- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/0B4ZzrnL"] [Date "2025.12.25"] [Round "-"] [White "Ilprete"] [Black "mohammad13711"] [Result "0-1"] [GameId "0B4ZzrnL"] [UTCDate "2025.12.25"] [UTCTime "14:45:42"] [WhiteElo "949"] [BlackElo "939"] [WhiteRatingDiff "-41"] [BlackRatingDiff "+39"] [Variant "Standard"] [TimeControl "600+0"] [ECO "A00"] [Opening "Clemenz Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3 { [%eval -0.03] } { A00 Clemenz Opening } 1... d5 { [%eval 0.03] } 2. d4 { [%eval -0.05] } 2... Qd6?! { (-0.05 → 0.54) Inaccuracy. Nf6 was best. } { [%eval 0.54] } (2... Nf6 3. Nf3 c5 4. c3 Nc6 5. e3 cxd4 6. exd4 Bf5 7. Nbd2) 3. Qd3?! { (0.54 → -0.21) Inaccuracy. c4 was best. } { [%eval -0.21] } (3. c4 dxc4 4. Nf3 a6 5. e4 b5 6. a4 Bb7 7. Be2 e6) 3... Nf6 { [%eval -0.11] } 4. Nf3 { [%eval -0.32] } 4... Nc6 { [%eval -0.29] } 5. Nc3?! { (-0.29 → -1.11) Inaccuracy. c3 was best. } { [%eval -1.11] } (5. c3) 5... Nb4 { [%eval -1.13] } 6. Qd2 { [%eval -1.21] } 6... Be6?? { (-1.21 → 1.46) Blunder. Bf5 was best. } { [%eval 1.46] } (6... Bf5 7. Nb5) 7. b3?? { (1.46 → -1.27) Blunder. Nb5 was best. } { [%eval -1.27] } (7. Nb5 Qb6 8. Qxb4 a6 9. e3 Bd7 10. Nxc7+ Qxc7 11. Qb3 e6 12. Ne5 Bd6) 7... Bf5 { [%eval -1.17] } 8. g4?? { (-1.17 → -4.12) Blunder. Nb5 was best. } { [%eval -4.12] } (8. Nb5 Nxc2+) 8... Bd7?? { (-4.12 → 1.38) Blunder. Nxc2+ was best. } { [%eval 1.38] } (8... Nxc2+ 9. Kd1 Ne4 10. Nxe4 Bxe4 11. Rb1 Nxd4 12. Qxd4 Bxb1 13. Bf4 Qb6 14. Bxc7) 9. g5?? { (1.38 → -1.03) Blunder. Bb2 was best. } { [%eval -1.03] } (9. Bb2) 9... Ng8?? { (-1.03 → 2.05) Blunder. Ne4 was best. } { [%eval 2.05] } (9... Ne4 10. Nxe4 dxe4 11. Ne5 Qxd4 12. Qxd4 Nxc2+ 13. Kd2 Nxd4 14. Nxd7 Kxd7 15. Bg2) 10. Ba3?? { (2.05 → -0.23) Blunder. a3 was best. } { [%eval -0.23] } (10. a3 Na6 11. e4 e6 12. Ne5 f6 13. gxf6 gxf6 14. Nxd7 Kxd7 15. Bb5+ c6) 10... Qb6?? { (-0.23 → 1.74) Blunder. Nxc2+ was best. } { [%eval 1.74] } (10... Nxc2+) 11. Bxb4?! { (1.74 → 1.10) Inaccuracy. Na4 was best. } { [%eval 1.1] } (11. Na4 Bxa4 12. Bxb4 Bd7 13. Bc5 Qe6 14. h4 f6 15. h5 b6 16. Ba3 O-O-O) 11... Qxb4 { [%eval 1.0] } 12. a3 { [%eval 0.52] } 12... Qd6 { [%eval 0.49] } 13. e4 { [%eval 0.51] } 13... dxe4? { (0.51 → 1.99) Mistake. e6 was best. } { [%eval 1.99] } (13... e6) 14. Nh4?? { (1.99 → -2.42) Blunder. Nxe4 was best. } { [%eval -2.42] } (14. Nxe4 Qb6 15. Ne5 Bf5 16. Ng3 Be6 17. d5 O-O-O 18. Bg2 Qa6 19. Rd1 f6) 14... h6?? { (-2.42 → -0.48) Blunder. f5 was best. } { [%eval -0.48] } (14... f5 15. Nb5 Bxb5 16. Bxb5+ c6 17. Nxf5 Qd7 18. Be2 Qxf5 19. Bg4 Qf7 20. d5) 15. gxh6?? { (-0.48 → -3.26) Blunder. Nxe4 was best. } { [%eval -3.26] } (15. Nxe4 Qe6) 15... Rxh6 { [%eval -2.59] } 16. Qe2?? { (-2.59 → -5.45) Blunder. Ng2 was best. } { [%eval -5.45] } (16. Ng2 e5 17. dxe5 Qxe5 18. Ne3 c6 19. Nc4 Qc7 20. O-O-O b5 21. Nxe4 bxc4) 16... Rxh4 { [%eval -5.27] } 17. Nxe4?! { (-5.27 → -7.22) Inaccuracy. Nb5 was best. } { [%eval -7.22] } (17. Nb5 Bxb5 18. Qxb5+ c6 19. Qxb7 Rb8 20. Qxa7 g6 21. O-O-O Bh6+ 22. Kb1 Kf8) 17... Qe6?! { (-7.22 → -5.28) Inaccuracy. Qxd4 was best. } { [%eval -5.28] } (17... Qxd4 18. Bg2 Qxa1+ 19. Kd2 Qe5 20. Kc1 Nf6 21. Nxf6+ Qxf6 22. Bxb7 Rd8 23. Kb1) 18. Ng5 { [%eval -5.61] } 18... Qh6 { [%eval -4.57] } 19. Ne6?! { (-4.57 → -7.12) Inaccuracy. Rg1 was best. } { [%eval -7.12] } (19. Rg1 Nf6 20. Rg3 c6 21. d5 cxd5 22. O-O-O e6 23. Qe5 Ne4 24. Kb1 Nxg3) 19... Bxe6 { [%eval -6.66] } 20. Qd1 { [%eval -7.71] } 20... Qf6 { [%eval -7.5] } 21. Rg1 { [%eval -7.9] } 21... Rxd4 { [%eval -7.83] } 22. c3 { [%eval -10.06] } 22... Rxd1+ { [%eval -9.52] } 23. Kxd1? { (-9.52 → Mate in 6) Checkmate is now unavoidable. Rxd1 was best. } { [%eval #-6] } (23. Rxd1 Qxc3+ 24. Ke2 Qe5+ 25. Kf3 Bxb3 26. Rd3 Bd5+ 27. Rxd5 Qxd5+ 28. Kg3 e6) 23... Rd8+ { [%eval #-5] } 24. Kc1 { [%eval #-3] } 24... Qxf2 { [%eval #-6] } 25. Bb5+ { [%eval #-6] } 25... c6 { [%eval #-5] } 26. Ba4 { [%eval #-2] } 26... Qxg1+ { [%eval #-2] } 27. Kb2 { [%eval #-1] } 27... Qh2+ { [%eval #-2] } 28. Kb1 { [%eval #-1] } 28... Rd1# { Black wins by checkmate. } 0-1