FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/0Fg5vp6C"]
[Date "2025.11.18"]
[Round "-"]
[White "Mahmud-gmeel1w2"]
[Black "Iranian_hero"]
[Result "1-0"]
[GameId "0Fg5vp6C"]
[UTCDate "2025.11.18"]
[UTCTime "18:55:28"]
[WhiteElo "1417"]
[BlackElo "1883"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... dxe4 { [%eval #-14] } 4. Bxf7 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Bxg8 { [%eval #-12] } 5... Rxg8 { [%eval #-12] } 6. Qxd2 { [%eval #-11] } 6... g5?? { (Mate in 11 → 5.07) Lost forced checkmate sequence. h6 was best. } { [%eval 5.07] } (6... h6 7. Qxh6 gxh6 8. Bxh6 Rxg2 9. Bxf8 Rxg1 10. Rxg1 Bh3 11. Bxe7) 7. Qxg5 { [%eval 4.98] } 7... Rxg5 { [%eval 4.61] } 8. Bxg5 { [%eval 4.54] } 8... Bh6 { [%eval 4.69] } 9. Bxe7?? { (4.69 → Mate in 8) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-8] } (9. Bxh6) 9... Bg5?? { (Mate in 8 → 6.36) Lost forced checkmate sequence. c5 was best. } { [%eval 6.36] } (9... c5 10. Bxc5 Bg7 11. Bxa7 Bxb2 12. Bxb8 Rxa2 13. Rxa2 Bc3 14. Nxc3 e3 15. fxe3) 10. Bxg5 { [%eval 6.89] } 10... h6 { [%eval 6.59] } 11. Bxh6 { [%eval 6.01] } 11... e3?! { (6.01 → 9.87) Inaccuracy. Bh3 was best. } { [%eval 9.87] } (11... Bh3 12. Nxh3) 12. fxe3 { [%eval 6.24] } 12... Bh3 { [%eval 7.07] } 13. gxh3 { [%eval 4.86] } 13... a6?? { (4.86 → Mate in 14) Checkmate is now unavoidable. Nd7 was best. } { [%eval #14] } (13... Nd7 14. e4) 14. Nd2?? { (Mate in 14 → 6.63) Lost forced checkmate sequence. Nc3 was best. } { [%eval 6.63] } (14. Nc3 c6 15. Nf3 Ra7 16. Nb5 cxb5 17. c4 bxc4 18. Bg7 Rxg7 19. Ng5 Rxg5) 14... Ra7?? { (6.63 → Mate in 16) Checkmate is now unavoidable. Nd7 was best. } { [%eval #16] } (14... Nd7 15. e4) 15. Ne2?? { (Mate in 16 → 4.80) Lost forced checkmate sequence. Ngf3 was best. } { [%eval 4.8] } (15. Ngf3 Ra8 16. e4 c6 17. Kf2 c5 18. c4 a5 19. Nd4 cxd4 20. b4 axb4) 15... Nc6 { [%eval #16] } 16. b4 { [%eval #16] } 16... Nxb4 { [%eval #15] } 17. a3?? { (Mate in 15 → 1.19) Lost forced checkmate sequence. Bf4 was best. } { [%eval 1.19] } (17. Bf4 Nxa2 18. Bxc7 Rxc7 19. Rxa2 Rxc2 20. Rxc2 a5 21. Rc7 a4 22. Re7 a3) 17... Nxc2 { [%eval 2.14] } 18. a4?? { (2.14 → Mate in 3) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-3] } (18. Rc1 Nxe3) 18... Nxa1?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Nxe3 was best. } { [%eval #8] } (18... Nxe3 19. Bxe3 c5 20. Bxc5 a5 21. Bxa7#) 19. Nb3 { [%eval #8] } 19... Nxb3 { [%eval #7] } 20. Kd2 { [%eval #7] } 20... Nxd2 { [%eval #6] } 21. Rf1?? { (Mate in 6 → 1.77) Lost forced checkmate sequence. e4 was best. } { [%eval 1.77] } (21. e4 Nxe4 22. Bg5 Nxg5 23. Nd4 Nxh3 24. Rg1 Nxg1 25. Nf3 Nxf3 26. a5 Nxh2#) 21... Nxf1 { [%eval 1.19] } 22. Bg7?? { (1.19 → -0.52) Blunder. Nf4 was best. } { [%eval -0.52] } (22. Nf4) 22... Nxh2? { (-0.52 → 1.00) Mistake. Nxe3 was best. } { [%eval 1.0] } (22... Nxe3 23. Ng3) 23. h4 { [%eval 0.58] } 23... Ra8?? { (0.58 → Mate in 4) Checkmate is now unavoidable. a5 was best. } { [%eval #4] } (23... a5) 24. Bh8 { [%eval #4] } 24... Rxh8 { [%eval #3] } 25. Nf4 { [%eval #3] } 25... Rxh4 { [%eval #2] } 26. e4 { [%eval #2] } 26... Rxf4 { [%eval #1] } 27. a5 { [%eval #1] } 27... Rxe4# { Game ends by variant rule. } 1-0