"]
[UTCDate "2026.04.29"]
[UTCTime "09:01:50"]
[WhiteElo "1537"]
[BlackElo "1586"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-1"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b4? { (0.15 → -1.42) Mistake. e3 was best. } { [%eval -1.42] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval -0.66] } 2. bxc5 { [%eval -2.62] } 2... Qb6?? { (-2.62 → 0.46) Blunder. b6 was best. } { [%eval 0.46] } (2... b6 3. cxb6 axb6 4. Nh3 Rxa2 5. Rxa2 Ba6 6. Rxa6 Nxa6 7. d3) 3. cxb6 { [%eval 0.52] } 3... axb6 { [%eval 0.6] } 4. Ba3? { (0.60 → -0.84) Mistake. d3 was best. } { [%eval -0.84] } (4. d3 Rxa2 5. Rxa2 b5 6. Bh6 Nxh6 7. Nd2 Ng8 8. e3 b6) 4... Rxa3 { [%eval -0.39] } 5. Nxa3 { [%eval -0.65] } 5... b5 { [%eval -0.81] } 6. Nxb5 { [%eval -0.53] } 6... d6 { [%eval -0.41] } 7. Nxd6 { [%eval -0.52] } 7... exd6 { [%eval -0.38] } 8. e3?? { (-0.38 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (8. g4 Bxg4 9. Rb1 Bxe2 10. Rxb7 Bxf1 11. Rxf7 Kxf7 12. Kxf1 g6) 8... Bh3 { [%eval #-10] } 9. gxh3 { [%eval #-9] } 9... Ne7?? { (Mate in 9 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (9... b5 10. Bxb5 Nc6 11. Bxc6 Ne7 12. Bxe8 g5 13. Bxf7 g4 14. Qxg4 Bg7 15. Qxg7) 10. Ba6 { [%eval -0.1] } 10... Nxa6 { [%eval 0.23] } 11. Qh5?! { (0.23 → -0.53) Inaccuracy. d4 was best. } { [%eval -0.53] } (11. d4 g5 12. Qd3 Nc5 13. dxc5 dxc5 14. Qxh7 Rxh7 15. Rb1 Rxh3 16. Rxb7 Rxe3) 11... f6?? { (-0.53 → 1.28) Blunder. Rg8 was best. } { [%eval 1.28] } (11... Rg8 12. Qxh7 d5 13. Qxg8 Nxg8 14. Ke2 Nc7 15. e4 dxe4 16. f4 exf3 17. Kxf3) 12. Qxh7 { [%eval 1.54] } 12... Rxh7 { [%eval 1.25] } 13. h4 { [%eval 1.39] } 13... Rxh4 { [%eval 1.46] } 14. Nh3?? { (1.46 → -0.53) Blunder. Ke2 was best. } { [%eval -0.53] } (14. Ke2 Rxh2 15. Rxh2 Kf7 16. d4 Ng8 17. Rh4 g6 18. Rh5 gxh5 19. Nh3 Kg6) 14... Rxh3 { [%eval 0.0] } 15. Rg1?? { (0.00 → -5.07) Blunder. f3 was best. } { [%eval -5.07] } (15. f3 Rxh2 16. Rxh2 Ng8 17. c4 Nb8 18. Kf2 b5 19. cxb5 Kd7 20. a4 d5) 15... Rxe3 { [%eval -5.15] } 16. Rxg7 { [%eval -5.37] } 16... Rxe1 { [%eval -4.96] } 17. Rxe1 { [%eval -4.5] } 17... Bxg7 { [%eval -5.39] } 18. Rxe7 { [%eval -5.06] } 18... Kxe7 { [%eval -4.26] } 19. h3?! { (-4.26 → -5.38) Inaccuracy. c4 was best. } { [%eval -5.38] } (19. c4) 19... Ke6?! { (-5.38 → -3.84) Inaccuracy. d5 was best. } { [%eval -3.84] } (19... d5) 20. h4 { [%eval -4.69] } 20... b6 { [%eval -4.0] } 21. h5 { [%eval -4.25] } 21... Bh8 { [%eval -3.78] } 22. d3?! { (-3.78 → -5.35) Inaccuracy. c4 was best. } { [%eval -5.35] } (22. c4) 22... d5 { [%eval -4.84] } 23. d4?! { (-4.84 → -7.17) Inaccuracy. c4 was best. } { [%eval -7.17] } (23. c4) 23... Kd6?! { (-7.17 → -4.80) Inaccuracy. b5 was best. } { [%eval -4.8] } (23... b5 24. a4 bxa4 25. c4 dxc4 26. d5 Kxd5 27. h6 Bg7 28. hxg7 Nc7 29. g8=K) 24. c4 { [%eval -4.88] } 24... dxc4 { [%eval -5.3] } 25. d5?? { (-5.30 → Mate in 14) Checkmate is now unavoidable. h6 was best. } { [%eval #-14] } (25. h6 Ke7 26. d5 Kf8 27. d6 c3 28. d7 c2 29. d8=K f5 30. Kd7 Bf6) 25... Kxd5 { [%eval #-14] } 26. a4 { [%eval #-12] } 26... b5 { [%eval #-12] } 27. axb5 { [%eval #-14] } 27... c3 { [%eval #-15] } 28. bxa6 { [%eval #-14] } 28... Kd4?? { (Mate in 14 → -3.38) Lost forced checkmate sequence. c2 was best. } { [%eval -3.38] } (28... c2 29. a7 f5 30. f3 c1=R 31. a8=B Rd1 32. Bxd5 Rxd5 33. h6 Bf6 34. h7) 29. a7 { [%eval -3.28] } 29... c2 { [%eval -2.76] } 30. a8=B?? { (-2.76 → Mate in 4) Checkmate is now unavoidable. h6 was best. } { [%eval #-4] } (30. h6 f5 31. f3 Bf6 32. h7 Bh4 33. a8=B c1=R 34. Bb7 Rc5 35. Ba6 Rc4) 30... Ke4 { [%eval #-4] } 31. Bxe4 { [%eval #-3] } 31... f5 { [%eval #-3] } 32. Bxf5 { [%eval #-2] } 32... Bf6?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Be5 was best. } { [%eval 0.0] } (32... Be5 33. Bxc2 Bg3 34. fxg3#) 33. Bxc2 { [%eval 0.0] } 33... Bh8 { [%eval 0.0] } 34. Bd3 { [%eval 0.0] } 34... Bf6 { [%eval 0.0] } 35. Bc2 { [%eval 0.0] } 35... Bh8 { [%eval 0.0] } 36. Bd3 { [%eval 0.0] } 36... Bf6 { [%eval 0.0] } 37. Bc2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2