- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/0AsRVXZC"] [Date "2026.01.11"] [Round "-"] [White "M1kha1L0"] [Black "bukitmar"] [Result "1-0"] [GameId "0AsRVXZC"] [UTCDate "2026.01.11"] [UTCTime "12:31:46"] [WhiteElo "2144"] [BlackElo "2097"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "300+0"] [ECO "B13"] [Opening "Caro-Kann Defense: Exchange Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c6 { [%eval 0.31] } 2. d4 { [%eval 0.24] } 2... d5 { [%eval 0.24] } 3. exd5 { [%eval 0.08] } { B13 Caro-Kann Defense: Exchange Variation } 3... cxd5 { [%eval 0.18] } 4. Bd3 { [%eval 0.1] } 4... Nf6 { [%eval 0.16] } 5. h3 { [%eval 0.03] } 5... Nc6 { [%eval 0.05] } 6. Nf3 { [%eval 0.13] } 6... e6 { [%eval 0.31] } 7. O-O { [%eval 0.28] } 7... Bd6 { [%eval 0.38] } 8. c3 { [%eval 0.42] } 8... h6 { [%eval 0.32] } 9. Be3 { [%eval 0.01] } 9... O-O { [%eval 0.09] } 10. Qc2 { [%eval -0.13] } 10... e5 { [%eval 0.17] } 11. dxe5 { [%eval 0.23] } 11... Nxe5 { [%eval 0.21] } 12. Nxe5 { [%eval 0.25] } 12... Bxe5 { [%eval 0.22] } 13. Nd2 { [%eval 0.03] } 13... d4 { [%eval 0.21] } 14. cxd4 { [%eval -0.02] } 14... Bxd4 { [%eval 0.09] } 15. Bxd4 { [%eval 0.02] } 15... Qxd4 { [%eval 0.03] } 16. Nf3 { [%eval 0.04] } 16... Qb6 { [%eval 0.04] } 17. Rad1 { [%eval 0.0] } 17... Be6 { [%eval -0.01] } 18. b3 { [%eval -0.06] } 18... Nd5 { [%eval 0.1] } 19. Be4 { [%eval -0.17] } 19... Rac8 { [%eval -0.21] } 20. Qb2 { [%eval -0.17] } 20... Nc3 { [%eval -0.23] } 21. Rde1? { (-0.23 → -1.89) Mistake. Rd4 was best. } { [%eval -1.89] } (21. Rd4 Nxe4 22. Rxe4 Rc5 23. Rc1 Rxc1+ 24. Qxc1 Rd8 25. Re2 Rd3 26. Rd2 Qd6) 21... Nxe4?? { (-1.89 → -0.02) Blunder. Bc4 was best. } { [%eval -0.02] } (21... Bc4) 22. Rxe4 { [%eval -0.03] } 22... Bf5 { [%eval -0.03] } 23. Re7 { [%eval -0.11] } 23... Rc2 { [%eval 0.0] } 24. Qe5?? { (0.00 → -3.31) Blunder. Qd4 was best. } { [%eval -3.31] } (24. Qd4 Bc8 25. Qxb6 axb6 26. a4 Rd8 27. Ne5 Re2 28. Rc1 Be6 29. Nxf7 Rdd2) 24... Be6?? { (-3.31 → 0.01) Blunder. Bd3 was best. } { [%eval 0.01] } (24... Bd3 25. Nd4 Rc5 26. Qg3 Bxf1 27. Ne6 g5 28. Nxc5 Qxc5 29. Rxb7 Bb5 30. a4) 25. Nd4 { [%eval 0.03] } 25... Rc5 { [%eval -0.02] } 26. Qe3 { [%eval -0.15] } 26... Bd5 { [%eval 0.26] } 27. Nf5 { [%eval -0.13] } 27... Qg6?? { (-0.13 → 4.22) Blunder. Bxg2 was best. } { [%eval 4.22] } (27... Bxg2 28. Re1) 28. Ng3?? { (4.22 → 0.11) Blunder. g4 was best. } { [%eval 0.11] } (28. g4 b6 29. Re8 Be6 30. Ne7+ Kh7 31. Nxg6 Rxe8 32. Nh4 Kg8 33. Rd1 Rc2) 28... Rfc8 { [%eval 0.22] } 29. Re8+ { [%eval 0.01] } 29... Kh7 { [%eval 0.03] } 30. Rxc8 { [%eval 0.1] } 30... Rxc8 { [%eval 0.08] } 31. Rd1 { [%eval 0.08] } 31... Bc6?! { (0.08 → 0.80) Inaccuracy. Be6 was best. } { [%eval 0.8] } (31... Be6) 32. Qf4?! { (0.80 → 0.00) Inaccuracy. Qxa7 was best. } { [%eval 0.0] } (32. Qxa7) 32... Re8 { [%eval 0.0] } 33. Rd6 { [%eval -0.01] } 33... Qb1+ { [%eval 0.02] } 34. Kh2 { [%eval 0.01] } 34... Re7 { [%eval 0.16] } 35. Nf5 { [%eval 0.19] } 35... Re4?? { (0.19 → 4.82) Blunder. Re6 was best. } { [%eval 4.82] } (35... Re6) 36. Rxh6+ { [%eval 4.37] } 36... gxh6?? { (4.37 → Mate in 2) Checkmate is now unavoidable. Kg8 was best. } { [%eval #2] } (36... Kg8 37. Qg5 Qa1 38. Rh4 Qf6 39. Qxf6 gxf6 40. Rxe4 Bxe4 41. Nd6 Bc6 42. a3) 37. Qxh6+ { [%eval #1] } 37... Kg8 { [%eval #1] } 38. Qg7# { White wins by checkmate. } 1-0